Player Matchup

Medusa
Medusa
Diabetausaurus
Medusa
Level 47
God Stats
4W - 3L
1,563 SR
Queue Stats
12W - 12L
1,597 Elo+
Party 1
Yemoja
Yemoja
JigglyUnicorn
Yemoja
Level 10
God Stats
1W - 4L
1,351 SR
Queue Stats
4W - 7L
1,295 Elo+
Party 1
King Arthur
King Arthur
RaMeroR1
King Arthur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
TinyWeinerDevin
Sun Wukong
Level 5
God Stats
4W - 2L
1,830 SR
Queue Stats
6W - 6L
1,438 Elo+
Solo
Ra
Ra
ZedtFRriendMANCO
Ra
Level 12
God Stats
3W - 5L
1,500 SR
Queue Stats
118W - 122L
1,564 Elo+
Solo
Team Averages
Level 15
1,549 SR
1,461 Elo+

VS

Team Averages
Level 22
1,542 SR
1,536 Elo+
Athena
Athena
RandomsAreToxic
Athena
Level 27
God Stats
16W - 13L
1,503 SR
Queue Stats
121W - 110L
1,630 Elo+
Party 2
Fenrir
Fenrir
Rxbeast
Fenrir
Level 22
God Stats
9W - 8L
1,478 SR
Queue Stats
44W - 57L
1,375 Elo+
Solo
Ares
Ares
Tabl0Escobar
Ares
Level 21
God Stats
14W - 9L
1,584 SR
Queue Stats
92W - 75L
1,464 Elo+
Party 3
Neith
Neith
TimmyDrew
Neith
Level 23
God Stats
42W - 24L
1,598 SR
Queue Stats
107W - 96L
1,445 Elo+
Party 3
Scylla
Scylla
sdogdiM
Scylla
Level 16
God Stats
7W - 3L
1,545 SR
Queue Stats
48W - 38L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 5
9,538
477
10,709
19,308
6,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 4 / 5
9,408
470
4,698
9,681
5,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
RaMeroR1
King Arthur
16
3 / 6 / 0
10,063
503
5,716
12,199
6,848
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TinyWeinerDevin
Sun Wukong
14
4 / 6 / 2
9,337
467
4,936
18,375
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 12 / 1
8,804
440
4,937
15,633
6,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 9
12,023
601
9,028
12,373
14,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Rxbeast
Fenrir
14
9 / 3 / 10
10,220
511
9,996
9,854
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
3 / 4 / 11
9,862
493
11,000
14,631
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
TimmyDrew
Neith
16
5 / 2 / 9
10,618
531
6,244
8,275
2,934
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
sdogdiM
Scylla
19
11 / 2 / 6
12,192
610
16,640
7,939
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
79
12
Kills
34
35
Deaths
12
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
1
4
5
0.88
L
King Arthur
RaMeroR1
King Arthur
3
6
0
0.5
W
6
1
9
10.5
W
Fenrir
Rxbeast
Fenrir
9
3
10
4.67
W
3
4
11
2.13
W
Neith
TimmyDrew
Neith
5
2
9
4.75
L
Sun Wukong
TinyWeinerDevin
Sun Wukong
4
6
2
0.83
L
2
12
1
0.21
W
Scylla
sdogdiM
Scylla
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,996
Damage
52,908
75,196
Taken
53,072
32,889
Mitigated
39,727
17,597
Healing
11,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,709
6,062
0
7,491
19,308
6,488
648
11,317
7,909
0
72,672
L
4,698
694
1,900
526
9,681
5,341
190
5,755
3,866
12,410
0
L
King Arthur
RaMeroR1
King Arthur
5,716
675
0
65
12,199
6,848
0
5,710
6,479
0
52,897
W
9,028
1,806
0
3,767
12,373
14,337
1,409
1,135
11,238
71,312
0
W
Fenrir
Rxbeast
Fenrir
9,996
2,148
0
1,272
9,854
3,313
1,195
1,249
8,605
0
32,849
W
11,000
391
0
3,077
14,631
16,109
458
2,179
12,452
38,661
0
W
Neith
TimmyDrew
Neith
6,244
2,711
0
1,427
8,275
2,934
1,071
3,275
5,000
0
51,752
L
Sun Wukong
TinyWeinerDevin
Sun Wukong
4,936
920
0
5,648
18,375
7,939
0
5,169
13,154
0
48,409
L
4,937
560
0
1,967
15,633
6,273
0
8,337
7,120
42,407
0
W
Scylla
sdogdiM
Scylla
16,640
3,030
0
2,149
7,939
3,034
2,240
1,797
6,142
95,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,150
Gold Earned
54,915
405
Minions Killed
510
0
Camps Cleared
0
1,673,478
Distance Traveled
1,853,660
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,538
477
118
6
0
316,575
0
L
Yemoja
9,408
470
14
1
0
360,619
3
L
King Arthur
10,063
503
117
6
0
356,645
4
W
Athena
12,023
601
168
8
0
423,362
0
W
Fenrir
10,220
511
45
2
0
346,331
1
W
Ares
9,862
493
35
2
0
375,559
2
W
Neith
10,618
531
96
5
0
359,197
2
L
Sun Wukong
9,337
467
82
4
0
340,081
6
L
Ra
8,804
440
74
4
0
299,558
0
W
Scylla
12,192
610
166
8
0
349,211
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role