Player Matchup

Medusa
Medusa
Akira_Kss
Medusa
Level 35
God Stats
23W - 15L
1,560 SR
Queue Stats
205W - 147L
1,545 Elo+
Solo
Guan Yu
Guan Yu
Like_A_Clemens
Guan Yu
Level 126
God Stats
1W - 1L
1,455 SR
Queue Stats
5W - 6L
1,162 Elo+
Solo
Fenrir
Fenrir
Studnaffson11
Fenrir
Level 33
God Stats
4W - 2L
1,961 SR
Queue Stats
51W - 57L
1,488 Elo+
Solo
Anubis
Anubis
danigarci95
Anubis
Level 48
God Stats
5W - 5L
1,524 SR
Queue Stats
13W - 20L
1,387 Elo+
Solo
Cthulhu
Cthulhu
johnthefox21
Cthulhu
Level 37
God Stats
1W - 3L
1,327 SR
Queue Stats
136W - 153L
1,448 Elo+
Solo
Team Averages
Level 56
1,566 SR
1,406 Elo+

VS

Team Averages
Level 103
1,443 SR
1,460 Elo+
Pele
Pele
BaDajo10
Pele
Level 104
God Stats
4W - 1L
1,488 SR
Queue Stats
27W - 23L
1,490 Elo+
Solo
Hachiman
Hachiman
Gianpaolo_jp
Hachiman
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 100L
1,524 Elo+
Solo
Sol
Sol
Jutsaj
Sol
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
117W - 132L
1,422 Elo+
Solo
Sobek
Sobek
SenshiRaven
Sobek
Level 148
God Stats
14W - 13L
1,499 SR
Queue Stats
220W - 237L
1,479 Elo+
Solo
Bakasura
Bakasura
damiendu2a
Bakasura
Level 89
God Stats
2W - 2L
1,230 SR
Queue Stats
112W - 120L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Akira_Kss
Medusa
18
6 / 9 / 3
11,481
478
17,165
20,627
7,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 7 / 6
10,156
423
14,541
24,811
25,496
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 9 / 4
11,132
464
8,596
25,165
12,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
16
0 / 6 / 1
10,101
421
2,773
11,672
5,393
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
johnthefox21
Cthulhu
20
6 / 5 / 1
12,678
528
13,154
23,262
33,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
11 / 3 / 8
14,731
614
19,339
16,065
6,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Gianpaolo_jp
Hachiman
19
9 / 7 / 11
14,055
586
13,996
20,573
6,155
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
Jutsaj
Sol
20
11 / 1 / 6
16,112
671
23,531
14,164
5,400
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
1 / 0 / 22
12,967
540
7,742
21,640
25,590
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
damiendu2a
Bakasura
19
4 / 7 / 7
13,228
551
11,106
22,435
15,891
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
18
Kills
36
36
Deaths
18
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Medusa
Akira_Kss
Medusa
6
9
3
0.83
W
Pele
11
3
8
5
W
Hachiman
Gianpaolo_jp
Hachiman
9
7
11
2.07
W
Sol
Jutsaj
Sol
11
1
6
14
L
4
7
6
1
W
1
0
22
12
L
2
9
4
0.44
W
Bakasura
damiendu2a
Bakasura
4
7
7
1.07
L
Anubis
0
6
1
0.08
L
Cthulhu
johnthefox21
Cthulhu
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,229
Damage
75,714
105,537
Taken
94,877
83,492
Mitigated
59,273
29,652
Healing
36,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Akira_Kss
Medusa
17,165
9,800
0
3,874
20,627
7,281
618
5,361
15,266
0
81,473
W
Pele
19,339
4,553
0
4,673
16,065
6,237
2,519
2,760
13,305
0
93,224
W
Hachiman
Gianpaolo_jp
Hachiman
13,996
8,177
0
8,350
20,573
6,155
5,748
2,719
17,854
0
76,041
W
Sol
Jutsaj
Sol
23,531
8,083
0
9,511
14,164
5,400
5,033
3,075
11,089
152,248
0
L
14,541
1,642
1,719
7,329
24,811
25,496
0
8,991
15,620
0
41,877
W
7,742
1,354
660
6,726
21,640
25,590
396
1,760
19,880
35,989
0
L
8,596
1,347
0
8,152
25,165
12,071
0
5,893
18,572
0
77,503
W
Bakasura
damiendu2a
Bakasura
11,106
8,665
0
6,862
22,435
15,891
510
8,197
14,238
0
60,745
L
Anubis
2,773
45
0
3,931
11,672
5,393
0
5,367
6,305
68,040
0
L
Cthulhu
johnthefox21
Cthulhu
13,154
966
619
4,028
23,262
33,251
0
5,661
16,712
77,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,548
Gold Earned
71,093
563
Minions Killed
596
0
Camps Cleared
0
2,039,698
Distance Traveled
2,245,843
6
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,481
478
98
4
0
410,029
0
W
Pele
14,731
614
105
4
0
461,844
2
W
Hachiman
14,055
586
98
4
0
409,097
1
W
Sol
16,112
671
230
10
0
444,311
4
L
Guan Yu
10,156
423
46
2
0
474,198
1
W
Sobek
12,967
540
43
2
0
515,125
22
L
Fenrir
11,132
464
133
6
0
384,152
2
W
Bakasura
13,228
551
120
5
0
415,466
10
L
Anubis
10,101
421
132
6
0
361,388
3
L
Cthulhu
12,678
528
154
6
0
409,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role