Player Matchup

Ares
Ares
Diamond III
HOODIEWOO
Ares
Diamond III
Level 124
God Stats
2W - 3L
1,379 SR
Queue Stats
245W - 282L
2,338 MMR
Solo
Artemis
Artemis
Diamond I
Magneti
Artemis
Diamond I
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond I
firetrai7
Scylla
Diamond I
Level 53
God Stats
25W - 7L
1,846 SR
Queue Stats
97W - 21L
2,338 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 72
1,575 SR
2,059 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,736 SR
2,308 MMR
Cu Chulainn
Cu Chulainn
Masters
Amleas
Cu Chulainn
Masters
Level 146
God Stats
65W - 18L
1,918 SR
Queue Stats
328W - 112L
2,603 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum IV
EXTR3ME MONSTA
Kumbhakarna
Platinum IV
Level 144
God Stats
1W - 1L
1,790 SR
Queue Stats
101W - 40L
2,006 MMR
Solo
Merlin
Merlin
Masters
lts Frag0clock
Merlin
Masters
Level 158
God Stats
2W - 2L
1,501 SR
Queue Stats
161W - 60L
2,315 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
2 / 5 / 5
10,641
665
7,302
15,367
14,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Magneti
Artemis
15
7 / 2 / 2
11,375
711
19,525
12,556
5,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
firetrai7
Scylla
13
1 / 1 / 8
10,035
627
13,509
8,882
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetAphroditeGilgameshAthenaTiamat

VS

Bans
FenrirCabrakanSobekXing TianCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Amleas
Cu Chulainn
13
4 / 3 / 2
11,443
715
9,960
20,310
20,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
EXTR3ME MONSTA
Kumbhakarna
13
3 / 3 / 5
10,736
671
3,262
17,071
15,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 4 / 6
9,643
603
14,069
10,710
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
10
Kills
8
8
Deaths
10
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Amleas
Cu Chulainn
4
3
2
1.67
L
Kumbhakarna
EXTR3ME MONSTA
Kumbhakarna
3
3
5
1.83
W
Ares
2
5
5
0.9
W
Artemis
Magneti
Artemis
7
2
2
4
W
Scylla
firetrai7
Scylla
1
1
8
5
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,336
Damage
27,291
36,805
Taken
48,091
22,609
Mitigated
40,554
7,713
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Amleas
Cu Chulainn
9,960
1,851
0
1,195
20,310
20,471
0
6,610
13,410
0
40,275
L
Kumbhakarna
EXTR3ME MONSTA
Kumbhakarna
3,262
343
0
1,277
17,071
15,569
0
8,692
7,891
10,149
0
W
Ares
7,302
171
0
1,063
15,367
14,070
144
6,902
8,465
19,708
0
W
Artemis
Magneti
Artemis
19,525
12,436
0
3,914
12,556
5,175
2,875
5,616
6,940
0
64,883
W
Scylla
firetrai7
Scylla
13,509
1,680
0
2,736
8,882
3,364
160
4,893
3,989
53,487
0
L
14,069
1,219
0
1,981
10,710
4,514
0
4,649
5,901
58,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,051
Gold Earned
31,822
178
Minions Killed
157
0
Camps Cleared
0
819,466
Distance Traveled
851,387
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,443
715
55
3
0
296,152
1
L
Kumbhakarna
10,736
671
8
1
0
295,360
2
W
Ares
10,641
665
10
1
0
282,875
0
W
Artemis
11,375
711
87
5
0
256,849
6
W
Scylla
10,035
627
81
5
0
279,742
1
L
Merlin
9,643
603
94
6
0
259,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role