Player Matchup

Fafnir
Fafnir
CosminMarius
Fafnir
Level 104
God Stats
26W - 26L
1,621 SR
Queue Stats
1,095W - 1,198L
1,458 Elo+
Party 3
Persephone
Persephone
Eibreji
Persephone
Level 99
God Stats
12W - 10L
1,618 SR
Queue Stats
227W - 228L
1,500 Elo+
Party 2
Hercules
Hercules
HitmeHardPls
Hercules
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 207L
1,518 Elo+
Party 3
Nemesis
Nemesis
Indrute
Nemesis
Level 104
God Stats
3W - 9L
1,494 SR
Queue Stats
316W - 317L
1,506 Elo+
Party 2
Nike
Nike
SJRW
Nike
Level 41
God Stats
14W - 10L
1,518 SR
Queue Stats
127W - 111L
1,491 Elo+
Party 2
Team Averages
Level 98
1,550 SR
1,494 Elo+

VS

Team Averages
Level 63
1,486 SR
1,486 Elo+
Hercules
Hercules
ContentCreator
Hercules
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Goldbold94
Pele
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Zarixis
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
halloss
Janus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
shoTLerrr
Cerberus
Level 36
God Stats
125W - 141L
1,429 SR
Queue Stats
127W - 143L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 2 / 6
9,131
537
7,381
15,358
11,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
Eibreji
Persephone
14
3 / 10 / 3
9,609
565
14,882
12,066
3,483
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
HitmeHardPls
Hercules
13
3 / 6 / 4
8,698
512
9,159
13,514
5,785
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Indrute
Nemesis
12
4 / 5 / 2
8,062
474
4,894
14,141
5,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
SJRW
Nike
14
2 / 6 / 1
8,479
499
2,030
9,479
6,109
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
4 / 2 / 8
8,980
528
4,547
10,275
5,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
13 / 2 / 5
10,664
627
13,676
13,078
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
Zarixis
Danzaburou
14
3 / 3 / 3
9,088
535
5,906
9,667
3,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
halloss
Janus
15
7 / 3 / 7
9,785
576
11,618
10,641
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
shoTLerrr
Cerberus
11
2 / 3 / 12
7,973
469
7,429
13,992
11,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
13
Kills
29
29
Deaths
13
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
2
8
4
L
Fafnir
1
2
6
2
L
Persephone
Eibreji
Persephone
3
10
3
0.45
W
13
2
5
7.75
L
Hercules
HitmeHardPls
Hercules
3
6
4
0.83
L
Nemesis
Indrute
Nemesis
4
5
2
1
L
Nike
SJRW
Nike
2
6
1
0.42
W
Danzaburou
Zarixis
Danzaburou
3
3
3
1.5
W
Janus
halloss
Janus
7
3
7
3.5
W
Cerberus
shoTLerrr
Cerberus
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,346
Damage
43,176
64,558
Taken
57,653
32,339
Mitigated
28,451
10,634
Healing
10,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
4,547
849
0
2,368
10,275
5,958
280
3,857
6,418
0
44,480
L
Fafnir
7,381
1,308
0
4,286
15,358
11,573
18
5,236
10,122
25,770
0
L
Persephone
Eibreji
Persephone
14,882
653
0
839
12,066
3,483
419
5,623
6,433
49,887
0
W
13,676
3,688
0
1,540
13,078
5,033
461
3,760
9,318
0
79,518
L
Hercules
HitmeHardPls
Hercules
9,159
1,716
0
3,092
13,514
5,785
0
3,637
9,877
250
40,876
L
Nemesis
Indrute
Nemesis
4,894
2,160
0
2,167
14,141
5,389
716
3,680
10,461
0
38,076
L
Nike
SJRW
Nike
2,030
266
0
250
9,479
6,109
101
867
8,612
0
39,203
W
Danzaburou
Zarixis
Danzaburou
5,906
2,098
0
2,442
9,667
3,118
0
2,246
7,326
0
58,898
W
Janus
halloss
Janus
11,618
939
0
1,793
10,641
3,212
97
7,753
2,888
64,946
0
W
Cerberus
shoTLerrr
Cerberus
7,429
895
0
2,091
13,992
11,130
28
4,802
9,190
21,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,979
Gold Earned
46,490
354
Minions Killed
466
0
Camps Cleared
0
1,561,568
Distance Traveled
1,740,966
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,980
528
94
6
0
323,486
4
L
Fafnir
9,131
537
32
2
0
314,289
8
L
Persephone
9,609
565
76
4
0
328,752
2
W
Pele
10,664
627
101
6
0
377,807
5
L
Hercules
8,698
512
80
5
0
335,939
8
L
Nemesis
8,062
474
63
4
0
342,875
6
L
Nike
8,479
499
103
6
0
239,713
4
W
Danzaburou
9,088
535
111
7
0
315,837
4
W
Janus
9,785
576
134
8
0
359,168
6
W
Cerberus
7,973
469
26
2
0
364,668
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role