Player Matchup

Gilgamesh
Gilgamesh
ALUCARD9893
Gilgamesh
Level 6
God Stats
8W - 3L
1,339 SR
Queue Stats
10W - 4L
1,244 Elo+
Party 1
Ra
Ra
KinoArbaN116
Ra
Level 23
God Stats
7W - 3L
1,686 SR
Queue Stats
37W - 41L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
SusanooNoTrakeur
Baron Samedi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,753 Elo+
Solo
Fenrir
Fenrir
lilfat27
Fenrir
Level 29
God Stats
41W - 14L
1,834 SR
Queue Stats
229W - 135L
1,655 Elo+
Solo
Artio
Artio
marco99garghi
Artio
Level 6
God Stats
20W - 11L
1,280 SR
Queue Stats
26W - 17L
1,244 Elo+
Party 1
Team Averages
Level 18
1,528 SR
1,468 Elo+

VS

Team Averages
Level 15
1,479 SR
1,375 Elo+
Merlin
Merlin
Crowelth
Merlin
Level 29
God Stats
11W - 9L
1,631 SR
Queue Stats
199W - 193L
1,459 Elo+
Solo
Nike
Nike
JustPadawan
Nike
Level 13
God Stats
0W - 2L
1,255 SR
Queue Stats
112W - 182L
1,384 Elo+
Solo
Cthulhu
Cthulhu
VALUE_Watch
Cthulhu
Level 10
God Stats
4W - 11L
1,231 SR
Queue Stats
6W - 13L
1,242 Elo+
Solo
Neith
Neith
alexdew19
Neith
Level 7
God Stats
5W - 3L
1,655 SR
Queue Stats
6W - 7L
1,401 Elo+
Solo
Odin
Odin
krizis077
Odin
Level 16
God Stats
11W - 5L
1,620 SR
Queue Stats
75W - 77L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ALUCARD9893
Gilgamesh
18
6 / 6 / 14
12,118
1,010
10,755
14,190
9,166
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
12 / 1 / 18
14,230
1,186
28,553
13,744
6,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
SusanooNoTrakeur
Baron Samedi
19
4 / 2 / 22
12,347
1,029
14,377
10,784
5,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
lilfat27
Fenrir
20
17 / 0 / 10
15,000
1,250
18,963
14,680
8,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
0 / 3 / 28
11,828
986
8,216
19,602
20,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

212

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crowelth
Merlin
18
3 / 2 / 7
12,538
1,045
28,638
8,892
2,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 7 / 5
11,243
937
11,327
17,956
14,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
VALUE_Watch
Cthulhu
16
3 / 7 / 3
11,086
924
9,329
20,782
10,347
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
alexdew19
Neith
18
3 / 7 / 7
12,028
1,002
11,531
15,772
5,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
17
0 / 16 / 5
10,517
876
6,651
25,847
18,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
39
39
Kills
12
12
Deaths
39
92
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ALUCARD9893
Gilgamesh
6
6
14
2.17
L
Merlin
Crowelth
Merlin
3
2
7
3.25
L
3
7
5
0.79
W
12
1
18
21
W
Baron Samedi
SusanooNoTrakeur
Baron Samedi
4
2
22
7.5
L
Cthulhu
VALUE_Watch
Cthulhu
3
7
3
0.64
L
Neith
alexdew19
Neith
3
7
7
0.93
L
Odin
0
16
5
0.16
W
Fenrir
lilfat27
Fenrir
17
0
10
22
W
0
3
28
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,864
Damage
67,476
73,000
Taken
89,249
50,654
Mitigated
52,007
18,702
Healing
3,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ALUCARD9893
Gilgamesh
10,755
3,658
0
823
14,190
9,166
0
8,435
5,755
0
23,500
L
Merlin
Crowelth
Merlin
28,638
1,924
0
561
8,892
2,995
0
6,038
2,706
60,169
0
L
11,327
1,162
0
0
17,956
14,758
0
8,783
8,675
0
18,505
W
28,553
2,839
1,938
4,327
13,744
6,135
0
6,668
7,076
74,138
0
W
Baron Samedi
SusanooNoTrakeur
Baron Samedi
14,377
1,314
2,822
2,275
10,784
5,925
0
6,256
4,528
35,063
0
L
Cthulhu
VALUE_Watch
Cthulhu
9,329
487
0
2,552
20,782
10,347
0
11,916
8,401
32,306
0
L
Neith
alexdew19
Neith
11,531
8,177
0
243
15,772
5,282
0
10,065
5,489
0
27,307
L
Odin
6,651
3,757
0
0
25,847
18,625
0
12,489
11,476
0
18,728
W
Fenrir
lilfat27
Fenrir
18,963
9,455
0
1,968
14,680
8,835
0
6,622
8,058
0
37,566
W
8,216
563
718
3,831
19,602
20,593
0
9,986
9,616
10,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,523
Gold Earned
57,412
245
Minions Killed
191
13
Camps Cleared
4
1,124,887
Distance Traveled
984,449
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,118
1,010
23
2
0
173,481
2
L
Merlin
12,538
1,045
81
7
1
222,090
0
L
Nike
11,243
937
8
1
1
262,844
0
W
Ra
14,230
1,186
137
11
0
243,561
1
W
Baron Samedi
12,347
1,029
44
4
1
197,808
2
L
Cthulhu
11,086
924
51
4
1
145,511
0
L
Neith
12,028
1,002
28
2
0
187,046
1
L
Odin
10,517
876
23
2
1
166,958
4
W
Fenrir
15,000
1,250
37
3
12
280,162
2
W
Artio
11,828
986
4
0
0
229,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role