Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Illusionoflie
Izanami
Level 98
God Stats
23W - 18L
1,707 SR
Queue Stats
146W - 124L
1,545 Elo+
Solo
Erlang Shen
Erlang Shen
Mirumoto_Hoshi
Erlang Shen
Level 145
God Stats
13W - 18L
1,369 SR
Queue Stats
287W - 333L
1,417 Elo+
Solo
Vulcan
Vulcan
chickenlegend211
Vulcan
Level 148
God Stats
13W - 9L
1,703 SR
Queue Stats
437W - 434L
1,557 Elo+
Solo
Fenrir
Fenrir
keyrol69jr
Fenrir
Level 92
God Stats
9W - 5L
1,471 SR
Queue Stats
171W - 169L
1,535 Elo+
Solo
Team Averages
Level 122
1,550 SR
1,511 Elo+

VS

Team Averages
Level 82
1,510 SR
1,463 Elo+
Medusa
Medusa
A-Greekgod-A
Medusa
Level 57
God Stats
1W - 2L
1,241 SR
Queue Stats
100W - 99L
1,507 Elo+
Solo
Heimdallr
Heimdallr
F3AR_TH3_MAT3S
Heimdallr
Level 134
God Stats
15W - 12L
1,558 SR
Queue Stats
377W - 379L
1,545 Elo+
Solo
Nemesis
Nemesis
FraaWz
Nemesis
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
201W - 226L
1,368 Elo+
Solo
Ganesha
Ganesha
IIIIIJAKIIIII
Ganesha
Level 102
God Stats
9W - 7L
1,536 SR
Queue Stats
122W - 110L
1,399 Elo+
Solo
Hades
Hades
NoodleFlakes
Hades
Level 51
God Stats
6W - 2L
1,716 SR
Queue Stats
467W - 416L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 2 / 0
5,307
379
1,585
7,567
2,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
13
1 / 1 / 0
7,789
556
6,542
10,243
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Mirumoto_Hoshi
Erlang Shen
13
2 / 3 / 3
7,189
514
4,530
10,928
6,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 3
7,806
558
9,973
6,806
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
keyrol69jr
Fenrir
12
4 / 3 / 3
7,776
555
5,830
10,060
4,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
6 / 3 / 1
8,130
581
9,575
9,737
3,509
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
F3AR_TH3_MAT3S
Heimdallr
15
1 / 1 / 0
8,529
609
8,097
9,514
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
FraaWz
Nemesis
11
0 / 3 / 1
6,576
470
2,759
10,276
3,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
11
0 / 2 / 5
6,860
490
3,296
9,275
4,894
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 0 / 0
9,562
683
4,912
7,278
5,041
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
9
Kills
12
12
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
0
0
W
Medusa
6
3
1
2.17
W
Heimdallr
F3AR_TH3_MAT3S
Heimdallr
1
1
0
1
W
Nemesis
FraaWz
Nemesis
0
3
1
0.17
W
Ganesha
0
2
5
1.25
L
Izanami
1
1
0
1
L
Erlang Shen
Mirumoto_Hoshi
Erlang Shen
2
3
3
1.17
W
5
0
0
5
L
2
3
3
1.17
L
Fenrir
keyrol69jr
Fenrir
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,460
Damage
28,639
45,604
Taken
46,080
19,031
Mitigated
20,807
15,317
Healing
17,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,585
398
0
2,727
7,567
2,626
0
986
6,581
9,545
0
W
Medusa
9,575
4,403
0
1,732
9,737
3,509
87
5,308
4,429
0
50,860
W
Heimdallr
F3AR_TH3_MAT3S
Heimdallr
8,097
4,603
0
5,624
9,514
3,556
525
457
9,057
0
66,650
W
Nemesis
FraaWz
Nemesis
2,759
1,282
0
2,633
10,276
3,807
0
1,618
8,658
0
38,801
W
Ganesha
3,296
617
0
1,618
9,275
4,894
0
3,624
5,651
16,840
0
L
Izanami
6,542
5,428
0
5,493
10,243
3,317
0
313
9,930
0
64,651
L
Erlang Shen
Mirumoto_Hoshi
Erlang Shen
4,530
1,926
0
3,376
10,928
6,127
0
3,490
7,438
0
35,133
W
4,912
700
90
5,412
7,278
5,041
246
551
6,727
66,195
0
L
9,973
2,680
0
1,979
6,806
2,105
372
1,858
4,948
51,777
0
L
Fenrir
keyrol69jr
Fenrir
5,830
1,805
0
1,742
10,060
4,856
0
1,561
8,499
0
47,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,867
Gold Earned
39,657
402
Minions Killed
513
0
Camps Cleared
0
1,242,809
Distance Traveled
1,387,057
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,307
379
29
2
0
131,636
4
W
Medusa
8,130
581
107
8
0
275,763
7
W
Heimdallr
8,529
609
149
11
0
253,941
3
W
Nemesis
6,576
470
80
6
0
285,287
0
W
Ganesha
6,860
490
7
1
0
299,283
6
L
Izanami
7,789
556
118
8
0
285,325
4
L
Erlang Shen
7,189
514
67
5
0
256,574
5
W
Hades
9,562
683
170
12
0
272,783
2
L
Vulcan
7,806
558
106
8
0
275,203
1
L
Fenrir
7,776
555
82
6
0
294,071
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role