Player Matchup

Horus
Horus
Farning
Horus
Level 8
God Stats
7W - 7L
1,814 SR
Queue Stats
105W - 98L
1,606 Elo+
Party 1
Merlin
Merlin
MonkeyDNarutoKun
Merlin
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 26L
1,660 Elo+
Solo
Achilles
Achilles
Roxsk
Achilles
Level 16
God Stats
0W - 1L
1,665 SR
Queue Stats
2W - 1L
1,854 Elo+
Solo
Nemesis
Nemesis
Suluco
Nemesis
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 19L
1,746 Elo+
Solo
Xbalanque
Xbalanque
willdye
Xbalanque
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 92L
1,606 Elo+
Party 1
Team Averages
Level 20
1,596 SR
1,694 Elo+

VS

Team Averages
Level 30
1,639 SR
1,591 Elo+
Gilgamesh
Gilgamesh
SoloDiff1337
Gilgamesh
Level 12
God Stats
4W - 3L
1,341 SR
Queue Stats
46W - 46L
1,585 Elo+
Solo
Zeus
Zeus
THESEBIGnuts
Zeus
Level 9
God Stats
45W - 39L
1,626 SR
Queue Stats
64W - 75L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
halodanger201
Ao Kuang
Level 107
God Stats
4W - 3L
1,929 SR
Queue Stats
676W - 636L
1,490 Elo+
Party 2
Heimdallr
Heimdallr
isabellinhakk
Heimdallr
Level 7
God Stats
8W - 1L
1,798 SR
Queue Stats
14W - 5L
1,784 Elo+
Party 2
Cerberus
Cerberus
itsyaboikief
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 50L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Farning
Horus
6
3 / 4 / 1
4,758
595
1,843
7,249
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 5 / 3
5,268
659
2,706
5,169
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Roxsk
Achilles
2
0 / 1 / 1
3,538
442
384
1,441
649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Nemesis
Suluco
Nemesis
8
3 / 4 / 2
5,398
675
4,671
7,501
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xbalanque
willdye
Xbalanque
8
2 / 4 / 2
4,696
587
3,472
6,177
1,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SoloDiff1337
Gilgamesh
10
3 / 2 / 2
5,633
704
2,683
4,808
1,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 2 / 2
6,044
756
4,848
4,223
1,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
halodanger201
Ao Kuang
10
4 / 1 / 3
5,636
705
2,181
6,363
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
isabellinhakk
Heimdallr
10
4 / 2 / 4
5,605
701
6,150
4,258
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
itsyaboikief
Cerberus
8
3 / 2 / 5
5,063
633
2,641
6,348
2,080
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
18
18
Deaths
9
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
Farning
Horus
3
4
1
0.88
L
1
5
3
0.5
L
Achilles
Roxsk
Achilles
0
1
1
0.5
W
Gilgamesh
SoloDiff1337
Gilgamesh
3
2
2
2
L
Nemesis
Suluco
Nemesis
3
4
2
1
W
4
2
2
2.5
W
Ao Kuang
halodanger201
Ao Kuang
4
1
3
5.5
W
Heimdallr
isabellinhakk
Heimdallr
4
2
4
3
W
Cerberus
itsyaboikief
Cerberus
3
2
5
2.75
L
Xbalanque
willdye
Xbalanque
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,076
Damage
18,503
27,537
Taken
26,000
9,946
Mitigated
8,511
6,617
Healing
7,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Farning
Horus
1,843
1,167
741
966
7,249
3,953
0
2,422
4,827
0
4,845
L
2,706
340
0
570
5,169
1,728
31
3,552
1,617
21,454
0
L
Achilles
Roxsk
Achilles
384
160
0
530
1,441
649
0
0
1,441
0
2,443
W
Gilgamesh
SoloDiff1337
Gilgamesh
2,683
1,089
0
1,315
4,808
1,842
331
199
4,525
0
19,488
L
Nemesis
Suluco
Nemesis
4,671
2,624
0
2,282
7,501
2,248
0
2,508
4,993
0
17,857
W
4,848
610
0
1,731
4,223
1,165
893
1,130
2,911
34,425
0
W
Ao Kuang
halodanger201
Ao Kuang
2,181
519
0
1,583
6,363
1,768
0
755
5,546
24,385
0
W
Heimdallr
isabellinhakk
Heimdallr
6,150
3,652
0
1,184
4,258
1,656
336
302
3,904
0
27,302
W
Cerberus
itsyaboikief
Cerberus
2,641
277
157
1,933
6,348
2,080
116
0
6,348
18,357
0
L
Xbalanque
willdye
Xbalanque
3,472
2,168
0
1,528
6,177
1,368
0
1,188
4,989
0
17,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,658
Gold Earned
27,981
133
Minions Killed
266
0
Camps Cleared
0
680,990
Distance Traveled
814,788
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,758
595
7
1
0
189,387
0
L
Merlin
5,268
659
55
7
0
150,415
1
L
Achilles
3,538
442
5
1
0
28,045
0
W
Gilgamesh
5,633
704
48
6
0
171,091
1
L
Nemesis
5,398
675
39
5
0
179,453
1
W
Zeus
6,044
756
78
10
0
143,898
1
W
Ao Kuang
5,636
705
46
6
0
189,233
0
W
Heimdallr
5,605
701
54
7
0
148,445
0
W
Cerberus
5,063
633
40
5
0
162,121
2
L
Xbalanque
4,696
587
27
3
0
133,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role