Player Matchup

Yemoja
Yemoja
DanCoffee3601
Yemoja
Level 2
God Stats
5W - 6L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 1
Nemesis
Nemesis
GhostOdeiaScroll
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
NIX_Mordex
Chaac
Level 16
God Stats
1W - 1L
1,521 SR
Queue Stats
11W - 19L
1,164 Elo+
Solo
Danzaburou
Danzaburou
PH SUPREMEBR
Danzaburou
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 29L
1,343 Elo+
Party 1
Thor
Thor
jeyjeyp
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 18
1,504 SR
1,401 Elo+

VS

Team Averages
Level 20
1,390 SR
1,313 Elo+
Poseidon
Poseidon
DoubledGusmao
Poseidon
Level 17
God Stats
6W - 6L
1,368 SR
Queue Stats
13W - 19L
1,231 Elo+
Solo
Hel
Hel
EmiTrani
Hel
Level 26
God Stats
29W - 32L
1,360 SR
Queue Stats
75W - 104L
1,244 Elo+
Solo
Ymir
Ymir
RockZy___
Ymir
Level 23
God Stats
2W - 1L
1,220 SR
Queue Stats
15W - 17L
1,239 Elo+
Party 2
Cthulhu
Cthulhu
acnologla
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anhur
Anhur
alubaro_
Anhur
Level 33
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 24L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
7,888
438
3,563
13,942
8,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
1 / 5 / 0
6,433
357
1,683
5,105
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
14
6 / 5 / 0
9,138
508
15,637
15,235
14,084
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
PH SUPREMEBR
Danzaburou
11
3 / 7 / 1
7,710
428
11,575
14,115
4,674
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
jeyjeyp
Thor
10
0 / 8 / 0
6,933
385
2,223
13,193
4,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DoubledGusmao
Poseidon
10
2 / 2 / 8
7,273
404
6,084
6,748
1,801
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

14
7 / 4 / 9
9,336
519
7,034
8,511
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
3 / 1 / 10
8,290
461
7,180
12,632
10,055
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
acnologla
Cthulhu
14
10 / 2 / 8
9,542
530
13,131
12,844
14,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
alubaro_
Anhur
13
10 / 2 / 5
9,089
505
9,664
8,391
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
11
Kills
32
32
Deaths
11
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Poseidon
DoubledGusmao
Poseidon
2
2
8
3
W
7
4
9
2.88
L
1
5
0
0.2
L
Chaac
6
5
0
1.2
L
Danzaburou
PH SUPREMEBR
Danzaburou
3
7
1
0.5
W
Ymir
3
1
10
8
W
Cthulhu
acnologla
Cthulhu
10
2
8
7
W
Anhur
alubaro_
Anhur
10
2
5
6.25
L
Thor
jeyjeyp
Thor
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,681
Damage
43,093
61,590
Taken
49,126
33,302
Mitigated
32,360
12,598
Healing
19,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,563
572
839
955
13,942
8,578
0
8,340
5,174
17,237
0
W
Poseidon
DoubledGusmao
Poseidon
6,084
811
0
1,129
6,748
1,801
102
566
6,182
15,947
0
W
7,034
925
7,630
2,948
8,511
3,551
403
319
8,192
43,020
0
L
1,683
680
0
735
5,105
1,720
527
2,694
2,097
0
13,117
L
Chaac
15,637
3,765
0
3,679
15,235
14,084
684
10,554
3,986
0
50,293
L
Danzaburou
PH SUPREMEBR
Danzaburou
11,575
5,643
0
3,043
14,115
4,674
33
6,409
7,498
0
38,007
W
Ymir
7,180
933
1,149
1,555
12,632
10,055
369
1,404
11,228
32,323
0
W
Cthulhu
acnologla
Cthulhu
13,131
2,054
443
1,903
12,844
14,180
164
727
12,117
34,478
0
W
Anhur
alubaro_
Anhur
9,664
5,004
0
2,456
8,391
2,773
2,587
547
7,844
0
32,024
L
Thor
jeyjeyp
Thor
2,223
407
0
3,347
13,193
4,246
0
3,757
9,406
0
37,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,102
Gold Earned
43,530
265
Minions Killed
281
0
Camps Cleared
0
1,395,957
Distance Traveled
1,705,544
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,888
438
23
1
0
256,501
0
W
Poseidon
7,273
404
22
1
0
341,080
0
W
Hel
9,336
519
97
5
0
368,723
4
L
Nemesis
6,433
357
30
2
0
176,141
3
L
Chaac
9,138
508
89
5
0
340,995
1
L
Danzaburou
7,710
428
59
3
0
300,193
0
W
Ymir
8,290
461
58
3
0
356,645
4
W
Cthulhu
9,542
530
42
2
0
318,914
2
W
Anhur
9,089
505
62
3
0
320,182
0
L
Thor
6,933
385
64
4
0
322,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role