Player Matchup

Chaac
Chaac
Doppio1997
Chaac
Level 24
God Stats
40W - 49L
1,564 SR
Queue Stats
72W - 92L
1,378 Elo+
Party 1
Zeus
Zeus
OutOfTimeMan
Zeus
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
RoSoFo
Gilgamesh
Level 47
God Stats
2W - 1L
1,437 SR
Queue Stats
174W - 217L
1,358 Elo+
Party 1
Danzaburou
Danzaburou
SanesSnow
Danzaburou
Level 18
God Stats
34W - 49L
1,367 SR
Queue Stats
50W - 75L
1,296 Elo+
Party 1
Sobek
Sobek
potetoGamer
Sobek
Level 26
God Stats
16W - 13L
1,782 SR
Queue Stats
38W - 41L
1,438 Elo+
Solo
Team Averages
Level 29
1,530 SR
1,394 Elo+

VS

Team Averages
Level 8
1,537 SR
1,322 Elo+
Zeus
Zeus
HIKKAN606
Zeus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,361 Elo+
Solo
Fenrir
Fenrir
JANGO-_-wk
Fenrir
Level 7
God Stats
1W - 7L
1,687 SR
Queue Stats
13W - 41L
1,327 Elo+
Party 2
Aphrodite
Aphrodite
Nina2002
Aphrodite
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,177 Elo+
Party 3
Cthulhu
Cthulhu
RagnarGrimfrost
Cthulhu
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Zeoyant
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 38L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
8 / 0 / 6
9,333
667
10,311
12,056
10,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 2 / 4
8,315
594
2,833
7,358
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
RoSoFo
Gilgamesh
14
14 / 1 / 4
9,444
675
6,949
10,196
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
SanesSnow
Danzaburou
13
8 / 2 / 4
8,757
626
17,192
13,320
5,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 9
8,213
587
3,976
13,354
9,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
2 / 7 / 0
6,493
464
5,456
8,132
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
JANGO-_-wk
Fenrir
8
1 / 7 / 0
5,537
396
2,074
11,430
3,520
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Nina2002
Aphrodite
9
1 / 6 / 1
6,133
438
7,068
10,294
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 6 / 1
5,758
411
9,396
14,208
11,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Zeoyant
Nemesis
8
0 / 7 / 0
5,134
367
3,407
10,544
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
33
Kills
5
6
Deaths
33
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
8
0
6
11
L
Zeus
2
7
0
0.29
L
Fenrir
JANGO-_-wk
Fenrir
1
7
0
0.14
L
Aphrodite
Nina2002
Aphrodite
1
6
1
0.25
W
1
2
4
1.5
L
1
6
1
0.25
W
Gilgamesh
RoSoFo
Gilgamesh
14
1
4
16
W
Danzaburou
SanesSnow
Danzaburou
8
2
4
5
L
Nemesis
Zeoyant
Nemesis
0
7
0
0
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,261
Damage
27,401
56,284
Taken
54,608
32,367
Mitigated
25,047
24,651
Healing
12,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
10,311
1,409
0
6,180
12,056
10,706
2,912
1,649
10,209
0
50,549
L
Zeus
5,456
968
0
571
8,132
2,441
0
1,818
5,988
28,727
0
L
Fenrir
JANGO-_-wk
Fenrir
2,074
496
0
1,532
11,430
3,520
0
569
10,454
0
19,509
L
Aphrodite
Nina2002
Aphrodite
7,068
1,632
3,449
3,493
10,294
4,547
0
1,696
8,598
22,074
0
W
2,833
76
0
3,491
7,358
2,429
1,798
2,377
4,613
36,007
0
L
9,396
1,936
497
1,210
14,208
11,002
0
2,098
12,110
18,090
0
W
Gilgamesh
RoSoFo
Gilgamesh
6,949
2,299
0
2,494
10,196
4,300
574
1,596
8,592
0
35,696
W
Danzaburou
SanesSnow
Danzaburou
17,192
10,469
0
8,221
13,320
5,124
2,394
7,848
5,078
0
53,333
L
Nemesis
Zeoyant
Nemesis
3,407
1,075
0
1,848
10,544
3,537
0
350
9,958
0
14,147
W
3,976
576
0
4,265
13,354
9,808
640
6,938
5,872
19,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,062
Gold Earned
29,055
349
Minions Killed
184
0
Camps Cleared
0
1,294,256
Distance Traveled
1,342,630
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,333
667
89
6
0
253,431
2
L
Zeus
6,493
464
62
4
0
218,296
0
L
Fenrir
5,537
396
36
3
0
293,099
1
L
Aphrodite
6,133
438
29
2
0
280,825
2
W
Zeus
8,315
594
91
7
0
220,409
3
L
Cthulhu
5,758
411
26
2
0
280,484
4
W
Gilgamesh
9,444
675
71
5
0
311,698
2
W
Danzaburou
8,757
626
66
5
0
230,931
1
L
Nemesis
5,134
367
31
2
0
269,926
4
W
Sobek
8,213
587
32
2
0
277,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role