Player Matchup

Geb
Geb
CT 3474 Croc
Geb
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,218 Elo+
Solo
Loki
Loki
Gandropodo
Loki
Level 49
God Stats
5W - 4L
1,745 SR
Queue Stats
28W - 29L
1,402 Elo+
Party 3
Chang'e
Chang'e
TacoShavings
Chang'e
Level 50
God Stats
3W - 6L
1,417 SR
Queue Stats
486W - 492L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
Tajimori
Cthulhu
Level 29
God Stats
20W - 18L
1,672 SR
Queue Stats
224W - 238L
1,468 Elo+
Party 1
Hachiman
Hachiman
meliodas_zama
Hachiman
Level 59
God Stats
0W - 3L
1,261 SR
Queue Stats
16W - 21L
1,364 Elo+
Party 3
Team Averages
Level 47
1,519 SR
1,385 Elo+

VS

Team Averages
Level 92
1,569 SR
1,479 Elo+
Chaac
Chaac
Azura454
Chaac
Level 114
God Stats
17W - 15L
1,502 SR
Queue Stats
359W - 397L
1,412 Elo+
Solo
Nox
Nox
Charlieramos7
Nox
Level 104
God Stats
5W - 7L
1,461 SR
Queue Stats
393W - 415L
1,449 Elo+
Solo
Horus
Horus
HKallday
Horus
Level 65
God Stats
1W - 0L
1,800 SR
Queue Stats
12W - 4L
1,560 Elo+
Party 2
Medusa
Medusa
LeafWay
Medusa
Level 49
God Stats
3W - 0L
1,777 SR
Queue Stats
48W - 33L
1,490 Elo+
Party 2
Chang'e
Chang'e
The 8th Degree
Chang'e
Level 130
God Stats
5W - 4L
1,304 SR
Queue Stats
279W - 286L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,835
484
1,250
5,762
3,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
1 / 2 / 2
5,518
552
2,891
6,554
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
TacoShavings
Chang'e
10
5 / 3 / 1
6,020
602
3,884
7,435
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Tajimori
Cthulhu
11
4 / 2 / 2
6,486
649
5,115
6,987
4,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
meliodas_zama
Hachiman
6
0 / 6 / 0
4,237
424
2,071
5,331
1,028
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Azura454
Chaac
10
2 / 2 / 2
5,799
580
2,874
7,260
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 2
5,615
562
2,400
5,265
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
HKallday
Horus
9
0 / 1 / 11
5,386
539
2,867
5,533
3,379
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Medusa
LeafWay
Medusa
10
11 / 0 / 1
6,721
672
7,382
4,043
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 0
6,118
612
3,980
6,946
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
10
Kills
16
16
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
Azura454
Chaac
2
2
2
1.5
L
0
3
0
0
W
1
3
2
0.67
L
1
2
2
1
W
Horus
HKallday
Horus
0
1
11
5.5
W
Medusa
LeafWay
Medusa
11
0
1
11.5
L
Chang'e
TacoShavings
Chang'e
5
3
1
1.83
L
Cthulhu
Tajimori
Cthulhu
4
2
2
2.5
W
2
4
0
0.5
L
Hachiman
meliodas_zama
Hachiman
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,211
Damage
19,503
32,069
Taken
29,047
12,175
Mitigated
11,637
8,257
Healing
8,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Azura454
Chaac
2,874
814
0
1,752
7,260
3,140
40
1,123
5,995
0
31,826
L
1,250
98
0
408
5,762
3,140
54
0
5,762
17,286
0
W
2,400
497
0
1,840
5,265
1,742
816
2,286
2,771
26,059
0
L
2,891
945
0
1,788
6,554
1,627
0
883
5,571
0
23,298
W
Horus
HKallday
Horus
2,867
1,569
710
1,281
5,533
3,379
0
743
4,752
0
14,677
W
Medusa
LeafWay
Medusa
7,382
4,126
0
490
4,043
1,216
524
698
3,345
0
30,010
L
Chang'e
TacoShavings
Chang'e
3,884
627
0
3,097
7,435
1,922
248
1,509
5,772
23,287
0
L
Cthulhu
Tajimori
Cthulhu
5,115
308
179
2,395
6,987
4,458
0
3,434
3,253
29,496
0
W
3,980
340
0
2,046
6,946
2,160
0
4,468
1,935
25,082
0
L
Hachiman
meliodas_zama
Hachiman
2,071
1,306
0
390
5,331
1,028
210
0
5,331
0
11,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,096
Gold Earned
29,639
213
Minions Killed
249
0
Camps Cleared
0
907,881
Distance Traveled
968,855
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,799
580
51
5
0
214,855
0
L
Geb
4,835
484
32
3
0
180,379
0
W
Nox
5,615
562
55
6
0
190,153
2
L
Loki
5,518
552
59
6
0
208,024
0
W
Horus
5,386
539
22
2
0
214,905
2
W
Medusa
6,721
672
56
6
0
186,538
1
L
Chang'e
6,020
602
36
4
0
181,189
2
L
Cthulhu
6,486
649
58
6
0
167,284
1
W
Chang'e
6,118
612
65
7
0
162,404
3
L
Hachiman
4,237
424
28
3
0
171,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role