Player Matchup

Nemesis
Nemesis
Jumaum
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,679 Elo+
Party 2
Discordia
Discordia
KuramaYutsuki
Discordia
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,728 Elo+
Party 3
Ullr
Ullr
SrDumbo007
Ullr
Level 13
God Stats
0W - 4L
1,500 SR
Queue Stats
175W - 188L
1,368 Elo+
Solo
Pele
Pele
ZoeraZzXz
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,703 Elo+
Party 3
Bacchus
Bacchus
shadovegeta123
Bacchus
Level 40
God Stats
8W - 7L
1,515 SR
Queue Stats
63W - 72L
1,430 Elo+
Party 2
Team Averages
Level 14
1,503 SR
1,581 Elo+

VS

Team Averages
Level 16
1,535 SR
1,452 Elo+
Nox
Nox
Motorkai
Nox
Level 8
God Stats
1W - 0L
1,324 SR
Queue Stats
9W - 7L
1,420 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MãeDoADM
Cu Chulainn
Level 29
God Stats
4W - 2L
1,671 SR
Queue Stats
97W - 105L
1,509 Elo+
Solo
Neith
Neith
Utedh
Neith
Level 11
God Stats
1W - 0L
1,324 SR
Queue Stats
8W - 6L
1,399 Elo+
Party 1
Nemesis
Nemesis
ZiicZira
Nemesis
Level 8
God Stats
8W - 3L
1,525 SR
Queue Stats
165W - 151L
1,535 Elo+
Solo
Athena
Athena
heyJGabriel
Athena
Level 23
God Stats
7W - 2L
1,834 SR
Queue Stats
67W - 72L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jumaum
Nemesis
6
0 / 4 / 1
4,458
405
1,427
5,761
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
KuramaYutsuki
Discordia
8
0 / 5 / 2
4,908
446
3,097
4,471
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 2
5,034
458
3,753
6,665
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
9
1 / 4 / 0
5,387
490
3,624
6,181
1,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
3 / 3 / 0
4,601
418
3,438
6,642
6,698
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 2
7,065
642
2,774
4,554
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
MãeDoADM
Cu Chulainn
10
2 / 1 / 1
6,052
550
3,027
6,039
3,061
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
Utedh
Neith
8
1 / 3 / 2
5,026
457
3,346
4,807
1,355
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
ZiicZira
Nemesis
12
9 / 0 / 2
7,247
659
7,626
8,154
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
9
1 / 0 / 3
5,734
521
3,852
6,893
2,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
18
18
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Jumaum
Nemesis
0
4
1
0.13
L
Discordia
KuramaYutsuki
Discordia
0
5
2
0.2
W
5
0
2
6
W
Cu Chulainn
MãeDoADM
Cu Chulainn
2
1
1
2.5
L
0
2
2
0.5
W
Neith
Utedh
Neith
1
3
2
0.67
W
Nemesis
ZiicZira
Nemesis
9
0
2
10
L
Pele
1
4
0
0.25
W
Athena
1
0
3
2.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,339
Damage
20,625
29,720
Taken
30,447
12,902
Mitigated
11,650
6,639
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Jumaum
Nemesis
1,427
777
0
1,437
5,761
1,289
0
791
4,966
0
13,585
L
Discordia
KuramaYutsuki
Discordia
3,097
595
0
0
4,471
1,296
0
2,013
2,350
15,480
0
W
2,774
421
0
430
4,554
1,628
156
1,751
2,599
37,759
0
W
Cu Chulainn
MãeDoADM
Cu Chulainn
3,027
346
0
1,628
6,039
3,061
0
419
5,542
0
23,279
L
3,753
1,933
0
1,944
6,665
1,863
0
1,635
5,030
0
27,537
W
Neith
Utedh
Neith
3,346
1,598
0
1,395
4,807
1,355
784
2,388
2,387
0
21,203
W
Nemesis
ZiicZira
Nemesis
7,626
5,040
0
2,115
8,154
2,848
0
416
7,698
0
42,962
L
Pele
3,624
897
0
1,266
6,181
1,756
0
0
6,181
0
20,537
W
Athena
3,852
1,102
0
914
6,893
2,758
0
1,201
5,686
24,153
0
L
3,438
729
0
1,992
6,642
6,698
0
2,046
4,567
8,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,388
Gold Earned
31,124
154
Minions Killed
310
0
Camps Cleared
0
947,072
Distance Traveled
1,037,005
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,458
405
27
2
0
209,368
0
L
Discordia
4,908
446
31
3
0
159,966
1
W
Nox
7,065
642
86
8
0
210,153
2
W
Cu Chulainn
6,052
550
56
5
0
192,076
1
L
Ullr
5,034
458
47
4
0
174,161
1
W
Neith
5,026
457
41
4
0
191,650
2
W
Nemesis
7,247
659
78
7
0
223,592
1
L
Pele
5,387
490
36
3
0
212,984
2
W
Athena
5,734
521
49
4
0
219,534
1
L
Bacchus
4,601
418
13
1
0
190,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role