Player Matchup

Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
ClashBank95
Nemesis
Gold IV
Level 160
God Stats
5W - 4L
1,209 SR
Queue Stats
520W - 527L
1,244 MMR
Solo
Danzaburou
Danzaburou
Gold IV
IMaDriller
Danzaburou
Gold IV
Level 103
God Stats
27W - 13L
1,698 SR
Queue Stats
416W - 419L
1,312 MMR
Solo
Hera
Hera
Gold V
march10_har
Hera
Gold V
Level 82
God Stats
13W - 12L
1,444 SR
Queue Stats
70W - 75L
1,398 MMR
Party 1
King Arthur
King Arthur
Gold V
mikelgaymer2009
King Arthur
Gold V
Level 105
God Stats
2W - 1L
1,463 SR
Queue Stats
27W - 28L
1,366 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,463 SR
1,364 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,668 SR
1,325 MMR
Eset
Eset
Gold III
Goldsmith116
Eset
Gold III
Level 128
God Stats
1W - 5L
1,411 SR
Queue Stats
634W - 643L
1,469 MMR
Party 2
Terra
Terra
Silver I
MaRVin MaRSiAN
Terra
Silver I
Level 104
God Stats
2W - 2L
1,942 SR
Queue Stats
22W - 32L
1,335 MMR
Party 2
Chaac
Chaac
Silver V
Woeloeloe
Chaac
Silver V
Level 33
God Stats
1W - 2L
1,808 SR
Queue Stats
11W - 16L
1,308 MMR
Solo
Mercury
Mercury
Silver I
XxGODOFGAMBLERxX
Mercury
Silver I
Level 112
God Stats
7W - 8L
1,839 SR
Queue Stats
317W - 320L
1,279 MMR
Solo
Medusa
Medusa
Silver II
sausf
Medusa
Silver II
Level 106
God Stats
1W - 3L
1,338 SR
Queue Stats
43W - 54L
1,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
18
2 / 1 / 17
12,868
585
9,655
14,197
9,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
ClashBank95
Nemesis
19
4 / 2 / 13
12,815
583
11,307
19,094
8,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
IMaDriller
Danzaburou
20
8 / 4 / 6
14,503
659
21,174
23,170
10,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
16 / 0 / 7
14,814
673
27,216
9,682
4,215
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
mikelgaymer2009
King Arthur
19
7 / 3 / 12
13,256
603
20,962
31,164
30,792
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaGilgameshCabrakanCu ChulainnSet

VS

Bans
ScyllaTsukuyomiApolloSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 0
9,850
448
3,775
15,359
7,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 2
10,542
479
11,518
22,313
26,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Woeloeloe
Chaac
14
1 / 10 / 4
9,233
420
11,810
29,579
22,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
4 / 5 / 0
10,865
494
9,352
23,786
12,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
sausf
Medusa
15
1 / 10 / 5
9,771
444
10,126
19,316
7,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
20
37
Kills
9
10
Deaths
37
55
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
1
17
10.5
W
Nemesis
ClashBank95
Nemesis
4
2
13
5.25
L
0
9
0
0
W
Danzaburou
IMaDriller
Danzaburou
8
4
6
2.75
L
3
3
2
1.33
L
Chaac
Woeloeloe
Chaac
1
10
4
0.3
L
4
5
0
0.8
W
16
0
7
19.5
W
King Arthur
mikelgaymer2009
King Arthur
7
3
12
4.33
L
Medusa
sausf
Medusa
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,314
Damage
46,581
97,307
Taken
110,353
63,753
Mitigated
75,060
50,810
Healing
23,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,655
1,095
7,502
11,152
14,197
9,342
635
4,966
9,183
53,704
0
W
Nemesis
ClashBank95
Nemesis
11,307
4,503
0
5,870
19,094
8,642
3,218
2,480
16,560
0
93,651
L
3,775
478
210
3,131
15,359
7,044
700
6,773
8,586
66,880
0
W
Danzaburou
IMaDriller
Danzaburou
21,174
12,531
0
9,853
23,170
10,762
3,076
3,338
19,832
0
119,319
L
11,518
1,188
2,138
2,497
22,313
26,008
0
9,319
12,994
31,430
0
L
Chaac
Woeloeloe
Chaac
11,810
4,208
256
8,534
29,579
22,620
770
8,890
20,689
0
45,083
L
9,352
3,355
0
3,703
23,786
12,058
0
7,625
16,161
0
60,687
W
27,216
6,530
367
3,766
9,682
4,215
5,402
3,856
5,696
130,267
0
W
King Arthur
mikelgaymer2009
King Arthur
20,962
3,444
0
12,300
31,164
30,792
1,239
5,131
25,936
0
78,743
L
Medusa
sausf
Medusa
10,126
4,103
609
2,652
19,316
7,330
624
4,264
15,052
0
54,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,256
Gold Earned
50,261
693
Minions Killed
469
0
Camps Cleared
0
2,074,899
Distance Traveled
2,030,347
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,868
585
78
4
0
414,080
5
W
Nemesis
12,815
583
132
6
0
432,177
4
L
Eset
9,850
448
145
7
0
364,333
5
W
Danzaburou
14,503
659
168
8
0
339,475
4
L
Terra
10,542
479
37
2
0
469,064
4
L
Chaac
9,233
420
87
4
0
355,484
0
L
Mercury
10,865
494
122
6
0
483,882
5
W
Hera
14,814
673
201
9
0
463,112
4
W
King Arthur
13,256
603
114
5
0
426,055
2
L
Medusa
9,771
444
78
4
0
357,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role