Player Matchup

Arachne
Arachne
BigBillFisher
Arachne
Level 46
God Stats
19W - 14L
1,532 SR
Queue Stats
442W - 468L
1,398 Elo+
Party 2
Ymir
Ymir
Dmintzer75
Ymir
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 74L
1,402 Elo+
Solo
Tiamat
Tiamat
GR1ZZLY180
Tiamat
Level 18
God Stats
3W - 2L
1,341 SR
Queue Stats
45W - 43L
1,411 Elo+
Party 2
Heimdallr
Heimdallr
Tommysarus
Heimdallr
Level 24
God Stats
13W - 9L
1,589 SR
Queue Stats
62W - 66L
1,423 Elo+
Party 2
Loki
Loki
paterhmwn
Loki
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,343 Elo+
Solo
Team Averages
Level 24
1,492 SR
1,396 Elo+

VS

Team Averages
Level 20
1,426 SR
1,340 Elo+
Anhur
Anhur
ArgenTerreur07
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,351 Elo+
Solo
Sol
Sol
RiverCurve85358
Sol
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,406 Elo+
Party 1
Hel
Hel
SimonDestro36
Hel
Level 7
God Stats
1W - 3L
1,340 SR
Queue Stats
47W - 48L
1,171 Elo+
Party 1
Amaterasu
Amaterasu
WrothSpade
Amaterasu
Level 25
God Stats
23W - 21L
1,388 SR
Queue Stats
343W - 367L
1,384 Elo+
Solo
Loki
Loki
anthvarela
Loki
Level 30
God Stats
15W - 13L
1,404 SR
Queue Stats
415W - 409L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
13 / 0 / 3
10,740
671
10,390
9,850
4,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 2 / 2
7,713
482
1,680
7,408
4,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
GR1ZZLY180
Tiamat
15
3 / 1 / 5
9,148
572
8,436
9,186
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Tommysarus
Heimdallr
12
1 / 2 / 1
7,628
477
5,163
8,334
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
10
0 / 3 / 2
6,492
406
3,600
6,401
1,933
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,698
481
4,929
6,957
2,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 3 / 0
6,170
386
3,232
5,248
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 8 / 1
7,444
465
3,754
11,956
3,841
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
WrothSpade
Amaterasu
13
1 / 2 / 2
7,787
487
4,680
11,661
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 3 / 0
8,998
562
4,429
10,955
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
18
Kills
8
8
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Arachne
13
0
3
14.5
W
1
2
2
1
W
Tiamat
GR1ZZLY180
Tiamat
3
1
5
5.5
L
1
3
0
0.33
L
1
8
1
0.19
W
Heimdallr
Tommysarus
Heimdallr
1
2
1
0.75
L
Amaterasu
WrothSpade
Amaterasu
1
2
2
1
L
4
3
0
1.33
W
Loki
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,269
Damage
21,024
41,179
Taken
46,777
18,594
Mitigated
17,206
14,031
Healing
16,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,929
1,490
0
1,142
6,957
2,239
347
311
6,646
0
40,964
W
Arachne
10,390
8,011
0
5,280
9,850
4,982
175
1,493
8,357
0
73,642
W
1,680
182
0
1,498
7,408
4,858
286
967
6,441
20,102
0
W
Tiamat
GR1ZZLY180
Tiamat
8,436
1,372
0
4,977
9,186
4,075
1,094
3,559
5,627
49,045
0
L
3,232
954
0
862
5,248
1,775
995
1,992
2,912
20,564
1,173
L
3,754
1,219
1,060
2,956
11,956
3,841
654
5,052
6,474
28,673
0
W
Heimdallr
Tommysarus
Heimdallr
5,163
1,145
0
2,276
8,334
2,746
306
710
7,624
0
44,783
L
Amaterasu
WrothSpade
Amaterasu
4,680
2,155
0
5,541
11,661
5,549
312
889
10,696
0
32,405
L
4,429
1,071
0
5,324
10,955
3,802
0
938
9,933
0
64,618
W
Loki
3,600
1,074
0
0
6,401
1,933
77
67
6,334
0
23,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,721
Gold Earned
38,097
359
Minions Killed
381
0
Camps Cleared
0
1,507,167
Distance Traveled
1,446,338
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,698
481
88
6
0
340,365
2
W
Arachne
10,740
671
112
7
0
390,468
1
W
Ymir
7,713
482
49
3
0
266,509
4
W
Tiamat
9,148
572
87
5
0
279,743
1
L
Sol
6,170
386
55
3
0
181,894
1
L
Hel
7,444
465
38
2
0
286,724
0
W
Heimdallr
7,628
477
85
5
0
287,859
5
L
Amaterasu
7,787
487
60
4
0
295,933
4
L
Loki
8,998
562
140
9
0
341,422
3
W
Loki
6,492
406
26
2
0
282,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role