Player Matchup

Artio
Artio
 
Artio
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
A7OOH__
Anubis
Level 16
God Stats
95W - 77L
1,554 SR
Queue Stats
199W - 198L
1,386 Elo+
Party 2
Hades
Hades
RI_j5
Hades
Level 28
God Stats
13W - 9L
1,406 SR
Queue Stats
54W - 64L
1,338 Elo+
Party 2
Mercury
Mercury
Suasito00
Mercury
Level 27
God Stats
2W - 2L
1,716 SR
Queue Stats
132W - 98L
1,532 Elo+
Party 3
Heimdallr
Heimdallr
charlyalpha25
Heimdallr
Level 24
God Stats
20W - 16L
1,502 SR
Queue Stats
32W - 34L
1,370 Elo+
Party 3
Team Averages
Level 27
1,536 SR
1,425 Elo+

VS

Team Averages
Level 28
1,511 SR
1,359 Elo+
Ymir
Ymir
FeazL
Ymir
Level 35
God Stats
40W - 39L
1,514 SR
Queue Stats
58W - 57L
1,406 Elo+
Party 4
Sun Wukong
Sun Wukong
LAWilson8
Sun Wukong
Level 29
God Stats
5W - 3L
1,606 SR
Queue Stats
110W - 137L
1,300 Elo+
Party 1
Neith
Neith
SMIR FeDeRo
Neith
Level 20
God Stats
22W - 18L
1,559 SR
Queue Stats
29W - 30L
1,363 Elo+
Party 4
Erlang Shen
Erlang Shen
SnakPsYcoZ
Erlang Shen
Level 27
God Stats
10W - 12L
1,419 SR
Queue Stats
44W - 42L
1,419 Elo+
Party 4
Artemis
Artemis
Tempaaaah x
Artemis
Level 29
God Stats
64W - 65L
1,458 SR
Queue Stats
65W - 80L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 5 / 0
6,824
401
5,347
14,288
7,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
A7OOH__
Anubis
13
4 / 4 / 1
8,478
499
10,182
11,941
4,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
RI_j5
Hades
13
0 / 5 / 2
7,796
459
8,848
12,797
6,477
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Suasito00
Mercury
17
7 / 1 / 1
9,875
581
4,993
10,281
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
charlyalpha25
Heimdallr
11
0 / 4 / 1
6,735
396
5,027
11,934
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FeazL
Ymir
13
2 / 2 / 9
8,079
475
6,641
11,462
7,861
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
LAWilson8
Sun Wukong
14
2 / 4 / 2
8,507
500
5,594
12,279
6,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 2 / 6
8,111
477
11,010
8,934
2,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Erlang Shen
SnakPsYcoZ
Erlang Shen
14
9 / 0 / 4
9,317
548
9,418
6,784
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Tempaaaah x
Artemis
14
2 / 5 / 2
8,741
514
9,111
13,169
3,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
12
Kills
19
19
Deaths
13
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
5
0
0.2
L
Anubis
A7OOH__
Anubis
4
4
1
1.13
W
Ymir
FeazL
Ymir
2
2
9
3.25
W
Sun Wukong
LAWilson8
Sun Wukong
2
4
2
0.75
L
Hades
RI_j5
Hades
0
5
2
0.2
W
4
2
6
3.5
W
Erlang Shen
SnakPsYcoZ
Erlang Shen
9
0
4
11
L
Mercury
Suasito00
Mercury
7
1
1
7.5
W
Artemis
Tempaaaah x
Artemis
2
5
2
0.6
L
Heimdallr
charlyalpha25
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,397
Damage
41,774
61,241
Taken
52,628
26,890
Mitigated
24,061
20,949
Healing
14,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,347
552
552
3,920
14,288
7,427
0
1,699
12,589
27,864
0
L
Anubis
A7OOH__
Anubis
10,182
512
0
6,542
11,941
4,978
774
0
11,941
49,168
0
W
Ymir
FeazL
Ymir
6,641
1,118
517
1,788
11,462
7,861
284
3,905
7,557
25,995
0
W
Sun Wukong
LAWilson8
Sun Wukong
5,594
1,779
0
2,946
12,279
6,773
978
6,372
5,907
0
40,299
L
Hades
RI_j5
Hades
8,848
1,386
112
2,969
12,797
6,477
378
821
11,976
38,232
0
W
11,010
4,876
246
3,213
8,934
2,581
1,042
4,229
4,705
0
41,785
W
Erlang Shen
SnakPsYcoZ
Erlang Shen
9,418
6,023
0
3,075
6,784
2,906
225
2,079
4,705
0
46,034
L
Mercury
Suasito00
Mercury
4,993
1,846
0
3,911
10,281
3,857
400
828
9,453
0
59,987
W
Artemis
Tempaaaah x
Artemis
9,111
4,901
0
2,698
13,169
3,940
1,146
7,792
5,377
0
53,130
L
Heimdallr
charlyalpha25
Heimdallr
5,027
1,825
0
2,943
11,934
4,151
578
3,293
8,641
0
32,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,708
Gold Earned
42,755
377
Minions Killed
327
0
Camps Cleared
0
1,449,148
Distance Traveled
1,602,031
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,824
401
41
2
0
304,902
0
L
Anubis
8,478
499
85
5
0
255,038
5
W
Ymir
8,079
475
37
2
0
348,224
0
W
Sun Wukong
8,507
500
70
4
0
334,721
0
L
Hades
7,796
459
63
4
0
230,610
0
W
Neith
8,111
477
64
4
0
299,955
2
W
Erlang Shen
9,317
548
74
4
0
348,480
0
L
Mercury
9,875
581
129
8
0
379,862
2
W
Artemis
8,741
514
82
5
0
270,651
2
L
Heimdallr
6,735
396
59
3
0
278,736
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role