Player Matchup

Achilles
Achilles
GengarTheBeast
Achilles
Level 36
God Stats
4W - 2L
1,695 SR
Queue Stats
32W - 35L
1,650 Elo+
Party 1
Raijin
Raijin
JackOldDaniels
Raijin
Level 26
God Stats
3W - 0L
1,704 SR
Queue Stats
465W - 424L
1,457 Elo+
Solo
Mercury
Mercury
Polow Da Don
Mercury
Level 27
God Stats
3W - 1L
1,764 SR
Queue Stats
44W - 34L
1,599 Elo+
Solo
Skadi
Skadi
VenomWolfz
Skadi
Level 15
God Stats
2W - 1L
1,865 SR
Queue Stats
44W - 45L
1,581 Elo+
Party 1
Yemoja
Yemoja
luizkarlosmatrix
Yemoja
Level 14
God Stats
1W - 1L
1,319 SR
Queue Stats
15W - 24L
1,345 Elo+
Solo
Team Averages
Level 24
1,670 SR
1,526 Elo+

VS

Team Averages
Level 21
1,576 SR
1,541 Elo+
Cu Chulainn
Cu Chulainn
Bloodyfull-XVIV-
Cu Chulainn
Level 27
God Stats
74W - 76L
1,455 SR
Queue Stats
105W - 100L
1,380 Elo+
Solo
Neith
Neith
Cristoforo3500
Neith
Level 12
God Stats
1W - 2L
1,816 SR
Queue Stats
11W - 6L
1,819 Elo+
Solo
Pele
Pele
Jack0077169
Pele
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 15L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
Real-ko_ki-CR710
Gilgamesh
Level 25
God Stats
15W - 13L
1,608 SR
Queue Stats
77W - 66L
1,535 Elo+
Solo
Sol
Sol
ShooterMkune
Sol
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 29L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
4 / 5 / 0
10,105
505
9,521
17,084
13,252
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

17
2 / 4 / 1
10,615
531
6,160
12,781
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Polow Da Don
Mercury
20
8 / 2 / 2
11,789
589
9,548
13,330
5,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Skadi
16
4 / 3 / 3
9,772
489
12,048
13,379
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 4
8,753
438
2,305
7,201
6,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bloodyfull-XVIV-
Cu Chulainn
15
2 / 3 / 1
9,187
459
6,708
13,376
11,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

1
0 / 0 / 0
4,124
206
0
0
0
16
7 / 5 / 4
10,723
536
15,437
16,847
6,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
14
0 / 4 / 5
8,440
422
4,808
10,839
7,533
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
5 / 6 / 3
11,418
571
11,007
12,992
5,115
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
18
Kills
14
15
Deaths
18
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Bloodyfull-XVIV-
Cu Chulainn
2
3
1
0.83
L
0
0
0
0
W
Achilles
4
5
0
0.8
L
7
5
4
1.8
W
2
4
1
0.63
W
Mercury
Polow Da Don
Mercury
8
2
2
4.5
L
Gilgamesh
0
4
5
0.63
L
5
6
3
1.08
W
Skadi
4
3
3
1.83
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,582
Damage
37,960
63,775
Taken
54,054
36,745
Mitigated
30,853
14,178
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Bloodyfull-XVIV-
Cu Chulainn
6,708
2,319
0
2,330
13,376
11,595
683
651
12,725
0
43,156
L
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
9,521
2,917
0
5,922
17,084
13,252
675
2,201
14,883
0
51,740
L
15,437
5,824
0
2,081
16,847
6,610
168
1,400
15,359
0
84,575
W
6,160
896
0
749
12,781
5,113
96
6,570
6,211
68,564
0
W
Mercury
Polow Da Don
Mercury
9,548
5,280
0
1,708
13,330
5,779
465
987
12,343
0
111,631
L
Gilgamesh
4,808
694
0
777
10,839
7,533
0
1,312
9,491
0
31,002
L
11,007
3,811
0
2,906
12,992
5,115
111
4,750
8,014
65,426
0
W
Skadi
12,048
6,755
0
1,396
13,379
6,368
1,425
676
12,703
0
64,980
W
2,305
818
1,915
2,488
7,201
6,233
846
573
6,628
29,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,034
Gold Earned
43,892
582
Minions Killed
404
0
Camps Cleared
0
1,795,531
Distance Traveled
1,314,677
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,187
459
73
4
0
319,343
0
L
Neith
4,124
206
0
0
0
0
0
W
Achilles
10,105
505
90
5
0
348,241
1
L
Pele
10,723
536
134
7
0
357,454
6
W
Raijin
10,615
531
157
8
0
342,025
2
W
Mercury
11,789
589
180
9
0
455,306
1
L
Gilgamesh
8,440
422
65
3
0
307,189
5
L
Sol
11,418
571
132
7
0
330,691
0
W
Skadi
9,772
489
113
6
0
360,098
0
W
Yemoja
8,753
438
42
2
0
289,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role