Player Matchup

Kukulkan
Kukulkan
Alpha-sergio12
Kukulkan
Level 25
God Stats
12W - 6L
1,910 SR
Queue Stats
122W - 119L
1,458 Elo+
Solo
Bakasura
Bakasura
Eclipticking464
Bakasura
Level 27
God Stats
19W - 14L
1,637 SR
Queue Stats
81W - 83L
1,401 Elo+
Solo
Yemoja
Yemoja
H0LeePh0k
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
YellokGhost
Pele
Level 18
God Stats
159W - 119L
1,423 SR
Queue Stats
347W - 338L
1,414 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tymohr
Ah Muzen Cab
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 15
1,594 SR
1,455 Elo+

VS

Team Averages
Level 15
1,581 SR
1,357 Elo+
Merlin
Merlin
GreatSquatch
Merlin
Level 20
God Stats
3W - 0L
1,821 SR
Queue Stats
7W - 7L
1,434 Elo+
Party 1
Cabrakan
Cabrakan
Jakalllll
Cabrakan
Level 12
God Stats
2W - 0L
1,778 SR
Queue Stats
6W - 7L
1,348 Elo+
Party 1
Artemis
Artemis
Majogato178
Artemis
Level 26
God Stats
10W - 10L
1,500 SR
Queue Stats
174W - 240L
1,290 Elo+
Solo
Fenrir
Fenrir
PudgyyWhale
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,479 Elo+
Party 1
Gilgamesh
Gilgamesh
Sephiroth30
Gilgamesh
Level 6
God Stats
6W - 6L
1,308 SR
Queue Stats
20W - 15L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
6 / 5 / 2
12,943
588
12,911
11,570
5,248
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
15
5 / 6 / 2
9,729
442
10,399
20,493
7,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
H0LeePh0k
Yemoja
3
0 / 1 / 0
6,232
283
309
833
266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
3 / 9 / 3
9,925
451
9,265
19,051
7,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
tymohr
Ah Muzen Cab
14
0 / 8 / 1
8,675
394
5,726
11,913
4,398
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 4 / 9
10,679
485
8,164
10,165
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
Jakalllll
Cabrakan
15
4 / 2 / 12
10,888
495
9,651
15,617
22,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
Majogato178
Artemis
16
1 / 6 / 2
10,120
460
4,648
12,458
4,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
15
5 / 2 / 5
10,431
474
3,860
18,213
7,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Sephiroth30
Gilgamesh
20
15 / 1 / 6
13,769
626
16,953
19,211
15,627
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
14
Kills
29
29
Deaths
15
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
6
5
2
1.4
L
Bakasura
5
6
2
1
W
Merlin
4
4
9
2.13
L
Yemoja
H0LeePh0k
Yemoja
0
1
0
0
W
Cabrakan
Jakalllll
Cabrakan
4
2
12
5
W
Artemis
Majogato178
Artemis
1
6
2
0.33
W
Fenrir
5
2
5
3.75
W
Gilgamesh
Sephiroth30
Gilgamesh
15
1
6
18
L
3
9
3
0.5
L
Ah Muzen Cab
tymohr
Ah Muzen Cab
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,610
Damage
43,276
63,860
Taken
75,664
25,265
Mitigated
54,159
11,602
Healing
18,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
12,911
711
0
250
11,570
5,248
566
1,931
9,599
98,823
0
L
Bakasura
10,399
7,018
0
4,240
20,493
7,524
166
8,067
12,158
0
46,164
W
Merlin
8,164
1,182
0
1,845
10,165
3,985
1,064
715
9,450
48,070
0
L
Yemoja
H0LeePh0k
Yemoja
309
309
0
0
833
266
0
0
833
2,323
0
W
Cabrakan
Jakalllll
Cabrakan
9,651
1,725
0
1,144
15,617
22,162
505
2,807
12,104
32,025
0
W
Artemis
Majogato178
Artemis
4,648
1,038
207
2,119
12,458
4,857
451
3,826
8,191
0
47,247
W
Fenrir
3,860
1,050
0
9,746
18,213
7,528
280
0
17,605
0
56,594
W
Gilgamesh
Sephiroth30
Gilgamesh
16,953
3,966
0
3,813
19,211
15,627
1,083
5,872
13,299
14,537
88,328
L
9,265
2,951
0
5,437
19,051
7,829
1,108
3,099
15,806
0
55,316
L
Ah Muzen Cab
tymohr
Ah Muzen Cab
5,726
2,119
0
1,675
11,913
4,398
936
5,513
6,118
0
39,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,504
Gold Earned
55,887
418
Minions Killed
499
0
Camps Cleared
0
1,562,618
Distance Traveled
1,923,776
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,943
588
170
8
0
419,412
5
L
Bakasura
9,729
442
87
4
0
406,820
1
W
Merlin
10,679
485
106
5
0
361,891
6
L
Yemoja
6,232
283
7
0
0
41,409
0
W
Cabrakan
10,888
495
54
2
0
401,600
1
W
Artemis
10,120
460
96
4
0
354,194
0
W
Fenrir
10,431
474
69
3
0
372,336
0
W
Gilgamesh
13,769
626
174
8
0
433,755
0
L
Pele
9,925
451
90
4
0
339,587
4
L
Ah Muzen Cab
8,675
394
64
3
0
355,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role