Player Matchup

Ne Zha
Ne Zha
CaptaìnCold
Ne Zha
Level 27
God Stats
3W - 0L
1,804 SR
Queue Stats
136W - 102L
1,519 Elo+
Solo
Merlin
Merlin
HyperSword
Merlin
Level 29
God Stats
18W - 14L
1,499 SR
Queue Stats
226W - 214L
1,437 Elo+
Party 2
Anhur
Anhur
JeffUrb
Anhur
Level 26
God Stats
2W - 9L
1,227 SR
Queue Stats
78W - 87L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
TinyWeinerDevin
Sun Wukong
Level 5
God Stats
4W - 2L
1,554 SR
Queue Stats
6W - 6L
1,391 Elo+
Solo
Thanatos
Thanatos
jay513
Thanatos
Level 25
God Stats
36W - 37L
1,496 SR
Queue Stats
320W - 310L
1,369 Elo+
Party 2
Team Averages
Level 22
1,516 SR
1,416 Elo+

VS

Team Averages
Level 10
1,582 SR
1,496 Elo+
Bellona
Bellona
DjYumi
Bellona
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Ghosteapot
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
Tabl0Escobar
Mercury
Level 21
God Stats
4W - 4L
1,800 SR
Queue Stats
92W - 75L
1,478 Elo+
Party 3
Neith
Neith
TimmyDrew
Neith
Level 23
God Stats
42W - 24L
1,609 SR
Queue Stats
107W - 96L
1,459 Elo+
Party 3
Ares
Ares
elcaldio
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
0 / 0 / 3
5,335
534
1,779
6,249
1,940
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
HyperSword
Merlin
12
5 / 0 / 3
6,738
674
4,824
2,157
659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
JeffUrb
Anhur
9
1 / 1 / 4
5,327
533
3,302
4,449
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
TinyWeinerDevin
Sun Wukong
10
4 / 2 / 0
6,137
614
2,537
6,708
2,963
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
jay513
Thanatos
9
7 / 2 / 3
6,092
609
4,184
5,795
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DjYumi
Bellona
9
1 / 4 / 1
5,268
527
2,034
5,029
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Ghosteapot
Danzaburou
6
0 / 6 / 1
4,387
439
1,808
5,931
1,312
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
Tabl0Escobar
Mercury
9
3 / 2 / 0
5,918
592
3,721
4,449
1,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
TimmyDrew
Neith
7
0 / 2 / 1
4,680
468
1,415
3,042
588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
7
1 / 3 / 1
5,059
506
2,522
6,257
2,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
17
Kills
5
5
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
0
0
3
1.5
L
Bellona
DjYumi
Bellona
1
4
1
0.38
L
Danzaburou
Ghosteapot
Danzaburou
0
6
1
0.08
W
Merlin
HyperSword
Merlin
5
0
3
6.5
W
Anhur
JeffUrb
Anhur
1
1
4
3
L
Mercury
Tabl0Escobar
Mercury
3
2
0
1.5
L
Neith
TimmyDrew
Neith
0
2
1
0.25
W
Sun Wukong
TinyWeinerDevin
Sun Wukong
4
2
0
2
L
Ares
1
3
1
0.5
W
Thanatos
jay513
Thanatos
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,626
Damage
11,500
25,358
Taken
24,708
8,476
Mitigated
9,039
8,829
Healing
3,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
1,779
616
0
2,121
6,249
1,940
0
578
5,671
0
21,840
L
Bellona
DjYumi
Bellona
2,034
586
0
180
5,029
3,069
29
0
5,029
0
20,029
L
Danzaburou
Ghosteapot
Danzaburou
1,808
619
0
598
5,931
1,312
0
2,610
3,321
0
12,458
W
Merlin
HyperSword
Merlin
4,824
80
0
250
2,157
659
444
44
2,113
35,017
0
W
Anhur
JeffUrb
Anhur
3,302
1,619
0
900
4,449
1,261
164
1,467
2,982
0
22,347
L
Mercury
Tabl0Escobar
Mercury
3,721
2,224
0
1,485
4,449
1,160
0
832
3,617
0
24,511
L
Neith
TimmyDrew
Neith
1,415
617
0
544
3,042
588
0
700
2,342
0
22,839
W
Sun Wukong
TinyWeinerDevin
Sun Wukong
2,537
459
0
1,973
6,708
2,963
183
0
6,708
0
27,547
L
Ares
2,522
283
0
708
6,257
2,910
155
682
5,575
8,184
0
W
Thanatos
jay513
Thanatos
4,184
1,563
0
3,585
5,795
1,653
533
433
5,362
0
18,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,629
Gold Earned
25,312
262
Minions Killed
178
0
Camps Cleared
0
922,500
Distance Traveled
897,360
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,335
534
38
4
0
204,789
1
L
Bellona
5,268
527
45
5
0
176,944
0
L
Danzaburou
4,387
439
17
2
0
142,686
0
W
Merlin
6,738
674
84
8
0
174,448
0
W
Anhur
5,327
533
36
4
0
183,978
0
L
Mercury
5,918
592
57
6
0
232,760
2
L
Neith
4,680
468
42
4
0
162,284
1
W
Sun Wukong
6,137
614
64
6
0
192,611
3
L
Ares
5,059
506
17
2
0
182,686
3
W
Thanatos
6,092
609
40
4
0
166,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role