Player Matchup

Bakasura
Bakasura
DarkThevoll
Bakasura
Level 22
God Stats
3W - 1L
1,838 SR
Queue Stats
36W - 29L
1,626 Elo+
Solo
Thoth
Thoth
DeviantOtaku7
Thoth
Level 18
God Stats
22W - 21L
1,667 SR
Queue Stats
84W - 91L
1,544 Elo+
Solo
Fenrir
Fenrir
DigitalFreud
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NotEpicBalls
Cu Chulainn
Level 28
God Stats
11W - 14L
1,589 SR
Queue Stats
178W - 197L
1,479 Elo+
Solo
Yemoja
Yemoja
painaulait123
Yemoja
Level 8
God Stats
0W - 1L
1,720 SR
Queue Stats
46W - 40L
1,639 Elo+
Party 1
Team Averages
Level 20
1,663 SR
1,558 Elo+

VS

Team Averages
Level 18
1,497 SR
1,543 Elo+
Bacchus
Bacchus
Bradmo
Bacchus
Level 17
God Stats
24W - 25L
1,451 SR
Queue Stats
53W - 72L
1,477 Elo+
Solo
Neith
Neith
Domdark
Neith
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
InitiatorforLife
Tsukuyomi
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Medusa
Medusa
PernixCowl
Medusa
Level 20
God Stats
23W - 20L
1,532 SR
Queue Stats
83W - 82L
1,474 Elo+
Solo
Janus
Janus
Riven115
Janus
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 15L
1,762 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DarkThevoll
Bakasura
11
1 / 2 / 0
6,123
557
2,582
7,876
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 1
5,426
493
2,814
4,822
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
8
0 / 3 / 1
5,021
456
1,285
5,612
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
NotEpicBalls
Cu Chulainn
1
0 / 0 / 0
2,049
186
0
0
0
8
1 / 2 / 0
5,159
469
1,772
5,586
2,327
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bradmo
Bacchus
9
1 / 0 / 1
5,985
544
1,690
3,906
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Domdark
Neith
14
4 / 1 / 1
7,913
719
7,544
6,370
2,185
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
6
0 / 0 / 0
4,722
429
0
3,191
611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
PernixCowl
Medusa
10
0 / 0 / 2
6,008
546
1,549
3,049
911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Riven115
Janus
13
4 / 1 / 1
7,394
672
4,260
4,686
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
9
9
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bradmo
Bacchus
1
0
1
1.5
L
Bakasura
DarkThevoll
Bakasura
1
2
0
0.5
L
0
2
1
0.25
L
Fenrir
0
3
1
0.17
W
Neith
Domdark
Neith
4
1
1
4.5
W
Tsukuyomi
0
0
0
0
L
Cu Chulainn
NotEpicBalls
Cu Chulainn
0
0
0
0
W
Medusa
PernixCowl
Medusa
0
0
2
1
W
Janus
Riven115
Janus
4
1
1
4.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,453
Damage
15,043
23,896
Taken
21,202
8,696
Mitigated
7,422
5,647
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bradmo
Bacchus
1,690
379
0
738
3,906
2,272
598
228
3,678
16,892
0
L
Bakasura
DarkThevoll
Bakasura
2,582
1,621
0
3,395
7,876
3,095
0
1,519
6,317
0
30,011
L
2,814
54
0
831
4,822
1,600
0
3,159
1,527
27,781
0
L
Fenrir
1,285
192
0
589
5,612
1,674
0
346
5,266
0
14,979
W
Neith
Domdark
Neith
7,544
3,022
0
2,916
6,370
2,185
1,074
2,295
3,928
0
49,216
W
Tsukuyomi
0
0
0
1,279
3,191
611
0
0
3,191
0
9,336
L
Cu Chulainn
NotEpicBalls
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
PernixCowl
Medusa
1,549
881
0
1,456
3,049
911
1,867
128
2,921
0
34,394
W
Janus
Riven115
Janus
4,260
177
0
1,427
4,686
1,443
412
1,935
2,677
46,517
0
L
1,772
717
230
602
5,586
2,327
0
750
4,836
8,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,778
Gold Earned
32,022
180
Minions Killed
344
0
Camps Cleared
0
844,858
Distance Traveled
969,510
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,985
544
25
2
0
233,225
2
L
Bakasura
6,123
557
79
7
0
214,039
3
L
Thoth
5,426
493
49
4
0
207,535
0
L
Fenrir
5,021
456
44
4
0
211,359
3
W
Neith
7,913
719
109
10
0
178,260
3
W
Tsukuyomi
4,722
429
26
2
0
165,753
0
L
Cu Chulainn
2,049
186
0
0
0
0
0
W
Medusa
6,008
546
75
7
0
172,229
4
W
Janus
7,394
672
109
10
0
220,043
4
L
Yemoja
5,159
469
8
1
0
211,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role