Player Matchup

Kukulkan
Kukulkan
DarcusTenebris
Kukulkan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,150 Elo+
Party 1
Izanami
Izanami
Iemet
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
KillerQueen15
Chang'e
Level 5
God Stats
1W - 1L
1,444 SR
Queue Stats
3W - 2L
1,249 Elo+
Party 3
Khepri
Khepri
Starstreet3
Khepri
Level 87
God Stats
1W - 1L
1,828 SR
Queue Stats
35W - 41L
1,437 Elo+
Party 3
Fenrir
Fenrir
derwahrefresh
Fenrir
Level 5
God Stats
7W - 10L
1,500 SR
Queue Stats
50W - 52L
1,055 Elo+
Solo
Team Averages
Level 28
1,554 SR
1,278 Elo+

VS

Team Averages
Level 20
1,418 SR
1,378 Elo+
Horus
Horus
AlexWave
Horus
Level 65
God Stats
11W - 16L
1,391 SR
Queue Stats
160W - 188L
1,344 Elo+
Party 4
Ra
Ra
Ayamatsu4
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,363 Elo+
Party 4
Anhur
Anhur
Vityas328
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Loki
Loki
leonardofox
Loki
Level 24
God Stats
1W - 3L
1,335 SR
Queue Stats
3W - 9L
1,302 Elo+
Party 2
Nemesis
Nemesis
nd1603
Nemesis
Level 8
God Stats
5W - 5L
1,365 SR
Queue Stats
7W - 7L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
1 / 3 / 3
6,006
601
1,819
3,897
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Iemet
Izanami
12
11 / 0 / 3
7,299
730
9,437
3,448
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
9
2 / 2 / 2
5,870
587
3,936
4,500
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
10
1 / 1 / 12
6,313
631
2,691
6,021
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
9 / 2 / 2
6,987
699
4,966
7,779
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AlexWave
Horus
7
0 / 5 / 2
4,588
459
1,156
9,754
4,325
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 7 / 2
4,454
445
2,655
5,881
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
Vityas328
Anhur
7
2 / 6 / 0
4,845
485
4,821
6,290
1,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

6
0 / 5 / 0
4,180
418
2,450
5,435
1,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
nd1603
Nemesis
11
6 / 3 / 0
6,606
661
2,911
5,664
1,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
24
Kills
8
8
Deaths
26
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
AlexWave
Horus
0
5
2
0.2
L
0
7
2
0.14
W
Kukulkan
1
3
3
0.83
W
Izanami
Iemet
Izanami
11
0
3
12.5
W
Chang'e
2
2
2
1.5
W
Khepri
1
1
12
7
L
Anhur
Vityas328
Anhur
2
6
0
0.33
W
9
2
2
5
L
0
5
0
0
L
Nemesis
nd1603
Nemesis
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,849
Damage
13,993
25,645
Taken
33,024
9,746
Mitigated
10,393
6,162
Healing
5,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AlexWave
Horus
1,156
535
532
2,467
9,754
4,325
108
2,429
7,221
0
9,119
L
2,655
599
240
540
5,881
1,467
103
1,947
3,772
17,258
0
W
Kukulkan
1,819
300
0
650
3,897
1,178
139
359
3,448
21,668
0
W
Izanami
Iemet
Izanami
9,437
6,446
0
897
3,448
1,078
2,525
622
2,705
0
39,197
W
Chang'e
3,936
238
100
1,117
4,500
1,286
1,472
640
3,822
21,261
0
W
Khepri
2,691
407
0
596
6,021
3,683
309
662
5,275
13,588
0
L
Anhur
Vityas328
Anhur
4,821
3,216
0
698
6,290
1,620
701
1,831
4,295
0
16,167
W
4,966
1,083
0
2,802
7,779
2,521
0
39
7,740
0
28,470
L
2,450
745
210
390
5,435
1,498
0
928
4,410
0
13,193
L
Nemesis
nd1603
Nemesis
2,911
1,169
0
100
5,664
1,483
0
708
4,880
0
29,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,475
Gold Earned
24,673
257
Minions Killed
154
0
Camps Cleared
0
872,357
Distance Traveled
891,958
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,588
459
18
2
0
170,942
3
L
Ra
4,454
445
24
2
0
160,728
1
W
Kukulkan
6,006
601
49
5
0
170,147
4
W
Izanami
7,299
730
78
8
0
165,905
0
W
Chang'e
5,870
587
55
6
0
143,410
1
W
Khepri
6,313
631
19
2
0
190,367
1
L
Anhur
4,845
485
31
3
0
152,774
1
W
Fenrir
6,987
699
56
6
0
202,528
0
L
Loki
4,180
418
23
2
0
209,975
0
L
Nemesis
6,606
661
58
6
0
197,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role