Player Matchup

Cerberus
Cerberus
Mans Wavey
Cerberus
Level 139
God Stats
45W - 16L
1,730 SR
Queue Stats
537W - 241L
1,683 Elo+
Party 1
Persephone
Persephone
xHazyyy
Persephone
Level 146
God Stats
13W - 5L
1,516 SR
Queue Stats
666W - 349L
1,623 Elo+
Party 1
Arachne
Arachne
xMrLiam
Arachne
Level 102
God Stats
1W - 1L
1,762 SR
Queue Stats
514W - 246L
1,666 Elo+
Party 1
Team Averages
Level 129
1,670 SR
1,657 Elo+

VS

Team Averages
Level 80
1,707 SR
1,527 Elo+
Chaac
Chaac
GonzaCoD5
Chaac
Level 35
God Stats
1W - 2L
1,682 SR
Queue Stats
20W - 21L
1,503 Elo+
Party 2
Sol
Sol
Rauljager
Sol
Level 122
God Stats
3W - 1L
1,709 SR
Queue Stats
24W - 26L
1,507 Elo+
Party 2
Ne Zha
Ne Zha
ToO LeTHal Jr
Ne Zha
Level 83
God Stats
13W - 5L
1,728 SR
Queue Stats
276W - 261L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mans Wavey
Cerberus
19
4 / 4 / 13
15,029
751
16,987
31,757
43,413
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
xHazyyy
Persephone
17
5 / 13 / 8
14,560
728
20,429
18,856
7,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
xMrLiam
Arachne
18
12 / 10 / 7
15,588
779
17,447
23,788
11,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GonzaCoD5
Chaac
17
6 / 7 / 13
13,905
695
22,448
27,379
21,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
12 / 6 / 9
14,036
702
24,923
19,700
5,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
9 / 9 / 14
14,461
723
14,098
17,850
6,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
63
21
Kills
27
27
Deaths
22
28
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chaac
GonzaCoD5
Chaac
6
7
13
1.79
W
Cerberus
Mans Wavey
Cerberus
4
4
13
2.63
L
12
6
9
2.75
L
9
9
14
1.78
W
Persephone
xHazyyy
Persephone
5
13
8
0.69
W
Arachne
xMrLiam
Arachne
12
10
7
1.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,863
Damage
61,469
74,401
Taken
64,929
62,587
Mitigated
33,616
13,524
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
GonzaCoD5
Chaac
22,448
5,399
0
6,774
27,379
21,640
192
14,949
12,430
0
71,246
W
Cerberus
Mans Wavey
Cerberus
16,987
2,105
0
6,277
31,757
43,413
263
10,796
20,479
58,657
0
L
24,923
7,599
0
7,196
19,700
5,841
2,811
11,543
8,157
67,355
0
L
14,098
4,608
0
3,426
17,850
6,135
331
11,019
6,831
0
48,795
W
Persephone
xHazyyy
Persephone
20,429
893
0
3,089
18,856
7,460
705
3,551
15,059
76,259
0
W
Arachne
xMrLiam
Arachne
17,447
9,988
0
4,158
23,788
11,714
2,719
9,523
13,867
0
63,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,177
Gold Earned
42,402
215
Minions Killed
247
0
Camps Cleared
0
1,014,142
Distance Traveled
968,322
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,905
695
84
4
0
343,569
0
W
Cerberus
15,029
751
63
3
0
373,858
2
L
Sol
14,036
702
105
5
0
302,399
0
L
Ne Zha
14,461
723
58
3
0
322,354
0
W
Persephone
14,560
728
96
5
0
289,098
1
W
Arachne
15,588
779
56
3
0
351,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role