Player Matchup

Thor
Thor
EgozTTB
Thor
Level 21
God Stats
9W - 12L
1,500 SR
Queue Stats
493W - 484L
1,372 Elo+
Solo
Gilgamesh
Gilgamesh
MrAmpharos
Gilgamesh
Level 12
God Stats
3W - 4L
1,544 SR
Queue Stats
20W - 27L
1,499 Elo+
Solo
Tiamat
Tiamat
Supportmeh
Tiamat
Level 15
God Stats
1W - 4L
1,402 SR
Queue Stats
26W - 20L
1,641 Elo+
Solo
Anhur
Anhur
fi0rini
Anhur
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 7L
1,400 Elo+
Solo
Chang'e
Chang'e
langamagi
Chang'e
Level 14
God Stats
48W - 43L
1,500 SR
Queue Stats
146W - 148L
1,375 Elo+
Solo
Team Averages
Level 14
1,489 SR
1,457 Elo+

VS

Team Averages
Level 23
1,573 SR
1,440 Elo+
Mulan
Mulan
 
Mulan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Dresolux
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Sir_Spartix
Zeus
Level 25
God Stats
1W - 0L
1,791 SR
Queue Stats
2W - 2L
1,161 Elo+
Solo
Pele
Pele
Uhh Rags
Pele
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 94L
1,522 Elo+
Solo
Izanami
Izanami
zbruhhh
Izanami
Level 28
God Stats
31W - 21L
1,573 SR
Queue Stats
82W - 75L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
EgozTTB
Thor
17
7 / 7 / 7
11,201
487
9,544
19,810
8,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
MrAmpharos
Gilgamesh
18
8 / 8 / 6
11,663
507
20,028
19,947
21,327
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Supportmeh
Tiamat
14
8 / 8 / 4
10,021
436
16,964
21,717
13,186
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
fi0rini
Anhur
14
1 / 11 / 1
9,001
391
6,521
17,352
4,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
langamagi
Chang'e
13
0 / 12 / 2
8,269
360
1,757
17,377
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
14 / 2 / 17
13,742
597
16,447
27,821
27,154
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ares
14
0 / 7 / 10
9,863
429
3,717
14,539
10,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
7 / 9 / 10
11,633
506
16,972
13,412
4,380
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
20
11 / 5 / 13
13,749
598
16,039
21,420
9,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
zbruhhh
Izanami
20
13 / 2 / 5
16,512
718
19,437
21,745
9,153
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
100
24
Kills
45
46
Deaths
25
20
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
14
2
17
11.25
W
Ares
0
7
10
0.71
L
Thor
EgozTTB
Thor
7
7
7
1.5
L
Gilgamesh
MrAmpharos
Gilgamesh
8
8
6
1.38
W
7
9
10
1.33
L
Tiamat
Supportmeh
Tiamat
8
8
4
1.25
W
Pele
11
5
13
3.5
L
Anhur
fi0rini
Anhur
1
11
1
0.14
L
Chang'e
langamagi
Chang'e
0
12
2
0.08
W
Izanami
zbruhhh
Izanami
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,814
Damage
72,612
96,203
Taken
98,937
51,701
Mitigated
60,559
15,478
Healing
33,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
16,447
1,843
0
13,762
27,821
27,154
210
5,192
22,629
76
38,911
W
Ares
3,717
244
0
0
14,539
10,528
569
4,784
9,755
19,038
0
L
Thor
EgozTTB
Thor
9,544
1,595
0
2,410
19,810
8,056
0
5,507
14,303
0
49,644
L
Gilgamesh
MrAmpharos
Gilgamesh
20,028
3,698
0
1,652
19,947
21,327
1,103
6,061
13,886
0
68,301
W
16,972
3,069
0
1,190
13,412
4,380
1,136
6,457
6,955
54,930
0
L
Tiamat
Supportmeh
Tiamat
16,964
718
0
4,508
21,717
13,186
70
6,359
15,358
58,649
0
W
Pele
16,039
3,875
0
7,668
21,420
9,344
921
3,413
18,007
0
94,906
L
Anhur
fi0rini
Anhur
6,521
2,585
0
834
17,352
4,575
834
1,559
15,793
0
47,482
L
Chang'e
langamagi
Chang'e
1,757
132
1,510
4,564
17,377
4,557
0
1,919
15,458
36,510
0
W
Izanami
zbruhhh
Izanami
19,437
16,275
0
11,189
21,745
9,153
5,986
4,704
17,041
0
194,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,155
Gold Earned
65,499
437
Minions Killed
547
0
Camps Cleared
0
1,807,732
Distance Traveled
2,057,547
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,742
597
47
2
0
465,548
7
W
Ares
9,863
429
32
1
0
394,288
1
L
Thor
11,201
487
87
4
0
393,564
0
L
Gilgamesh
11,663
507
107
5
0
341,080
1
W
Zeus
11,633
506
71
3
0
359,820
2
L
Tiamat
10,021
436
96
4
0
379,547
1
W
Pele
13,749
598
140
6
0
435,316
1
L
Anhur
9,001
391
86
4
0
346,994
0
L
Chang'e
8,269
360
61
3
0
346,547
4
W
Izanami
16,512
718
257
11
0
402,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role