Player Matchup

Neith
Neith
FirstShadowz
Neith
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,494 Elo+
Party 1
King Arthur
King Arthur
HydraSoReal
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,727 Elo+
Party 1
Nemesis
Nemesis
KSI Rome
Nemesis
Level 108
God Stats
3W - 1L
1,548 SR
Queue Stats
173W - 172L
1,554 Elo+
Party 1
Janus
Janus
ThatKidCroce
Janus
Level 152
God Stats
60W - 35L
1,705 SR
Queue Stats
1,077W - 934L
1,578 Elo+
Party 3
Ymir
Ymir
smut-nut
Ymir
Level 15
God Stats
46W - 34L
1,599 SR
Queue Stats
120W - 117L
1,545 Elo+
Party 3
Team Averages
Level 70
1,570 SR
1,580 Elo+

VS

Team Averages
Level 75
1,463 SR
1,488 Elo+
Da Ji
Da Ji
OwOChaaan
Da Ji
Level 100
God Stats
4W - 3L
1,500 SR
Queue Stats
229W - 261L
1,474 Elo+
Party 2
Sun Wukong
Sun Wukong
Redd Jager
Sun Wukong
Level 46
God Stats
1W - 2L
1,508 SR
Queue Stats
13W - 15L
1,496 Elo+
Solo
Chernobog
Chernobog
SaladOfPotatoe
Chernobog
Level 136
God Stats
0W - 3L
1,308 SR
Queue Stats
131W - 161L
1,455 Elo+
Party 2
Janus
Janus
TeamHil485
Janus
Level 49
God Stats
4W - 4L
1,500 SR
Queue Stats
72W - 74L
1,517 Elo+
Party 2
Ymir
Ymir
YaTrickster
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 9
13,523
541
14,994
22,666
9,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
HydraSoReal
King Arthur
17
1 / 4 / 6
11,663
467
3,135
15,725
9,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
KSI Rome
Nemesis
20
7 / 5 / 5
13,894
556
11,705
24,386
12,747
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
13 / 4 / 6
15,585
623
17,803
16,775
6,732
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
16
1 / 5 / 13
12,977
519
4,544
18,632
17,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
OwOChaaan
Da Ji
18
3 / 6 / 10
11,765
471
12,098
18,119
7,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Redd Jager
Sun Wukong
1
0 / 0 / 0
4,714
189
0
0
0
Chernobog
SaladOfPotatoe
Chernobog
14
3 / 8 / 4
10,155
406
12,668
16,583
6,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
18
5 / 6 / 6
11,980
479
15,662
14,913
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 6 / 2
11,298
452
15,927
20,963
19,727
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
41
26
Kills
19
20
Deaths
26
39
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
W
King Arthur
HydraSoReal
King Arthur
1
4
6
1
W
Nemesis
KSI Rome
Nemesis
7
5
5
1.9
L
Da Ji
OwOChaaan
Da Ji
3
6
10
1.33
L
Sun Wukong
Redd Jager
Sun Wukong
0
0
0
0
L
Chernobog
SaladOfPotatoe
Chernobog
3
8
4
0.63
L
Janus
5
6
6
1.33
W
13
4
6
4
L
8
6
2
1.5
W
Ymir
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,181
Damage
56,355
98,184
Taken
70,578
56,399
Mitigated
39,722
32,164
Healing
8,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,994
7,366
0
13,385
22,666
9,964
3,215
5,818
16,848
0
132,188
W
King Arthur
HydraSoReal
King Arthur
3,135
279
0
2,783
15,725
9,082
1,895
8,680
7,045
0
37,749
W
Nemesis
KSI Rome
Nemesis
11,705
4,077
0
7,380
24,386
12,747
1,501
5,617
18,769
0
99,598
L
Da Ji
OwOChaaan
Da Ji
12,098
2,200
0
4,611
18,119
7,971
0
5,252
12,667
0
65,371
L
Sun Wukong
Redd Jager
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
SaladOfPotatoe
Chernobog
12,668
8,055
0
750
16,583
6,672
533
3,855
12,673
0
60,385
L
Janus
15,662
1,110
0
2,277
14,913
5,352
0
6,636
8,025
82,607
0
W
17,803
853
0
6,296
16,775
6,732
0
7,656
9,119
102,928
0
L
15,927
2,286
0
885
20,963
19,727
239
5,907
14,866
46,970
0
W
Ymir
4,544
931
0
2,320
18,632
17,874
363
8,215
10,417
25,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,642
Gold Earned
49,912
593
Minions Killed
410
0
Camps Cleared
0
2,357,388
Distance Traveled
1,665,325
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,523
541
136
5
0
410,057
3
W
King Arthur
11,663
467
60
2
0
448,010
0
W
Nemesis
13,894
556
133
5
0
485,692
0
L
Da Ji
11,765
471
104
4
0
458,984
1
L
Sun Wukong
4,714
189
0
0
0
0
0
L
Chernobog
10,155
406
88
4
0
332,110
2
L
Janus
11,980
479
161
6
0
464,810
5
W
Janus
15,585
623
213
9
0
539,541
4
L
Ymir
11,298
452
57
2
0
409,421
2
W
Ymir
12,977
519
51
2
0
474,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role