Player Matchup

Chaac
Chaac
Diamond IV
 
Chaac
Diamond IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond IV
 
Awilix
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum II
Griffinizer
Sol
Platinum II
Level 160
God Stats
20W - 21L
1,696 SR
Queue Stats
326W - 296L
2,061 MMR
Solo
Bacchus
Bacchus
Diamond V
Hyvivn
Bacchus
Diamond V
Level 147
God Stats
50W - 37L
1,656 SR
Queue Stats
306W - 295L
1,958 MMR
Solo
Ullr
Ullr
Diamond V
IzaNahMate
Ullr
Diamond V
Level 156
God Stats
11W - 20L
1,371 SR
Queue Stats
550W - 546L
1,971 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,545 SR
1,798 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 114
1,614 SR
1,912 MMR
Horus
Horus
Diamond V
 
Horus
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond V
El3vn_x
Izanami
Diamond V
Level 122
God Stats
15W - 14L
1,500 SR
Queue Stats
261W - 237L
1,956 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
LifelessOlive
Cabrakan
Diamond IV
Level 160
God Stats
9W - 9L
1,825 SR
Queue Stats
646W - 652L
2,080 MMR
Solo
Fafnir
Fafnir
Diamond V
OrdenZinker2121
Fafnir
Diamond V
Level 55
God Stats
3W - 5L
1,702 SR
Queue Stats
149W - 138L
1,957 MMR
Solo
Janus
Janus
Diamond IV
Xx_candlewall_xX
Janus
Diamond IV
Level 78
God Stats
53W - 63L
1,542 SR
Queue Stats
427W - 417L
2,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 0 / 6
9,024
645
4,711
9,460
7,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Awilix
 
Awilix
15
4 / 0 / 3
8,603
615
3,665
6,568
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 0 / 4
9,758
697
8,939
8,373
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Hyvivn
Bacchus
13
4 / 2 / 7
8,798
628
6,501
9,034
7,513
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 2 / 6
8,450
604
6,413
5,710
2,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetTiamatGilgameshAthenaTsukuyomi

VS

Bans
LokiNemesisYmirPeleKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 8 / 1
5,559
397
1,772
15,365
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Izanami
El3vn_x
Izanami
13
0 / 3 / 0
7,393
528
2,084
6,827
2,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
LifelessOlive
Cabrakan
10
0 / 2 / 2
6,193
442
4,331
7,017
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 0
7,702
550
1,819
7,801
8,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 3 / 0
7,311
522
7,443
8,088
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
4
4
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
6
4
W
Awilix
 
Awilix
4
0
3
5.5
L
Horus
 
Horus
0
8
1
0.06
L
Izanami
El3vn_x
Izanami
0
3
0
0
W
3
0
4
5
W
Bacchus
Hyvivn
Bacchus
4
2
7
3.75
W
4
2
6
3.5
L
Cabrakan
LifelessOlive
Cabrakan
0
2
2
0.5
L
1
0
0
1
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,229
Damage
17,449
39,145
Taken
45,098
22,463
Mitigated
26,208
15,471
Healing
16,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,711
566
0
5,669
9,460
7,672
1,588
2,654
6,536
0
56,088
W
Awilix
 
Awilix
3,665
1,359
0
1,031
6,568
2,175
0
2,670
3,898
0
54,418
L
Horus
 
Horus
1,772
709
1,112
3,380
15,365
7,620
0
6,732
8,633
0
7,743
L
Izanami
El3vn_x
Izanami
2,084
1,149
0
1,954
6,827
2,112
0
4,483
2,344
0
56,295
W
8,939
3,426
0
6,910
8,373
3,060
2,905
1,111
7,262
75,461
7,047
W
Bacchus
Hyvivn
Bacchus
6,501
925
0
1,113
9,034
7,513
349
2,979
6,001
14,971
0
W
6,413
3,322
0
748
5,710
2,043
2,334
3,855
1,855
0
58,059
L
Cabrakan
LifelessOlive
Cabrakan
4,331
871
0
2,796
7,017
5,561
0
1,439
5,578
32,200
0
L
1,819
451
0
4,134
7,801
8,152
77
300
7,501
43,019
0
L
7,443
441
0
3,104
8,088
2,763
0
1,957
6,131
53,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,633
Gold Earned
34,158
503
Minions Killed
410
0
Camps Cleared
0
1,395,885
Distance Traveled
1,200,307
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,024
645
112
8
0
276,795
3
W
Awilix
8,603
615
103
7
0
332,514
6
L
Horus
5,559
397
10
1
0
269,344
2
L
Izanami
7,393
528
123
9
0
225,767
5
W
Sol
9,758
697
143
10
0
255,924
6
W
Bacchus
8,798
628
24
2
0
276,864
5
W
Ullr
8,450
604
121
9
0
253,788
4
L
Cabrakan
6,193
442
78
6
0
212,172
3
L
Fafnir
7,702
550
97
7
0
245,814
1
L
Janus
7,311
522
102
7
0
247,210
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role