Player Matchup

Hercules
Hercules
Emrysdalek
Hercules
Level 109
God Stats
15W - 18L
1,500 SR
Queue Stats
489W - 492L
1,613 Elo+
Party 4
Fenrir
Fenrir
HuangGai
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 55L
1,466 Elo+
Party 2
Olorun
Olorun
Kenzar666
Olorun
Level 89
God Stats
13W - 8L
1,500 SR
Queue Stats
676W - 688L
1,500 Elo+
Party 4
Discordia
Discordia
NiteZeru
Discordia
Level 151
God Stats
0W - 2L
1,250 SR
Queue Stats
138W - 144L
1,526 Elo+
Party 2
Anhur
Anhur
SvoLoaf
Anhur
Level 108
God Stats
4W - 9L
1,463 SR
Queue Stats
714W - 678L
1,484 Elo+
Solo
Team Averages
Level 120
1,442 SR
1,518 Elo+

VS

Team Averages
Level 110
1,547 SR
1,476 Elo+
Xbalanque
Xbalanque
AngryPup1511262
Xbalanque
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,294 Elo+
Party 3
Da Ji
Da Ji
CallMeDaddy2603
Da Ji
Level 149
God Stats
4W - 5L
1,617 SR
Queue Stats
161W - 145L
1,540 Elo+
Party 1
Chaac
Chaac
JabelNick
Chaac
Level 85
God Stats
9W - 4L
1,620 SR
Queue Stats
163W - 135L
1,525 Elo+
Party 1
Ymir
Ymir
LennyBruce
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Nox
Nox
joellinkkk
Nox
Level 122
God Stats
5W - 1L
1,500 SR
Queue Stats
188W - 157L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Emrysdalek
Hercules
16
5 / 4 / 4
9,736
811
9,456
20,757
27,197
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
HuangGai
Fenrir
14
2 / 7 / 5
8,964
747
6,218
18,951
19,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Kenzar666
Olorun
16
2 / 5 / 7
9,137
761
7,552
10,814
4,609
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Discordia
NiteZeru
Discordia
16
4 / 4 / 7
9,592
799
18,081
8,525
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Anhur
SvoLoaf
Anhur
16
1 / 4 / 9
9,187
766
9,280
11,288
5,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AngryPup1511262
Xbalanque
16
3 / 3 / 14
9,353
779
11,530
11,596
5,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 3 / 13
10,629
886
15,195
11,719
6,579
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Boots

Boots

+6%
Movement Speed

Chaac
JabelNick
Chaac
16
2 / 3 / 19
9,436
786
10,224
19,275
19,910
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 2 / 14
9,193
766
6,589
15,489
14,015
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
9 / 3 / 10
10,596
883
17,850
11,004
5,557
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
94
14
Kills
24
24
Deaths
14
32
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AngryPup1511262
Xbalanque
3
3
14
3.33
W
8
3
13
4.83
L
Hercules
Emrysdalek
Hercules
5
4
4
1.75
L
Fenrir
HuangGai
Fenrir
2
7
5
0.64
W
Chaac
JabelNick
Chaac
2
3
19
3.83
L
Olorun
Kenzar666
Olorun
2
5
7
1.1
W
2
2
14
4.5
L
Discordia
NiteZeru
Discordia
4
4
7
1.88
L
Anhur
SvoLoaf
Anhur
1
4
9
1.38
W
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,587
Damage
61,388
70,335
Taken
69,083
60,657
Mitigated
51,413
23,050
Healing
26,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AngryPup1511262
Xbalanque
11,530
3,434
1,293
3,071
11,596
5,352
2,341
4,494
6,692
0
32,484
W
15,195
4,829
1,660
1,305
11,719
6,579
675
3,534
7,965
0
19,499
L
Hercules
Emrysdalek
Hercules
9,456
2,787
1,094
8,789
20,757
27,197
307
8,217
12,540
0
14,795
L
Fenrir
HuangGai
Fenrir
6,218
1,576
933
2,205
18,951
19,981
92
7,675
11,276
0
8,950
W
Chaac
JabelNick
Chaac
10,224
896
2,629
7,271
19,275
19,910
465
6,042
12,862
0
28,988
L
Olorun
Kenzar666
Olorun
7,552
4,633
688
2,438
10,814
4,609
1,152
4,206
6,608
15,980
0
W
6,589
1,156
2,807
1,786
15,489
14,015
267
6,549
8,596
10,886
0
L
Discordia
NiteZeru
Discordia
18,081
875
1,321
1,714
8,525
3,672
360
1,495
7,030
31,299
0
L
Anhur
SvoLoaf
Anhur
9,280
4,389
1,224
2,644
11,288
5,198
1,530
2,846
8,442
0
23,461
W
17,850
2,247
2,287
2,007
11,004
5,557
1,109
3,405
7,335
27,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,616
Gold Earned
49,207
113
Minions Killed
111
0
Camps Cleared
0
956,646
Distance Traveled
1,112,475
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,353
779
30
3
0
218,910
0
W
Da Ji
10,629
886
10
1
0
207,035
1
L
Hercules
9,736
811
8
1
0
206,510
1
L
Fenrir
8,964
747
7
1
0
168,299
0
W
Chaac
9,436
786
32
3
0
248,559
0
L
Olorun
9,137
761
26
2
0
191,798
0
W
Ymir
9,193
766
7
1
0
229,926
5
L
Discordia
9,592
799
42
4
0
196,494
1
L
Anhur
9,187
766
30
3
0
193,545
0
W
Nox
10,596
883
32
3
0
208,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role