Player Matchup

Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Ajacied707
Cernunnos
Bronze III
Level 115
God Stats
1W - 1L
1,283 SR
Queue Stats
8W - 7L
1,381 MMR
Party 1
Kali
Kali
Gold IV
Emberz-1
Kali
Gold IV
Level 66
God Stats
10W - 8L
1,535 SR
Queue Stats
195W - 191L
1,353 MMR
Solo
Bacchus
Bacchus
Bronze III
SanderAFCA_32
Bacchus
Bronze III
Level 137
God Stats
2W - 0L
1,808 SR
Queue Stats
8W - 7L
1,381 MMR
Party 1
Guan Yu
Guan Yu
Silver I
lokidarknesss
Guan Yu
Silver I
Level 129
God Stats
1W - 2L
1,537 SR
Queue Stats
53W - 55L
1,375 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,533 SR
1,398 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 78
1,509 SR
1,376 MMR
Ra
Ra
Bronze III
DJ_Prasu
Ra
Bronze III
Level 31
God Stats
0W - 1L
1,501 SR
Queue Stats
0W - 5L
1,400 MMR
Party 2
Vamana
Vamana
Gold III
Killer Bean8164
Vamana
Gold III
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 76L
1,345 MMR
Solo
Hachiman
Hachiman
Bronze III
RobertTheGypsy
Hachiman
Bronze III
Level 34
God Stats
0W - 4L
1,494 SR
Queue Stats
0W - 6L
1,361 MMR
Party 2
Sobek
Sobek
Gold II
Yizera
Sobek
Gold II
Level 106
God Stats
19W - 21L
1,587 SR
Queue Stats
1,339W - 1,348L
1,355 MMR
Solo
Nemesis
Nemesis
Gold V
stormystraw
Nemesis
Gold V
Level 140
God Stats
30W - 42L
1,466 SR
Queue Stats
124W - 135L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
2 / 1 / 0
5,135
642
2,234
2,678
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
Ajacied707
Cernunnos
9
0 / 0 / 0
5,000
625
2,157
2,395
663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
9
1 / 0 / 2
5,191
649
2,425
5,410
1,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
6
0 / 1 / 1
4,296
537
2,370
5,755
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
8
2 / 1 / 1
5,112
639
3,459
5,347
2,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
TiamatScyllaAthenaSetCu Chulainn

VS

Bans
GilgameshKing ArthurChironArachneSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 0
4,633
579
1,756
4,211
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 2 / 1
3,842
480
2,195
4,296
1,403
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hachiman
7
1 / 0 / 0
4,380
548
1,817
2,267
477
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Yizera
Sobek
7
0 / 0 / 1
4,263
533
1,912
7,563
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
stormystraw
Nemesis
8
0 / 1 / 0
4,635
579
854
3,935
1,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
0
2
W
Cernunnos
Ajacied707
Cernunnos
0
0
0
0
L
2
2
0
1
W
Kali
1
0
2
2
L
0
2
1
0.25
L
Hachiman
1
0
0
1
W
Bacchus
0
1
1
0.5
L
Sobek
Yizera
Sobek
0
0
1
0.5
W
Guan Yu
2
1
1
2.5
L
Nemesis
stormystraw
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,645
Damage
8,534
21,585
Taken
22,272
8,976
Mitigated
8,009
8,954
Healing
7,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,234
515
0
794
2,678
809
0
752
1,902
30,330
0
W
Cernunnos
Ajacied707
Cernunnos
2,157
905
0
1,379
2,395
663
0
371
2,024
0
28,245
L
1,756
293
385
1,160
4,211
1,135
0
1,177
2,974
21,282
0
W
Kali
2,425
1,409
0
1,369
5,410
1,627
0
639
4,745
0
28,431
L
2,195
955
0
1,450
4,296
1,403
0
155
3,901
0
10,506
L
Hachiman
1,817
650
0
232
2,267
477
0
482
1,785
0
18,717
W
Bacchus
2,370
542
0
2,358
5,755
3,174
0
775
4,973
8,047
0
L
Sobek
Yizera
Sobek
1,912
231
0
3,936
7,563
3,735
0
2,268
5,295
11,853
0
W
Guan Yu
3,459
772
0
3,054
5,347
2,703
0
986
4,273
0
21,307
L
Nemesis
stormystraw
Nemesis
854
115
0
640
3,935
1,259
0
522
3,323
0
22,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
21,753
245
Minions Killed
187
0
Camps Cleared
0
810,335
Distance Traveled
680,069
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,135
642
63
8
0
155,300
3
W
Cernunnos
5,000
625
65
8
0
136,116
2
L
Ra
4,633
579
46
6
0
140,840
3
W
Kali
5,191
649
68
9
0
175,089
1
L
Vamana
3,842
480
21
3
0
106,965
2
L
Hachiman
4,380
548
39
5
0
126,891
1
W
Bacchus
4,296
537
10
1
0
184,575
5
L
Sobek
4,263
533
22
3
0
137,299
2
W
Guan Yu
5,112
639
39
5
0
159,255
1
L
Nemesis
4,635
579
59
7
0
168,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role