Player Matchup

Izanami
Izanami
UltiMurday
Izanami
Level 24
God Stats
2W - 1L
1,703 SR
Queue Stats
7W - 6L
1,355 Elo+
Solo
Chaac
Chaac
killamushroom12
Chaac
Level 18
God Stats
5W - 7L
1,558 SR
Queue Stats
121W - 140L
1,492 Elo+
Party 2
Merlin
Merlin
windexexploder
Merlin
Level 15
God Stats
12W - 9L
1,416 SR
Queue Stats
132W - 152L
1,497 Elo+
Party 2
Team Averages
Level 19
1,559 SR
1,448 Elo+

VS

Team Averages
Level 51
1,454 SR
1,530 Elo+
Ra
Ra
JagiOfficial
Ra
Level 10
God Stats
1W - 1L
1,637 SR
Queue Stats
7W - 4L
1,685 Elo+
Party 1
Da Ji
Da Ji
LegionOfTheWolf
Da Ji
Level 129
God Stats
0W - 1L
1,284 SR
Queue Stats
43W - 36L
1,557 Elo+
Party 1
Sun Wukong
Sun Wukong
Zahaag
Sun Wukong
Level 14
God Stats
1W - 4L
1,440 SR
Queue Stats
12W - 22L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
UltiMurday
Izanami
11
2 / 2 / 6
8,262
751
5,815
6,100
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 7
8,190
745
6,844
5,872
3,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
5 / 3 / 4
8,800
800
7,243
5,952
1,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
7,291
663
4,976
7,670
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 5 / 3
7,178
653
5,738
9,284
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Zahaag
Sun Wukong
9
2 / 3 / 2
7,091
645
2,387
7,138
4,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
11
Kills
6
6
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
2
5
3
0.7
W
Izanami
UltiMurday
Izanami
2
2
6
2.5
L
Sun Wukong
Zahaag
Sun Wukong
2
3
2
1
W
4
1
7
7.5
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,902
Damage
13,101
17,924
Taken
24,092
7,571
Mitigated
11,139
5,071
Healing
3,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,976
67
471
2,954
7,670
2,350
81
2,422
5,008
33,154
0
L
5,738
1,648
0
425
9,284
3,926
0
2,227
6,847
0
17,233
W
Izanami
UltiMurday
Izanami
5,815
4,003
0
570
6,100
1,985
0
1,173
4,849
0
46,825
L
Sun Wukong
Zahaag
Sun Wukong
2,387
349
0
0
7,138
4,863
0
2,650
4,418
0
10,799
W
6,844
795
561
2,049
5,872
3,885
0
1,500
4,155
0
20,372
W
7,243
345
513
1,378
5,952
1,701
244
1,868
3,880
28,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,252
Gold Earned
21,560
159
Minions Killed
106
0
Camps Cleared
0
648,646
Distance Traveled
652,943
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,291
663
63
6
0
223,527
0
L
Da Ji
7,178
653
23
2
0
217,049
1
W
Izanami
8,262
751
78
7
0
197,415
2
L
Sun Wukong
7,091
645
20
2
0
212,367
0
W
Chaac
8,190
745
22
2
0
234,966
5
W
Merlin
8,800
800
59
5
0
216,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role