Player Matchup

Yemoja
Yemoja
HotdogRacista
Yemoja
Level 12
God Stats
5W - 5L
1,701 SR
Queue Stats
13W - 13L
1,437 Elo+
Solo
Pele
Pele
Metalzoafull
Pele
Level 28
God Stats
15W - 11L
1,559 SR
Queue Stats
32W - 20L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
Pipocaa
Sun Wukong
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,559 Elo+
Solo
Zeus
Zeus
VictorLeyva08
Zeus
Level 15
God Stats
2W - 0L
1,590 SR
Queue Stats
8W - 5L
1,420 Elo+
Party 2
Artemis
Artemis
cesarnagai
Artemis
Level 21
God Stats
2W - 3L
1,501 SR
Queue Stats
38W - 44L
1,264 Elo+
Party 2
Team Averages
Level 21
1,570 SR
1,446 Elo+

VS

Team Averages
Level 11
1,505 SR
1,446 Elo+
Yemoja
Yemoja
MadCrazy02
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,582 Elo+
Solo
Loki
Loki
NataliaSemInvi
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,251 Elo+
Solo
Bellona
Bellona
Ratingou
Bellona
Level 7
God Stats
2W - 1L
1,725 SR
Queue Stats
20W - 26L
1,429 Elo+
Party 1
Skadi
Skadi
TakuminM
Skadi
Level 16
God Stats
0W - 5L
1,302 SR
Queue Stats
3W - 11L
1,263 Elo+
Party 1
Olorun
Olorun
iHelon
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 8
8,468
498
4,620
6,571
3,059
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
19 / 0 / 1
11,074
651
13,192
10,144
5,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
Pipocaa
Sun Wukong
16
5 / 0 / 3
10,219
601
8,441
8,943
11,393
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 7 / 2
8,282
487
6,818
10,631
3,548
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
cesarnagai
Artemis
12
2 / 1 / 7
7,743
455
8,425
9,049
3,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MadCrazy02
Yemoja
10
1 / 5 / 2
6,769
398
6,790
13,177
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 1
7,965
469
3,289
12,158
4,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Ratingou
Bellona
11
2 / 7 / 1
7,086
417
3,022
11,408
7,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
TakuminM
Skadi
10
2 / 7 / 1
6,724
396
4,187
10,589
4,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
iHelon
Olorun
11
2 / 7 / 3
7,094
417
7,215
12,305
4,814
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
29
Kills
9
9
Deaths
30
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
Yemoja
MadCrazy02
Yemoja
1
5
2
0.4
W
19
0
1
19.5
L
2
4
1
0.63
W
Sun Wukong
Pipocaa
Sun Wukong
5
0
3
6.5
L
Bellona
Ratingou
Bellona
2
7
1
0.36
L
Skadi
TakuminM
Skadi
2
7
1
0.36
W
2
7
2
0.43
W
Artemis
cesarnagai
Artemis
2
1
7
5.5
L
Olorun
iHelon
Olorun
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,496
Damage
24,503
45,338
Taken
59,637
27,351
Mitigated
31,437
15,350
Healing
9,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,620
1,298
4,218
2,540
6,571
3,059
0
2,634
3,937
17,954
0
L
Yemoja
MadCrazy02
Yemoja
6,790
1,548
1,102
1,259
13,177
10,029
546
3,487
9,690
22,190
0
W
13,192
3,457
0
4,632
10,144
5,979
548
1,644
8,500
0
61,536
L
3,289
757
0
4,349
12,158
4,345
0
1,719
10,439
0
51,849
W
Sun Wukong
Pipocaa
Sun Wukong
8,441
2,458
0
769
8,943
11,393
1,871
193
8,750
127
62,264
L
Bellona
Ratingou
Bellona
3,022
1,003
0
230
11,408
7,753
45
295
11,113
0
26,980
L
Skadi
TakuminM
Skadi
4,187
1,822
0
0
10,589
4,496
371
1,767
8,822
0
29,140
W
6,818
1,231
0
2,250
10,631
3,548
1,187
4,516
6,115
37,933
0
W
Artemis
cesarnagai
Artemis
8,425
3,558
289
652
9,049
3,372
1,192
5,018
4,031
0
31,337
L
Olorun
iHelon
Olorun
7,215
4,651
113
2,592
12,305
4,814
218
4,069
8,008
30,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,786
Gold Earned
35,638
370
Minions Killed
281
0
Camps Cleared
0
1,403,140
Distance Traveled
1,345,514
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,468
498
23
1
0
277,959
2
L
Yemoja
6,769
398
22
1
0
301,221
0
W
Pele
11,074
651
99
6
0
344,650
1
L
Loki
7,965
469
102
6
0
298,537
1
W
Sun Wukong
10,219
601
130
8
0
313,929
1
L
Bellona
7,086
417
52
3
0
256,947
0
L
Skadi
6,724
396
55
3
0
244,432
0
W
Zeus
8,282
487
71
4
0
192,512
1
W
Artemis
7,743
455
47
3
0
274,090
0
L
Olorun
7,094
417
50
3
0
244,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role