Player Matchup

Izanami
Izanami
Jbnlkan
Izanami
Level 126
God Stats
11W - 18L
1,339 SR
Queue Stats
452W - 466L
1,474 Elo+
Solo
Cthulhu
Cthulhu
JuliusIII
Cthulhu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 344L
1,531 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nougreto
Tsukuyomi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
heysus01
Chang'e
Level 126
God Stats
5W - 9L
1,522 SR
Queue Stats
427W - 385L
1,433 Elo+
Solo
Anubis
Anubis
xMentalx
Anubis
Level 54
God Stats
18W - 15L
1,588 SR
Queue Stats
90W - 78L
1,512 Elo+
Solo
Team Averages
Level 114
1,490 SR
1,490 Elo+

VS

Team Averages
Level 91
1,555 SR
1,491 Elo+
Kukulkan
Kukulkan
EarnedCell44159
Kukulkan
Level 126
God Stats
45W - 57L
1,598 SR
Queue Stats
836W - 808L
1,489 Elo+
Party 2
Arachne
Arachne
ExodiusFallen
Arachne
Level 68
God Stats
3W - 4L
1,518 SR
Queue Stats
93W - 83L
1,491 Elo+
Party 1
Bacchus
Bacchus
JSnip3s
Bacchus
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
210W - 203L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Jahummuslol
Danzaburou
Level 60
God Stats
102W - 90L
1,542 SR
Queue Stats
265W - 260L
1,439 Elo+
Party 2
King Arthur
King Arthur
bobertthepig
King Arthur
Level 101
God Stats
23W - 20L
1,617 SR
Queue Stats
759W - 691L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jbnlkan
Izanami
17
1 / 1 / 3
10,469
499
5,618
11,380
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
JuliusIII
Cthulhu
16
4 / 4 / 5
10,670
508
10,621
17,252
14,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
Nougreto
Tsukuyomi
20
6 / 4 / 6
12,479
594
11,727
16,485
7,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
heysus01
Chang'e
19
4 / 3 / 7
11,823
563
9,498
15,025
6,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
xMentalx
Anubis
17
7 / 7 / 6
11,602
552
15,811
19,471
17,705
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
5 / 3 / 5
11,750
560
16,712
8,868
4,352
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
17
8 / 5 / 5
10,813
515
9,949
15,631
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
JSnip3s
Bacchus
15
2 / 3 / 7
9,424
449
9,570
16,979
13,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Jahummuslol
Danzaburou
11
1 / 3 / 0
8,341
397
3,726
7,528
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
bobertthepig
King Arthur
17
2 / 8 / 3
10,257
488
10,756
22,559
17,550
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
38
22
Kills
18
19
Deaths
22
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
5
3
5
2.5
L
Arachne
8
5
5
2.1
L
Bacchus
JSnip3s
Bacchus
2
3
7
1.83
L
Danzaburou
Jahummuslol
Danzaburou
1
3
0
0.33
W
Izanami
Jbnlkan
Izanami
1
1
3
2.5
W
Cthulhu
JuliusIII
Cthulhu
4
4
5
1.63
W
Tsukuyomi
Nougreto
Tsukuyomi
6
4
6
2.25
L
King Arthur
bobertthepig
King Arthur
2
8
3
0.44
W
Chang'e
heysus01
Chang'e
4
3
7
2.5
W
Anubis
xMentalx
Anubis
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,275
Damage
50,713
79,613
Taken
71,565
50,125
Mitigated
43,082
28,863
Healing
12,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
16,712
764
0
495
8,868
4,352
462
4,354
4,514
90,550
0
L
Arachne
9,949
5,711
0
3,599
15,631
5,553
0
8,464
7,167
0
70,571
L
Bacchus
JSnip3s
Bacchus
9,570
986
0
1,164
16,979
13,406
68
9,891
7,088
29,635
0
L
Danzaburou
Jahummuslol
Danzaburou
3,726
1,447
0
2,299
7,528
2,221
235
1,374
6,154
0
39,392
W
Izanami
Jbnlkan
Izanami
5,618
3,843
0
5,128
11,380
4,156
4,629
3,758
7,622
0
83,290
W
Cthulhu
JuliusIII
Cthulhu
10,621
776
647
1,291
17,252
14,919
0
8,589
8,568
46,411
0
W
Tsukuyomi
Nougreto
Tsukuyomi
11,727
3,352
0
5,060
16,485
7,225
0
4,747
11,738
0
93,566
L
King Arthur
bobertthepig
King Arthur
10,756
1,071
0
5,372
22,559
17,550
168
11,847
10,712
292
61,579
W
Chang'e
heysus01
Chang'e
9,498
654
3,114
5,327
15,025
6,120
1,114
4,290
10,735
75,365
0
W
Anubis
xMentalx
Anubis
15,811
919
522
7,774
19,471
17,705
1,317
5,095
14,376
63,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,043
Gold Earned
50,585
662
Minions Killed
526
0
Camps Cleared
0
1,824,210
Distance Traveled
1,756,989
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,750
560
167
8
0
387,458
4
L
Arachne
10,813
515
123
6
0
399,726
1
L
Bacchus
9,424
449
34
2
0
404,723
0
L
Danzaburou
8,341
397
80
4
0
218,230
1
W
Izanami
10,469
499
163
8
0
323,965
0
W
Cthulhu
10,670
508
64
3
0
378,475
4
W
Tsukuyomi
12,479
594
164
8
0
420,856
2
L
King Arthur
10,257
488
122
6
0
346,852
2
W
Chang'e
11,823
563
144
7
0
393,882
7
W
Anubis
11,602
552
127
6
0
307,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role