Player Matchup

Scylla
Scylla
Castillotroll
Scylla
Level 48
God Stats
2W - 0L
1,745 SR
Queue Stats
54W - 44L
1,453 Elo+
Party 2
Neith
Neith
GinesOlula
Neith
Level 7
God Stats
6W - 2L
1,663 SR
Queue Stats
8W - 8L
1,378 Elo+
Party 2
Geb
Geb
LES7
Geb
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 66L
1,413 Elo+
Solo
Hel
Hel
Sapphyrist
Hel
Level 26
God Stats
63W - 59L
1,449 SR
Queue Stats
156W - 167L
1,418 Elo+
Solo
Bellona
Bellona
W0lfmare
Bellona
Level 15
God Stats
5W - 5L
1,252 SR
Queue Stats
141W - 144L
1,331 Elo+
Solo
Team Averages
Level 24
1,522 SR
1,399 Elo+

VS

Team Averages
Level 14
1,587 SR
1,494 Elo+
Skadi
Skadi
AntiKanacke
Skadi
Level 15
God Stats
4W - 3L
1,633 SR
Queue Stats
13W - 15L
1,445 Elo+
Solo
Tyr
Tyr
BloodFairshadow
Tyr
Level 25
God Stats
7W - 4L
1,803 SR
Queue Stats
111W - 86L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
Ctthullhu
Sun Wukong
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 46L
1,323 Elo+
Party 1
Ares
Ares
ImDeadInside259
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
kumuluhutuku
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,750 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 21
11,476
1,148
20,320
8,410
3,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
18
12 / 1 / 18
12,038
1,204
18,733
8,924
4,376
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Geb
LES7
Geb
11
0 / 0 / 0
6,150
615
0
0
0
19
10 / 2 / 20
11,652
1,165
13,872
13,591
6,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
W0lfmare
Bellona
17
6 / 4 / 20
10,698
1,070
13,626
17,194
13,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

285

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 0
10,929
1,093
9,560
7,517
2,712
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 5 / 5
9,145
915
7,428
17,558
16,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Ctthullhu
Sun Wukong
15
0 / 7 / 5
8,703
870
6,388
15,873
13,281
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 9 / 5
9,430
943
8,861
15,296
14,975
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
kumuluhutuku
Kukulkan
15
0 / 11 / 5
8,841
884
11,258
15,582
6,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
27
35
Kills
7
7
Deaths
35
79
Assists
20
Player
Kills
Deaths
Assists
KDA
L
6
3
0
2
L
0
5
5
0.5
W
7
0
21
17.5
L
Sun Wukong
Ctthullhu
Sun Wukong
0
7
5
0.36
W
Neith
12
1
18
21
L
1
9
5
0.39
W
Geb
LES7
Geb
0
0
0
0
W
10
2
20
10
W
Bellona
W0lfmare
Bellona
6
4
20
4
L
Kukulkan
kumuluhutuku
Kukulkan
0
11
5
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,551
Damage
43,495
48,119
Taken
71,826
27,923
Mitigated
53,542
22,283
Healing
2,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,560
4,292
0
0
7,517
2,712
0
3,160
4,357
0
37,407
L
7,428
1,486
0
1,195
17,558
16,463
0
8,578
8,980
163
19,049
W
20,320
2,778
0
0
8,410
3,604
0
3,010
5,400
44,723
0
L
Sun Wukong
Ctthullhu
Sun Wukong
6,388
867
0
804
15,873
13,281
0
6,486
9,387
0
18,008
W
Neith
18,733
10,293
0
2,446
8,924
4,376
0
3,549
5,375
0
39,597
L
8,861
1,127
0
147
15,296
14,975
0
7,727
7,569
11,239
0
W
Geb
LES7
Geb
0
0
0
0
0
0
0
0
0
0
0
W
13,872
1,344
10,628
7,701
13,591
6,768
0
4,839
8,752
25,792
0
W
Bellona
W0lfmare
Bellona
13,626
5,222
0
1,508
17,194
13,175
0
8,884
8,310
0
23,477
L
Kukulkan
kumuluhutuku
Kukulkan
11,258
2,538
0
0
15,582
6,111
0
8,241
7,341
33,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,014
Gold Earned
47,048
165
Minions Killed
173
5
Camps Cleared
6
701,674
Distance Traveled
778,492
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,929
1,093
72
7
4
138,486
1
L
Tyr
9,145
915
23
2
2
186,012
1
W
Scylla
11,476
1,148
61
6
0
171,313
0
L
Sun Wukong
8,703
870
18
2
0
154,671
0
W
Neith
12,038
1,204
52
5
1
151,634
0
L
Ares
9,430
943
4
0
0
158,142
1
W
Geb
6,150
615
0
0
0
0
0
W
Hel
11,652
1,165
24
2
1
191,427
0
W
Bellona
10,698
1,070
28
3
3
187,300
0
L
Kukulkan
8,841
884
56
6
0
141,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role