Player Matchup

Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
HunBatz16
Bakasura
Level 106
God Stats
11W - 1L
1,500 SR
Queue Stats
152W - 106L
1,454 Elo+
Party 2
Odin
Odin
Ilkivalta
Odin
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
186W - 143L
1,487 Elo+
Solo
Hades
Hades
Mefsia5
Hades
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 91L
1,445 Elo+
Party 2
Sol
Sol
Papoconpa
Sol
Level 128
God Stats
2W - 2L
1,442 SR
Queue Stats
236W - 235L
1,525 Elo+
Solo
Team Averages
Level 119
1,488 SR
1,482 Elo+

VS

Team Averages
Level 136
1,632 SR
1,531 Elo+
Danzaburou
Danzaburou
CarlosPaiano
Danzaburou
Level 129
God Stats
7W - 4L
1,637 SR
Queue Stats
186W - 208L
1,555 Elo+
Solo
Sylvanus
Sylvanus
consideradissima
Sylvanus
Level 160
God Stats
2W - 2L
1,551 SR
Queue Stats
186W - 157L
1,515 Elo+
Party 1
Ravana
Ravana
frutosmariofrut0
Ravana
Level 127
God Stats
1W - 1L
1,842 SR
Queue Stats
301W - 279L
1,575 Elo+
Solo
Tyr
Tyr
guizicagames
Tyr
Level 104
God Stats
28W - 28L
1,518 SR
Queue Stats
737W - 776L
1,485 Elo+
Solo
Nu Wa
Nu Wa
x_WhiteWizard_x
Nu Wa
Level 160
God Stats
27W - 13L
1,614 SR
Queue Stats
1,152W - 1,144L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
6 / 2 / 3
8,582
572
9,392
7,777
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
HunBatz16
Bakasura
14
7 / 0 / 7
8,531
569
8,793
10,890
4,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
11
3 / 3 / 8
7,725
515
4,171
10,878
4,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
Mefsia5
Hades
15
5 / 0 / 3
8,876
592
8,877
10,080
5,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 1 / 4
8,237
549
8,313
7,955
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CarlosPaiano
Danzaburou
13
1 / 4 / 1
7,847
523
3,463
9,484
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 2 / 1
6,778
452
5,755
11,729
5,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
4 / 6 / 2
7,484
499
7,410
11,038
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 5 / 0
7,566
504
6,836
12,020
7,244
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 7 / 3
6,779
452
8,243
8,212
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
24
Kills
6
6
Deaths
24
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
2
3
3.75
L
Danzaburou
CarlosPaiano
Danzaburou
1
4
1
0.38
W
Bakasura
HunBatz16
Bakasura
7
0
7
10.5
W
Odin
3
3
8
2.33
W
Hades
Mefsia5
Hades
5
0
3
6.5
W
3
1
4
5
L
0
2
1
0.25
L
4
6
2
0.83
L
0
5
0
0
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,546
Damage
31,707
47,580
Taken
52,483
19,163
Mitigated
22,289
20,316
Healing
14,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,392
1,957
0
2,111
7,777
2,193
987
2,591
4,999
62,948
0
L
Danzaburou
CarlosPaiano
Danzaburou
3,463
842
0
2,888
9,484
3,120
0
5,948
3,426
0
47,472
W
Bakasura
HunBatz16
Bakasura
8,793
6,637
0
5,670
10,890
4,294
1,842
2,724
7,986
0
28,685
W
Odin
4,171
585
0
1,782
10,878
4,154
0
3,870
6,874
0
17,476
W
Hades
Mefsia5
Hades
8,877
2,266
176
6,405
10,080
5,772
1,054
1,950
8,064
51,181
0
W
8,313
4,319
0
4,172
7,955
2,750
1,559
2,200
5,659
50,246
4,791
L
5,755
1,306
956
4,307
11,729
5,821
0
5,863
5,631
31,391
0
L
7,410
1,903
0
2,036
11,038
3,956
0
3,450
6,577
0
46,359
L
6,836
1,760
0
3,048
12,020
7,244
0
8,008
4,012
0
50,137
L
8,243
2,242
0
912
8,212
2,148
0
2,800
4,927
30,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,951
Gold Earned
36,454
441
Minions Killed
377
0
Camps Cleared
0
1,406,380
Distance Traveled
1,238,772
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,582
572
109
7
0
281,428
6
L
Danzaburou
7,847
523
97
6
0
226,373
2
W
Bakasura
8,531
569
86
6
0
327,186
4
W
Odin
7,725
515
23
2
0
280,394
9
W
Hades
8,876
592
107
7
0
259,120
1
W
Sol
8,237
549
116
8
0
258,252
2
L
Sylvanus
6,778
452
44
3
0
246,658
4
L
Ravana
7,484
499
72
5
0
260,670
0
L
Tyr
7,566
504
103
7
0
255,235
1
L
Nu Wa
6,779
452
61
4
0
249,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role