Player Matchup

Hercules
Hercules
Gold IV
Bjergsen
Hercules
Gold IV
Level 159
God Stats
5W - 6L
1,740 SR
Queue Stats
222W - 216L
1,425 MMR
Solo
Ullr
Ullr
Gold IV
FyreSt0ne
Ullr
Gold IV
Level 129
God Stats
5W - 10L
1,625 SR
Queue Stats
552W - 540L
1,466 MMR
Solo
Serqet
Serqet
Silver III
Lowakz
Serqet
Silver III
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 150L
1,468 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Merigaz
Cthulhu
Gold IV
Level 143
God Stats
4W - 6L
1,638 SR
Queue Stats
158W - 168L
1,424 MMR
Solo
Nox
Nox
Gold V
astralfaerie
Nox
Gold V
Level 122
God Stats
24W - 30L
1,463 SR
Queue Stats
1,471W - 1,469L
1,401 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,593 SR
1,437 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,530 SR
1,460 MMR
Ares
Ares
Silver I
JOTAPLO
Ares
Silver I
Level 133
God Stats
2W - 5L
1,332 SR
Queue Stats
113W - 105L
1,377 MMR
Solo
Chiron
Chiron
Gold IV
RodrigBegazo19
Chiron
Gold IV
Level 151
God Stats
7W - 7L
1,629 SR
Queue Stats
502W - 506L
1,458 MMR
Solo
Kukulkan
Kukulkan
Gold III
ViagraSalesman69
Kukulkan
Gold III
Level 126
God Stats
7W - 4L
1,687 SR
Queue Stats
103W - 107L
1,485 MMR
Solo
Pele
Pele
Gold IV
Yair3131
Pele
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
datpresto
Gilgamesh
Gold III
Level 129
God Stats
9W - 8L
1,500 SR
Queue Stats
401W - 392L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bjergsen
Hercules
16
3 / 4 / 2
9,911
472
10,883
19,721
14,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ullr
16
1 / 7 / 1
9,890
471
10,324
17,234
6,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Lowakz
Serqet
15
8 / 7 / 2
10,603
505
10,415
17,818
6,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
Merigaz
Cthulhu
13
0 / 3 / 2
8,456
403
5,603
17,442
8,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 6 / 3
8,928
425
8,261
13,182
4,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TsukuyomiSetTiamatAthenaDanzaburou

VS

Bans
JanusScyllaNemesisRaijinYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JOTAPLO
Ares
16
5 / 3 / 14
11,791
561
8,060
20,893
24,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
3 / 3 / 10
12,642
602
13,810
13,472
5,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
8 / 2 / 5
13,293
633
21,058
9,354
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
20
9 / 1 / 7
13,771
656
13,798
14,866
9,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
datpresto
Gilgamesh
16
2 / 3 / 11
11,619
553
9,580
15,923
9,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
12
Kills
27
27
Deaths
12
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bjergsen
Hercules
3
4
2
1
L
Ullr
1
7
1
0.21
W
Ares
JOTAPLO
Ares
5
3
14
4
L
Serqet
Lowakz
Serqet
8
7
2
1.29
L
Cthulhu
Merigaz
Cthulhu
0
3
2
0.33
W
3
3
10
2.67
W
8
2
5
5.25
W
Pele
9
1
7
12.5
L
0
6
3
0.25
W
Gilgamesh
datpresto
Gilgamesh
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,486
Damage
66,306
85,397
Taken
74,508
41,409
Mitigated
53,789
17,984
Healing
24,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bjergsen
Hercules
10,883
2,587
0
4,610
19,721
14,904
851
5,905
13,816
0
56,388
L
Ullr
10,324
4,918
0
2,531
17,234
6,045
696
3,605
13,629
0
77,813
W
Ares
JOTAPLO
Ares
8,060
303
0
6,653
20,893
24,698
464
3,821
16,694
24,658
0
L
Serqet
Lowakz
Serqet
10,415
1,094
0
3,590
17,818
6,667
0
5,735
12,083
0
45,276
L
Cthulhu
Merigaz
Cthulhu
5,603
669
406
4,328
17,442
8,899
0
7,698
9,744
28,090
0
W
13,810
4,991
913
4,941
13,472
5,479
5,282
1,118
12,276
0
92,255
W
21,058
836
0
1,584
9,354
4,636
2,240
3,865
4,762
112,416
0
W
Pele
13,798
3,307
0
6,313
14,866
9,685
2,490
2,707
11,676
0
117,760
L
8,261
174
0
2,519
13,182
4,894
0
6,175
7,007
60,997
0
W
Gilgamesh
datpresto
Gilgamesh
9,580
2,419
0
3,773
15,923
9,291
2,425
2,564
12,491
0
66,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,788
Gold Earned
63,116
496
Minions Killed
632
0
Camps Cleared
0
1,938,226
Distance Traveled
2,126,195
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,911
472
129
6
0
424,216
7
L
Ullr
9,890
471
140
7
0
368,825
3
W
Ares
11,791
561
25
1
0
416,291
5
L
Serqet
10,603
505
80
4
0
374,174
8
L
Cthulhu
8,456
403
26
1
0
401,864
6
W
Chiron
12,642
602
152
7
0
420,453
6
W
Kukulkan
13,293
633
197
9
0
430,309
6
W
Pele
13,771
656
163
8
0
427,073
2
L
Nox
8,928
425
121
6
0
369,147
6
W
Gilgamesh
11,619
553
95
5
0
432,069
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role