Player Matchup

Olorun
Olorun
 
Olorun
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
AngelsWave82788
King Arthur
Level 84
God Stats
7W - 6L
1,422 SR
Queue Stats
109W - 93L
1,490 Elo+
Solo
Horus
Horus
BP_AParkedBus
Horus
Level 134
God Stats
0W - 3L
1,215 SR
Queue Stats
470W - 472L
1,446 Elo+
Party 1
Fenrir
Fenrir
DomBowler
Fenrir
Level 66
God Stats
36W - 42L
1,490 SR
Queue Stats
229W - 215L
1,449 Elo+
Solo
Chang'e
Chang'e
Shaun_Lim
Chang'e
Level 63
God Stats
7W - 12L
1,457 SR
Queue Stats
28W - 31L
1,477 Elo+
Solo
Team Averages
Level 85
1,417 SR
1,473 Elo+

VS

Team Averages
Level 73
1,574 SR
1,430 Elo+
Gilgamesh
Gilgamesh
ARTHURZORK_
Gilgamesh
Level 41
God Stats
33W - 23L
1,511 SR
Queue Stats
233W - 245L
1,361 Elo+
Party 2
Izanami
Izanami
JuicyUnicorn350
Izanami
Level 69
God Stats
15W - 12L
1,608 SR
Queue Stats
95W - 83L
1,431 Elo+
Solo
Hera
Hera
MURILOZORKRL
Hera
Level 49
God Stats
19W - 9L
1,421 SR
Queue Stats
300W - 321L
1,395 Elo+
Party 2
Apollo
Apollo
ND FAN 68
Apollo
Level 124
God Stats
18W - 11L
1,651 SR
Queue Stats
348W - 330L
1,480 Elo+
Party 3
Cabrakan
Cabrakan
evanstoreyy1
Cabrakan
Level 80
God Stats
14W - 10L
1,680 SR
Queue Stats
505W - 509L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
7 / 5 / 3
8,753
486
8,820
15,881
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
AngelsWave82788
King Arthur
15
1 / 3 / 0
9,003
500
6,597
12,572
7,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 9
8,059
448
4,331
19,717
12,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
DomBowler
Fenrir
14
5 / 6 / 2
8,492
472
7,723
15,442
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Shaun_Lim
Chang'e
14
0 / 5 / 2
8,163
454
7,233
15,482
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ARTHURZORK_
Gilgamesh
18
9 / 1 / 5
11,533
641
8,820
10,945
5,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 3 / 6
9,005
500
13,419
9,238
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 2 / 5
10,582
588
11,360
8,181
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
ND FAN 68
Apollo
16
4 / 2 / 5
10,281
571
12,293
13,235
6,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
evanstoreyy1
Cabrakan
13
2 / 6 / 7
8,458
470
10,692
12,154
7,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
14
Kills
22
22
Deaths
14
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
7
5
3
1.7
W
Gilgamesh
ARTHURZORK_
Gilgamesh
9
1
5
11.5
L
King Arthur
AngelsWave82788
King Arthur
1
3
0
0.33
L
1
3
9
1.83
L
Fenrir
DomBowler
Fenrir
5
6
2
1
W
1
3
6
1.33
W
6
2
5
4.25
W
Apollo
ND FAN 68
Apollo
4
2
5
3.25
L
Chang'e
Shaun_Lim
Chang'e
0
5
2
0.2
W
Cabrakan
evanstoreyy1
Cabrakan
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,704
Damage
56,584
79,094
Taken
53,753
35,678
Mitigated
25,874
31,543
Healing
14,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,820
4,793
2,076
4,471
15,881
5,550
668
3,526
12,175
44,086
0
W
Gilgamesh
ARTHURZORK_
Gilgamesh
8,820
2,157
0
3,726
10,945
5,520
37
2,545
8,400
0
69,690
L
King Arthur
AngelsWave82788
King Arthur
6,597
430
0
2,853
12,572
7,463
464
1,564
10,981
0
59,130
L
4,331
2,792
3,861
7,562
19,717
12,291
0
5,516
13,843
0
20,858
L
Fenrir
DomBowler
Fenrir
7,723
847
0
2,401
15,442
5,687
0
6,001
9,343
0
52,535
W
13,419
8,281
0
1,769
9,238
3,125
1,417
3,703
5,535
0
68,474
W
11,360
2,981
0
2,077
8,181
3,097
480
1,839
6,342
72,998
0
W
Apollo
ND FAN 68
Apollo
12,293
7,964
0
5,303
13,235
6,788
3,316
3,769
9,466
0
65,931
L
Chang'e
Shaun_Lim
Chang'e
7,233
235
1,133
7,186
15,482
4,687
0
4,738
10,700
51,591
0
W
Cabrakan
evanstoreyy1
Cabrakan
10,692
968
0
2,086
12,154
7,344
193
4,197
7,957
34,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,470
Gold Earned
49,859
425
Minions Killed
552
0
Camps Cleared
0
1,474,104
Distance Traveled
1,676,029
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,753
486
77
4
0
245,407
2
W
Gilgamesh
11,533
641
118
7
0
394,882
0
L
King Arthur
9,003
500
128
7
0
296,279
2
L
Horus
8,059
448
29
2
0
320,079
6
L
Fenrir
8,492
472
87
5
0
314,842
1
W
Izanami
9,005
500
133
7
0
325,787
4
W
Hera
10,582
588
126
7
0
336,529
2
W
Apollo
10,281
571
123
7
0
314,510
0
L
Chang'e
8,163
454
104
6
0
297,497
4
W
Cabrakan
8,458
470
52
3
0
304,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role