Player Matchup

Horus
Horus
Farning
Horus
Level 8
God Stats
7W - 7L
1,712 SR
Queue Stats
105W - 98L
1,572 Elo+
Party 1
Vulcan
Vulcan
Roxsk
Vulcan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,764 Elo+
Solo
Ao Kuang
Ao Kuang
halodanger201
Ao Kuang
Level 107
God Stats
4W - 3L
1,878 SR
Queue Stats
676W - 636L
1,476 Elo+
Party 3
Heimdallr
Heimdallr
isabellinhakk
Heimdallr
Level 7
God Stats
8W - 1L
1,758 SR
Queue Stats
14W - 5L
1,762 Elo+
Party 3
Ra
Ra
willdye
Ra
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 92L
1,572 Elo+
Party 1
Team Averages
Level 37
1,670 SR
1,629 Elo+

VS

Team Averages
Level 16
1,546 SR
1,601 Elo+
Chang'e
Chang'e
Bonkertz
Chang'e
Level 3
God Stats
6W - 6L
1,728 SR
Queue Stats
10W - 13L
1,705 Elo+
Solo
Awilix
Awilix
EisenElektriker
Awilix
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 87L
1,513 Elo+
Party 2
Merlin
Merlin
Quaheer
Merlin
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,563 Elo+
Party 2
Gilgamesh
Gilgamesh
SoloDiff1337
Gilgamesh
Level 12
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 46L
1,601 Elo+
Solo
Danzaburou
Danzaburou
itsyaboikief
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 50L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Farning
Horus
13
1 / 2 / 10
8,087
578
2,616
8,464
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
Roxsk
Vulcan
12
2 / 4 / 2
7,683
549
5,646
5,971
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
halodanger201
Ao Kuang
14
6 / 2 / 0
8,680
620
4,191
13,004
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
isabellinhakk
Heimdallr
15
13 / 1 / 1
9,413
672
17,175
12,467
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 7
8,367
598
4,804
9,046
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bonkertz
Chang'e
9
0 / 4 / 3
5,489
392
3,723
6,413
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 5 / 1
7,187
513
3,217
11,591
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Quaheer
Merlin
13
4 / 4 / 2
8,179
584
6,529
7,731
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
SoloDiff1337
Gilgamesh
14
6 / 7 / 2
8,670
619
11,426
14,085
6,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Danzaburou
itsyaboikief
Danzaburou
11
1 / 4 / 1
6,933
495
3,369
9,273
2,316
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
24
Kills
13
14
Deaths
24
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Bonkertz
Chang'e
0
4
3
0.38
L
2
5
1
0.5
W
Horus
Farning
Horus
1
2
10
3
L
Merlin
Quaheer
Merlin
4
4
2
1.25
W
Vulcan
Roxsk
Vulcan
2
4
2
0.75
L
Gilgamesh
SoloDiff1337
Gilgamesh
6
7
2
1
W
Ao Kuang
halodanger201
Ao Kuang
6
2
0
3
W
Heimdallr
isabellinhakk
Heimdallr
13
1
1
13.5
L
Danzaburou
itsyaboikief
Danzaburou
1
4
1
0.38
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,432
Damage
28,264
48,952
Taken
49,093
22,507
Mitigated
18,730
19,002
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Bonkertz
Chang'e
3,723
676
1,284
1,376
6,413
3,251
0
1,305
5,108
6,208
0
L
3,217
1,130
0
3,378
11,591
3,637
0
2,922
8,577
0
43,986
W
Horus
Farning
Horus
2,616
1,229
1,524
2,938
8,464
6,481
306
2,987
5,313
0
8,595
L
Merlin
Quaheer
Merlin
6,529
669
0
1,159
7,731
2,561
490
4,952
2,491
51,697
0
W
Vulcan
Roxsk
Vulcan
5,646
1,671
0
1,007
5,971
2,153
392
2,075
3,896
37,898
0
L
Gilgamesh
SoloDiff1337
Gilgamesh
11,426
2,783
0
1,747
14,085
6,965
0
4,784
9,261
0
39,593
W
Ao Kuang
halodanger201
Ao Kuang
4,191
1,188
0
4,791
13,004
4,474
0
2,490
10,448
51,947
0
W
Heimdallr
isabellinhakk
Heimdallr
17,175
10,254
0
5,713
12,467
6,350
814
2,184
10,037
0
74,856
L
Danzaburou
itsyaboikief
Danzaburou
3,369
1,644
0
2,528
9,273
2,316
0
258
9,015
0
33,629
W
4,804
1,766
253
2,776
9,046
3,049
964
40
9,006
39,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,230
Gold Earned
36,458
375
Minions Killed
337
0
Camps Cleared
0
1,323,765
Distance Traveled
1,273,480
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,489
392
8
1
0
261,876
1
L
Awilix
7,187
513
93
7
0
264,678
0
W
Horus
8,087
578
10
1
0
272,289
0
L
Merlin
8,179
584
103
7
0
239,518
0
W
Vulcan
7,683
549
78
6
0
251,266
5
L
Gilgamesh
8,670
619
66
5
0
271,145
2
W
Ao Kuang
8,680
620
95
7
0
307,008
1
W
Heimdallr
9,413
672
102
7
0
255,217
2
L
Danzaburou
6,933
495
67
5
0
236,263
1
W
Ra
8,367
598
90
6
0
237,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role