Player Matchup

King Arthur
King Arthur
Ayleonus
King Arthur
Level 95
God Stats
232W - 232L
1,539 SR
Queue Stats
1,353W - 1,318L
1,511 Elo+
Solo
Horus
Horus
Enecca
Horus
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 77L
1,525 Elo+
Party 1
Ra
Ra
LilCBigD
Ra
Level 114
God Stats
3W - 1L
1,597 SR
Queue Stats
192W - 198L
1,514 Elo+
Solo
Hun Batz
Hun Batz
Ubahnknatterer
Hun Batz
Level 103
God Stats
13W - 11L
1,544 SR
Queue Stats
35W - 35L
1,494 Elo+
Party 1
Sol
Sol
b00mbatchi
Sol
Level 144
God Stats
3W - 2L
1,608 SR
Queue Stats
112W - 99L
1,522 Elo+
Party 1
Team Averages
Level 117
1,558 SR
1,513 Elo+

VS

Team Averages
Level 103
1,536 SR
1,527 Elo+
Tiamat
Tiamat
Goblin2332
Tiamat
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 231L
1,471 Elo+
Solo
Guan Yu
Guan Yu
Juicy666
Guan Yu
Level 107
God Stats
0W - 1L
1,735 SR
Queue Stats
102W - 94L
1,559 Elo+
Solo
Janus
Janus
SeriesA
Janus
Level 109
God Stats
3W - 10L
1,303 SR
Queue Stats
308W - 314L
1,533 Elo+
Solo
Hercules
Hercules
iNeedYouNow
Hercules
Level 69
God Stats
2W - 2L
1,641 SR
Queue Stats
269W - 272L
1,574 Elo+
Solo
Apollo
Apollo
xjolarex
Apollo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ayleonus
King Arthur
11
2 / 0 / 0
6,243
624
6,422
6,645
2,493
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Enecca
Horus
9
1 / 0 / 5
5,515
552
2,720
4,062
1,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 0 / 0
6,803
680
4,899
4,454
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
6
1 / 0 / 2
4,482
448
1,052
2,629
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 1 / 3
5,570
557
4,089
3,828
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Goblin2332
Tiamat
8
0 / 3 / 0
4,604
460
2,097
5,271
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Guan Yu
Juicy666
Guan Yu
9
0 / 2 / 0
4,975
498
4,207
8,477
3,725
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
SeriesA
Janus
9
0 / 2 / 0
5,034
503
3,232
3,905
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
iNeedYouNow
Hercules
7
0 / 3 / 0
4,567
457
1,849
8,086
2,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
xjolarex
Apollo
9
1 / 0 / 0
5,168
517
2,018
3,888
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ayleonus
King Arthur
2
0
0
2
W
Horus
Enecca
Horus
1
0
5
3.5
L
Tiamat
Goblin2332
Tiamat
0
3
0
0
L
Guan Yu
Juicy666
Guan Yu
0
2
0
0
W
6
0
0
6
L
Janus
SeriesA
Janus
0
2
0
0
W
Hun Batz
1
0
2
2
W
0
1
3
1.5
L
Hercules
iNeedYouNow
Hercules
0
3
0
0
L
Apollo
xjolarex
Apollo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,182
Damage
13,403
21,618
Taken
29,627
7,094
Mitigated
10,345
11,489
Healing
9,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ayleonus
King Arthur
6,422
639
0
3,229
6,645
2,493
0
0
6,645
0
39,683
W
Horus
Enecca
Horus
2,720
1,408
435
2,231
4,062
1,580
0
777
2,853
0
9,825
L
Tiamat
Goblin2332
Tiamat
2,097
163
0
775
5,271
1,962
0
1,649
3,552
21,590
0
L
Guan Yu
Juicy666
Guan Yu
4,207
347
0
4,173
8,477
3,725
0
0
8,477
0
26,270
W
4,899
815
575
1,940
4,454
1,455
0
2,539
1,555
41,946
0
L
Janus
SeriesA
Janus
3,232
341
0
567
3,905
1,045
0
1,884
1,879
28,881
0
W
Hun Batz
1,052
163
0
1,110
2,629
730
0
1,132
1,377
0
8,359
W
4,089
2,358
0
1,969
3,828
836
0
184
3,602
41,794
0
L
Hercules
iNeedYouNow
Hercules
1,849
758
0
2,475
8,086
2,464
0
4,252
3,804
0
7,476
L
Apollo
xjolarex
Apollo
2,018
1,382
0
1,805
3,888
1,149
0
961
2,927
0
29,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,613
Gold Earned
24,348
281
Minions Killed
228
0
Camps Cleared
0
884,176
Distance Traveled
897,089
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,243
624
77
8
0
198,931
3
W
Horus
5,515
552
15
2
0
205,725
2
L
Tiamat
4,604
460
49
5
0
170,711
3
L
Guan Yu
4,975
498
45
5
0
172,214
3
W
Ra
6,803
680
86
9
0
195,470
5
L
Janus
5,034
503
63
6
0
187,323
2
W
Hun Batz
4,482
448
29
3
0
111,370
2
W
Sol
5,570
557
74
7
0
172,680
0
L
Hercules
4,567
457
14
1
0
197,160
3
L
Apollo
5,168
517
57
6
0
169,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role