Player Matchup

Olorun
Olorun
Dancsesz
Olorun
Level 29
God Stats
4W - 4L
1,657 SR
Queue Stats
237W - 291L
1,397 Elo+
Party 1
Cernunnos
Cernunnos
Wiharr
Cernunnos
Level 64
God Stats
24W - 22L
1,579 SR
Queue Stats
296W - 356L
1,398 Elo+
Party 1
Cerberus
Cerberus
nevtelen12
Cerberus
Level 19
God Stats
23W - 19L
1,572 SR
Queue Stats
174W - 232L
1,374 Elo+
Party 1
Team Averages
Level 37
1,603 SR
1,390 Elo+

VS

Team Averages
Level 54
1,646 SR
1,496 Elo+
Baron Samedi
Baron Samedi
DomDan2019
Baron Samedi
Level 63
God Stats
3W - 0L
1,731 SR
Queue Stats
16W - 9L
1,505 Elo+
Party 2
Izanami
Izanami
Tropius2006
Izanami
Level 78
God Stats
1W - 0L
1,707 SR
Queue Stats
22W - 14L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
nick122mann
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dancsesz
Olorun
18
5 / 4 / 11
13,799
627
14,391
16,939
8,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Wiharr
Cernunnos
16
7 / 7 / 9
13,794
627
25,562
20,204
8,491
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
nevtelen12
Cerberus
15
5 / 6 / 11
14,142
643
13,003
24,559
27,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DomDan2019
Baron Samedi
18
3 / 5 / 11
14,016
637
14,811
20,550
8,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Tropius2006
Izanami
18
7 / 8 / 8
15,258
694
22,242
22,204
8,535
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
nick122mann
Cthulhu
17
7 / 4 / 7
14,798
673
12,017
19,095
8,109
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
43
17
Kills
17
17
Deaths
17
31
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
Dancsesz
Olorun
5
4
11
2.63
W
Baron Samedi
DomDan2019
Baron Samedi
3
5
11
1.7
W
Izanami
Tropius2006
Izanami
7
8
8
1.38
L
Cernunnos
Wiharr
Cernunnos
7
7
9
1.64
L
Cerberus
nevtelen12
Cerberus
5
6
11
1.75
W
Cthulhu
nick122mann
Cthulhu
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,956
Damage
49,070
61,702
Taken
61,849
44,387
Mitigated
25,539
15,647
Healing
15,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Dancsesz
Olorun
14,391
8,731
721
5,706
16,939
8,485
0
6,930
10,009
57,236
3,066
W
Baron Samedi
DomDan2019
Baron Samedi
14,811
1,653
4,000
5,959
20,550
8,895
435
9,642
10,908
65,914
0
W
Izanami
Tropius2006
Izanami
22,242
13,126
0
4,653
22,204
8,535
3,628
9,442
12,762
0
87,464
L
Cernunnos
Wiharr
Cernunnos
25,562
17,621
318
4,506
20,204
8,491
840
9,491
10,713
0
83,141
L
Cerberus
nevtelen12
Cerberus
13,003
793
0
4,396
24,559
27,411
166
10,510
14,049
36,589
0
W
Cthulhu
nick122mann
Cthulhu
12,017
613
338
963
19,095
8,109
0
8,294
10,801
31,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,735
Gold Earned
44,072
192
Minions Killed
213
0
Camps Cleared
0
1,043,109
Distance Traveled
1,110,800
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
13,799
627
68
3
0
355,642
4
W
Baron Samedi
14,016
637
61
3
0
384,498
4
W
Izanami
15,258
694
124
6
0
358,856
5
L
Cernunnos
13,794
627
93
4
0
320,753
2
L
Cerberus
14,142
643
31
1
0
366,714
4
W
Cthulhu
14,798
673
28
1
0
367,446
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role