Player Matchup

Vulcan
Vulcan
Ilajn
Vulcan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Jerkkles
Zhong Kui
Level 46
God Stats
2W - 0L
1,720 SR
Queue Stats
25W - 17L
1,626 Elo+
Party 2
He Bo
He Bo
Sïmplicity
He Bo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
UtherTurambar
Cthulhu
Level 121
God Stats
2W - 2L
1,562 SR
Queue Stats
75W - 83L
1,364 Elo+
Party 2
Aphrodite
Aphrodite
xxMrLidlxx
Aphrodite
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,687 Elo+
Party 2
Team Averages
Level 99
1,556 SR
1,535 Elo+

VS

Team Averages
Level 134
1,591 SR
1,529 Elo+
Tyr
Tyr
Eb0nyY3w
Tyr
Level 126
God Stats
2W - 1L
1,739 SR
Queue Stats
78W - 90L
1,499 Elo+
Party 3
Cupid
Cupid
LordVermithraxPJ
Cupid
Level 127
God Stats
2W - 2L
1,771 SR
Queue Stats
208W - 187L
1,539 Elo+
Party 3
The Morrigan
The Morrigan
Stuyvert
The Morrigan
Level 151
God Stats
5W - 11L
1,465 SR
Queue Stats
770W - 677L
1,546 Elo+
Party 1
Rama
Rama
chr0n1c
Rama
Level 158
God Stats
3W - 5L
1,500 SR
Queue Stats
503W - 472L
1,510 Elo+
Party 1
Baron Samedi
Baron Samedi
Мoonflower
Baron Samedi
Level 107
God Stats
1W - 6L
1,478 SR
Queue Stats
643W - 659L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Ilajn
Vulcan
20
13 / 1 / 12
12,950
925
21,891
8,649
4,729
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zhong Kui
Jerkkles
Zhong Kui
18
8 / 4 / 21
11,096
793
21,169
19,357
15,672
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
9 / 4 / 22
11,518
823
18,362
11,806
5,923
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
17
3 / 2 / 23
11,518
823
9,085
18,523
22,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
xxMrLidlxx
Aphrodite
19
4 / 1 / 27
10,936
781
6,045
11,421
12,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 9 / 8
9,921
709
7,000
22,299
37,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 8 / 8
9,168
655
12,896
14,561
6,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

The Morrigan
Stuyvert
The Morrigan
15
0 / 6 / 7
8,429
602
8,033
12,286
5,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
chr0n1c
Rama
17
8 / 5 / 4
10,827
773
14,742
14,918
7,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Мoonflower
Baron Samedi
16
1 / 9 / 6
9,050
646
9,827
16,042
11,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
45
37
Kills
12
12
Deaths
37
105
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
9
8
0.67
W
Vulcan
Ilajn
Vulcan
13
1
12
19
W
Zhong Kui
Jerkkles
Zhong Kui
8
4
21
4.63
L
1
8
8
0.63
L
The Morrigan
Stuyvert
The Morrigan
0
6
7
0.58
W
9
4
22
5
W
Cthulhu
3
2
23
7.25
L
Rama
chr0n1c
Rama
8
5
4
2
W
Aphrodite
xxMrLidlxx
Aphrodite
4
1
27
17.5
L
Baron Samedi
Мoonflower
Baron Samedi
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,552
Damage
52,498
69,756
Taken
80,106
61,469
Mitigated
69,423
39,234
Healing
22,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,000
721
1,164
4,473
22,299
37,860
0
20,980
1,319
0
14,100
W
Vulcan
Ilajn
Vulcan
21,891
6,490
2,382
952
8,649
4,729
2,543
3,387
5,262
52,563
0
W
Zhong Kui
Jerkkles
Zhong Kui
21,169
374
15
4,405
19,357
15,672
470
4,234
15,123
33,286
0
L
12,896
3,937
2,511
2,278
14,561
6,946
0
13,815
746
0
31,834
L
The Morrigan
Stuyvert
The Morrigan
8,033
710
78
2,088
12,286
5,416
0
11,805
266
22,351
835
W
18,362
1,546
2,462
1,432
11,806
5,923
0
2,363
9,443
30,995
0
W
Cthulhu
9,085
282
3,040
950
18,523
22,493
678
3,186
15,337
23,643
0
L
Rama
chr0n1c
Rama
14,742
10,997
409
3,002
14,918
7,216
0
14,125
793
0
24,946
W
Aphrodite
xxMrLidlxx
Aphrodite
6,045
951
16,017
7,579
11,421
12,652
941
3,944
7,477
19,550
0
L
Baron Samedi
Мoonflower
Baron Samedi
9,827
950
3,828
3,066
16,042
11,985
0
15,612
430
24,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,018
Gold Earned
47,395
171
Minions Killed
153
0
Camps Cleared
0
1,269,627
Distance Traveled
1,069,919
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,921
709
20
1
0
240,728
1
W
Vulcan
12,950
925
59
4
0
273,692
2
W
Zhong Kui
11,096
793
39
3
0
238,323
1
L
Cupid
9,168
655
44
3
0
202,179
0
L
The Morrigan
8,429
602
35
3
0
223,784
2
W
He Bo
11,518
823
26
2
0
252,457
0
W
Cthulhu
11,518
823
26
2
0
268,033
0
L
Rama
10,827
773
25
2
0
198,778
1
W
Aphrodite
10,936
781
21
2
0
237,122
6
L
Baron Samedi
9,050
646
29
2
0
204,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role