Player Matchup

Danzaburou
Danzaburou
BomboJombo
Danzaburou
Level 15
God Stats
3W - 5L
1,500 SR
Queue Stats
83W - 86L
1,361 Elo+
Party 3
Amaterasu
Amaterasu
ControlFTW
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,285 Elo+
Party 2
Ymir
Ymir
ItsDylDoe
Ymir
Level 18
God Stats
17W - 9L
1,512 SR
Queue Stats
264W - 237L
1,306 Elo+
Party 3
Jormungandr
Jormungandr
KuuuVampir
Jormungandr
Level 25
God Stats
0W - 1L
1,746 SR
Queue Stats
10W - 19L
1,398 Elo+
Party 2
Agni
Agni
denizhero56
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,144 Elo+
Solo
Team Averages
Level 16
1,552 SR
1,299 Elo+

VS

Team Averages
Level 18
1,538 SR
1,357 Elo+
Anhur
Anhur
Deadshot15214
Anhur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,369 Elo+
Party 4
Amaterasu
Amaterasu
ElConflais
Amaterasu
Level 16
God Stats
15W - 11L
1,512 SR
Queue Stats
38W - 53L
1,303 Elo+
Party 4
Hun Batz
Hun Batz
Frxnny1
Hun Batz
Level 28
God Stats
7W - 0L
1,835 SR
Queue Stats
188W - 196L
1,388 Elo+
Party 1
Freya
Freya
LimaBean12303
Freya
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
325W - 330L
1,415 Elo+
Party 1
Yemoja
Yemoja
momspaghetti87
Yemoja
Level 6
God Stats
7W - 6L
1,342 SR
Queue Stats
12W - 9L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BomboJombo
Danzaburou
15
3 / 5 / 2
9,554
455
8,081
13,466
4,948
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
ControlFTW
Amaterasu
12
1 / 6 / 0
7,461
355
2,167
9,742
6,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
16
2 / 3 / 3
10,150
483
10,866
18,040
16,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
KuuuVampir
Jormungandr
15
5 / 6 / 0
9,698
462
10,161
19,336
9,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 11 / 2
8,461
403
5,269
12,075
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
8,877
423
5,094
9,869
3,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
ElConflais
Amaterasu
19
11 / 3 / 4
11,967
570
9,437
13,092
8,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Frxnny1
Hun Batz
20
12 / 2 / 2
12,726
606
11,702
15,016
6,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 3 / 5
10,793
514
11,500
14,474
5,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 1 / 6
10,855
517
11,549
12,401
12,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
12
Kills
30
31
Deaths
12
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BomboJombo
Danzaburou
3
5
2
0.8
L
Amaterasu
ControlFTW
Amaterasu
1
6
0
0.17
W
2
3
2
1
W
Amaterasu
ElConflais
Amaterasu
11
3
4
4.33
W
Hun Batz
Frxnny1
Hun Batz
12
2
2
6.5
L
Ymir
2
3
3
1.17
L
Jormungandr
KuuuVampir
Jormungandr
5
6
0
0.83
W
3
3
5
1.83
L
1
11
2
0.18
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,544
Damage
49,282
72,659
Taken
64,852
39,876
Mitigated
36,887
8,904
Healing
20,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BomboJombo
Danzaburou
8,081
3,752
0
3,056
13,466
4,948
842
5,475
7,991
0
49,759
L
Amaterasu
ControlFTW
Amaterasu
2,167
711
0
1,765
9,742
6,008
892
709
9,033
0
25,703
W
5,094
2,570
0
930
9,869
3,873
740
4,513
5,356
0
31,621
W
Amaterasu
ElConflais
Amaterasu
9,437
5,172
0
4,306
13,092
8,326
876
5,030
7,747
0
64,410
W
Hun Batz
Frxnny1
Hun Batz
11,702
3,573
0
5,260
15,016
6,456
0
4,123
10,871
0
107,832
L
Ymir
10,866
1,857
0
3,821
18,040
16,352
0
8,159
9,881
44,468
0
L
Jormungandr
KuuuVampir
Jormungandr
10,161
2,332
0
262
19,336
9,525
0
7,121
12,215
48,847
0
W
11,500
4,450
0
5,900
14,474
5,706
2,198
7,539
6,793
71,388
0
L
5,269
877
0
0
12,075
3,043
196
1,585
10,490
34,783
0
W
11,549
1,632
2,044
2,284
12,401
12,526
73
4,570
7,789
42,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,324
Gold Earned
55,218
360
Minions Killed
537
0
Camps Cleared
0
1,777,480
Distance Traveled
1,907,945
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,554
455
103
5
0
347,068
2
L
Amaterasu
7,461
355
45
2
0
386,977
1
W
Anhur
8,877
423
83
4
0
356,580
0
W
Amaterasu
11,967
570
122
6
0
409,234
0
W
Hun Batz
12,726
606
166
8
0
454,694
0
L
Ymir
10,150
483
52
2
0
355,574
4
L
Jormungandr
9,698
462
89
4
0
363,220
2
W
Freya
10,793
514
121
6
0
397,394
1
L
Agni
8,461
403
71
3
0
324,641
0
W
Yemoja
10,855
517
45
2
0
290,043
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role