Player Matchup

Pele
Pele
Gold V
CPT KogaKuchki6
Pele
Gold V
Level 158
God Stats
5W - 7L
1,539 SR
Queue Stats
372W - 367L
1,387 MMR
Solo
Sylvanus
Sylvanus
Silver I
Dequan23
Sylvanus
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 89L
1,390 MMR
Solo
Apollo
Apollo
Bronze III
NBxxKiller
Apollo
Bronze III
Level 64
God Stats
1W - 2L
1,485 SR
Queue Stats
1W - 5L
1,374 MMR
Solo
Nike
Nike
Gold IV
NICO_AC007
Nike
Gold IV
Level 119
God Stats
7W - 3L
1,470 SR
Queue Stats
41W - 46L
1,391 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
juandoku0
Zhong Kui
Gold III
Level 140
God Stats
147W - 102L
1,625 SR
Queue Stats
360W - 339L
1,395 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,524 SR
1,387 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,617 SR
1,387 MMR
Cabrakan
Cabrakan
Gold V
TITAN PELIGROSO
Cabrakan
Gold V
Level 48
God Stats
1W - 1L
1,659 SR
Queue Stats
23W - 28L
1,387 MMR
Solo
Nemesis
Nemesis
Gold V
YangXA7
Nemesis
Gold V
Level 101
God Stats
1W - 5L
1,612 SR
Queue Stats
186W - 186L
1,353 MMR
Solo
Izanami
Izanami
Bronze III
leon_12_11
Izanami
Bronze III
Level 30
God Stats
0W - 1L
1,469 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Hel
Hel
Gold IV
luan12lu
Hel
Gold IV
Level 157
God Stats
68W - 46L
1,587 SR
Queue Stats
154W - 143L
1,401 MMR
Solo
Chaac
Chaac
Gold IV
owensco54
Chaac
Gold IV
Level 129
God Stats
8W - 7L
1,757 SR
Queue Stats
61W - 59L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 5
15,230
564
22,278
32,111
15,090
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
Dequan23
Sylvanus
16
1 / 8 / 12
11,191
414
10,544
25,735
33,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
NBxxKiller
Apollo
20
7 / 5 / 8
15,208
563
23,225
25,055
11,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 1 / 12
13,528
501
8,678
25,436
23,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
juandoku0
Zhong Kui
20
8 / 2 / 8
15,129
560
25,230
18,627
15,856
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AthenaCthulhuLokiGilgameshScylla

VS

Bans
JanusDanzaburouSobekCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
4 / 10 / 9
13,940
516
17,215
33,343
32,229
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
YangXA7
Nemesis
20
5 / 4 / 11
13,588
503
16,080
27,571
13,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
leon_12_11
Izanami
20
3 / 5 / 4
13,390
496
9,895
15,609
7,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 2 / 10
11,415
423
13,093
15,089
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
owensco54
Chaac
20
7 / 3 / 2
14,920
553
29,005
30,278
34,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
60
24
Kills
24
25
Deaths
24
45
Assists
36
Player
Kills
Deaths
Assists
KDA
W
8
9
5
1.17
W
Sylvanus
Dequan23
Sylvanus
1
8
12
0.88
W
Apollo
NBxxKiller
Apollo
7
5
8
2.2
W
0
1
12
6
L
Cabrakan
4
10
9
0.85
L
Nemesis
YangXA7
Nemesis
5
4
11
2.63
W
Zhong Kui
juandoku0
Zhong Kui
8
2
8
6
L
Izanami
leon_12_11
Izanami
3
5
4
1
L
5
2
10
5
L
Chaac
owensco54
Chaac
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,955
Damage
85,288
126,964
Taken
121,890
99,382
Mitigated
93,796
54,454
Healing
42,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,278
4,868
0
15,395
32,111
15,090
636
7,927
23,920
0
125,508
W
Sylvanus
Dequan23
Sylvanus
10,544
3,089
4,071
4,184
25,735
33,453
333
11,313
14,218
37,203
8,295
W
Apollo
NBxxKiller
Apollo
23,225
15,269
0
10,588
25,055
11,542
6,262
4,802
20,125
1,181
121,251
W
8,678
743
0
7,999
25,436
23,441
0
3,615
21,586
0
89,970
L
Cabrakan
17,215
2,055
878
6,418
33,343
32,229
0
13,665
19,596
58,684
0
L
Nemesis
YangXA7
Nemesis
16,080
7,426
0
8,446
27,571
13,252
0
7,807
19,684
0
112,847
W
Zhong Kui
juandoku0
Zhong Kui
25,230
1,922
2,382
9,835
18,627
15,856
2,159
6,575
11,802
122,593
0
L
Izanami
leon_12_11
Izanami
9,895
5,362
0
1,536
15,609
7,852
2,863
1,569
13,880
0
88,687
L
13,093
1,224
4,722
7,148
15,089
5,598
0
4,105
10,904
60,153
0
L
Chaac
owensco54
Chaac
29,005
7,567
0
13,017
30,278
34,865
228
9,003
21,195
0
117,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,286
Gold Earned
67,253
739
Minions Killed
698
0
Camps Cleared
0
2,496,292
Distance Traveled
2,455,377
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,230
564
143
5
0
525,890
3
W
Sylvanus
11,191
414
65
2
0
441,648
1
W
Apollo
15,208
563
182
7
0
467,629
3
W
Nike
13,528
501
167
6
0
517,322
5
L
Cabrakan
13,940
516
78
3
0
437,308
3
L
Nemesis
13,588
503
142
5
0
594,941
7
W
Zhong Kui
15,129
560
182
7
0
543,803
2
L
Izanami
13,390
496
156
6
0
491,404
3
L
Hel
11,415
423
107
4
0
407,704
2
L
Chaac
14,920
553
215
8
0
524,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role