Player Matchup

Hel
Hel
GearsPR2244
Hel
Level 95
God Stats
2W - 3L
1,322 SR
Queue Stats
123W - 119L
1,356 Elo+
Party 3
Nox
Nox
Graceful_Inari
Nox
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
314W - 275L
1,456 Elo+
Party 2
Ymir
Ymir
SageStone207489
Ymir
Level 39
God Stats
2W - 1L
1,582 SR
Queue Stats
25W - 35L
1,255 Elo+
Party 3
Guan Yu
Guan Yu
actual__scrub
Guan Yu
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 35L
1,486 Elo+
Party 2
Set
Set
actualization_
Set
Level 106
God Stats
4W - 4L
1,316 SR
Queue Stats
159W - 161L
1,466 Elo+
Party 2
Team Averages
Level 81
1,444 SR
1,404 Elo+

VS

Team Averages
Level 73
1,543 SR
1,450 Elo+
Cernunnos
Cernunnos
DarthShlickity
Cernunnos
Level 27
God Stats
4W - 4L
1,444 SR
Queue Stats
20W - 16L
1,363 Elo+
Party 1
Tiamat
Tiamat
MikeY 27922
Tiamat
Level 46
God Stats
67W - 79L
1,439 SR
Queue Stats
501W - 529L
1,346 Elo+
Solo
Bastet
Bastet
Schmangdangl
Bastet
Level 89
God Stats
3W - 5L
1,547 SR
Queue Stats
41W - 38L
1,430 Elo+
Party 1
Nike
Nike
jcrawlzx
Nike
Level 47
God Stats
45W - 40L
1,667 SR
Queue Stats
126W - 111L
1,534 Elo+
Solo
Cthulhu
Cthulhu
tGxiAByrd24
Cthulhu
Level 158
God Stats
3W - 13L
1,617 SR
Queue Stats
146W - 136L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 1
10,825
570
9,472
10,915
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 6
10,429
549
9,046
9,415
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 7
9,705
511
2,334
12,284
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
17
0 / 0 / 5
9,995
526
3,159
11,263
11,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
10 / 2 / 2
12,131
638
13,820
14,610
6,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DarthShlickity
Cernunnos
15
1 / 6 / 2
8,574
451
5,260
11,261
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
16
4 / 5 / 0
9,682
510
10,455
14,529
7,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
14
2 / 6 / 2
8,391
442
6,367
13,719
4,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
13
0 / 2 / 0
8,137
428
4,216
10,973
6,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
tGxiAByrd24
Cthulhu
1
0 / 3 / 0
3,466
182
0
2,155
655

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
22
Kills
7
7
Deaths
22
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DarthShlickity
Cernunnos
1
6
2
0.33
W
7
1
1
7.5
W
4
2
6
3.5
L
Tiamat
4
5
0
0.8
W
1
2
7
2.25
L
Bastet
2
6
2
0.5
W
Guan Yu
0
0
5
2.5
W
10
2
2
5.5
L
Nike
0
2
0
0
L
Cthulhu
tGxiAByrd24
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
26,298
58,487
Taken
52,637
37,827
Mitigated
23,795
19,640
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DarthShlickity
Cernunnos
5,260
1,601
0
1,848
11,261
3,928
647
4,539
6,326
0
47,195
W
9,472
1,024
2,799
6,123
10,915
4,192
4,543
1,940
8,975
64,275
0
W
9,046
408
0
1,245
9,415
4,190
3,148
4,263
5,152
50,560
0
L
Tiamat
10,455
579
0
4,651
14,529
7,972
36
6,675
7,776
63,625
0
W
2,334
335
0
3,197
12,284
11,484
634
2,187
10,097
32,151
0
L
Bastet
6,367
2,394
0
1,390
13,719
4,617
0
5,649
7,916
0
45,019
W
Guan Yu
3,159
547
194
4,892
11,263
11,061
2,102
0
11,263
0
47,681
W
13,820
6,467
0
1,190
14,610
6,900
6,433
2,065
12,545
0
92,676
L
Nike
4,216
55
0
2,190
10,973
6,623
0
1,266
9,347
0
46,910
L
Cthulhu
tGxiAByrd24
Cthulhu
0
0
0
0
2,155
655
0
2,119
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,085
Gold Earned
38,250
525
Minions Killed
382
0
Camps Cleared
0
1,727,444
Distance Traveled
1,160,558
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,574
451
90
5
0
280,019
2
W
Hel
10,825
570
116
6
0
309,330
2
W
Nox
10,429
549
101
5
0
345,263
0
L
Tiamat
9,682
510
115
6
0
321,991
0
W
Ymir
9,705
511
53
3
0
305,796
0
L
Bastet
8,391
442
81
4
0
310,226
1
W
Guan Yu
9,995
526
95
5
0
382,606
5
W
Set
12,131
638
160
8
0
384,449
2
L
Nike
8,137
428
96
5
0
248,322
3
L
Cthulhu
3,466
182
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role