Player Matchup

Hercules
Hercules
Platinum III
Icyprophet
Hercules
Platinum III
Level 124
God Stats
7W - 5L
1,545 SR
Queue Stats
195W - 191L
1,486 MMR
Solo
Mercury
Mercury
Bronze III
MiniEggMan
Mercury
Bronze III
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Apollo
Apollo
Gold III
Rendycor
Apollo
Gold III
Level 127
God Stats
5W - 4L
1,598 SR
Queue Stats
246W - 250L
1,519 MMR
Solo
Janus
Janus
Gold II
Torulkozo
Janus
Gold II
Level 160
God Stats
80W - 99L
1,421 SR
Queue Stats
389W - 375L
1,545 MMR
Solo
Cthulhu
Cthulhu
Gold I
araios
Cthulhu
Gold I
Level 159
God Stats
22W - 16L
1,702 SR
Queue Stats
517W - 521L
1,542 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,553 SR
1,518 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,575 SR
1,512 MMR
Guan Yu
Guan Yu
Bronze III
Burnitor
Guan Yu
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,541 MMR
Solo
Ymir
Ymir
Gold IV
DiosYisus77
Ymir
Gold IV
Level 83
God Stats
27W - 21L
1,699 SR
Queue Stats
216W - 216L
1,526 MMR
Party 1
Pele
Pele
Gold II
FedeadoraTáctica
Pele
Gold II
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold III
retroyoshi
Cupid
Gold III
Level 145
God Stats
42W - 29L
1,654 SR
Queue Stats
294W - 286L
1,519 MMR
Party 1
Nu Wa
Nu Wa
Gold V
кpaпива
Nu Wa
Gold V
Level 141
God Stats
0W - 2L
1,523 SR
Queue Stats
75W - 77L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Icyprophet
Hercules
15
1 / 5 / 8
11,281
537
5,374
17,478
13,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MiniEggMan
Mercury
19
11 / 1 / 9
12,748
607
12,570
14,314
6,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
Rendycor
Apollo
18
2 / 3 / 11
12,252
583
12,027
14,657
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Torulkozo
Janus
19
7 / 0 / 8
12,960
617
14,498
7,552
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
araios
Cthulhu
19
5 / 2 / 14
12,812
610
16,161
20,486
19,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SetTiamatTsukuyomiAthenaGilgamesh

VS

Bans
NemesisSobekGebYemojaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Burnitor
Guan Yu
17
3 / 7 / 2
9,809
467
6,541
18,949
14,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 5 / 5
8,997
428
3,825
17,959
15,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 4 / 3
11,192
533
4,895
13,526
5,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
16
2 / 4 / 5
10,247
488
8,543
16,472
6,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 6 / 6
9,298
443
11,244
11,064
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
26
Kills
11
11
Deaths
26
50
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Burnitor
Guan Yu
3
7
2
0.57
L
2
5
5
0.9
L
4
4
3
1.38
W
Hercules
Icyprophet
Hercules
1
5
8
1
W
Mercury
MiniEggMan
Mercury
11
1
9
15.5
W
Apollo
Rendycor
Apollo
2
3
11
2.5
W
Janus
Torulkozo
Janus
7
0
8
11
W
Cthulhu
araios
Cthulhu
5
2
14
6
L
Cupid
2
4
5
1.13
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,630
Damage
35,048
74,487
Taken
77,970
47,675
Mitigated
47,298
30,429
Healing
19,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Burnitor
Guan Yu
6,541
784
370
4,802
18,949
14,876
522
9,366
8,869
0
52,252
L
3,825
673
0
1,891
17,959
15,798
0
6,638
11,084
31,102
0
L
4,895
1,086
0
5,339
13,526
5,440
0
2,701
10,702
0
75,723
W
Hercules
Icyprophet
Hercules
5,374
1,119
0
6,295
17,478
13,587
203
3,473
13,813
0
20,383
W
Mercury
MiniEggMan
Mercury
12,570
7,498
0
3,349
14,314
6,334
3,293
4,226
9,822
0
86,780
W
Apollo
Rendycor
Apollo
12,027
8,682
0
6,848
14,657
5,434
5,273
2,798
11,707
0
107,499
W
Janus
Torulkozo
Janus
14,498
563
493
3,654
7,552
2,943
1,404
2,831
4,495
114,376
0
W
Cthulhu
araios
Cthulhu
16,161
1,221
1,347
8,443
20,486
19,377
155
4,186
16,113
73,904
0
L
Cupid
8,543
5,021
172
6,171
16,472
6,523
0
4,105
12,167
0
67,531
L
11,244
1,842
0
819
11,064
4,661
0
6,243
4,489
64,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,053
Gold Earned
49,543
654
Minions Killed
542
0
Camps Cleared
0
2,189,111
Distance Traveled
1,929,712
42
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,809
467
102
5
0
394,757
13
L
Ymir
8,997
428
44
2
0
378,434
8
L
Pele
11,192
533
132
6
0
440,192
7
W
Hercules
11,281
537
29
1
0
411,299
11
W
Mercury
12,748
607
114
5
0
506,913
10
W
Apollo
12,252
583
159
8
0
407,085
8
W
Janus
12,960
617
206
10
0
440,050
8
W
Cthulhu
12,812
610
146
7
0
423,764
5
L
Cupid
10,247
488
123
6
0
355,486
3
L
Nu Wa
9,298
443
141
7
0
360,843
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role