Player Matchup

Fafnir
Fafnir
B1B2B3B4
Fafnir
Level 14
God Stats
1W - 0L
1,314 SR
Queue Stats
7W - 14L
1,283 Elo+
Party 1
Erlang Shen
Erlang Shen
FineWillhelm
Erlang Shen
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
73W - 58L
1,553 Elo+
Solo
Izanami
Izanami
KedS0N
Izanami
Level 17
God Stats
3W - 6L
1,288 SR
Queue Stats
79W - 77L
1,440 Elo+
Solo
Merlin
Merlin
Maxnumz
Merlin
Level 15
God Stats
2W - 2L
1,617 SR
Queue Stats
11W - 17L
1,383 Elo+
Party 1
Scylla
Scylla
sobsalty
Scylla
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 38L
1,371 Elo+
Solo
Team Averages
Level 20
1,444 SR
1,406 Elo+

VS

Team Averages
Level 12
1,519 SR
1,440 Elo+
Anubis
Anubis
DevorettLord
Anubis
Level 14
God Stats
2W - 2L
1,523 SR
Queue Stats
4W - 7L
1,461 Elo+
Solo
Loki
Loki
Euduardi
Loki
Level 5
God Stats
7W - 3L
1,743 SR
Queue Stats
9W - 7L
1,790 Elo+
Solo
Bacchus
Bacchus
Ratbutts
Bacchus
Level 15
God Stats
0W - 4L
1,256 SR
Queue Stats
51W - 69L
1,506 Elo+
Solo
Bellona
Bellona
automaticsmile
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,118 Elo+
Solo
Neith
Neith
jonhmonster
Neith
Level 24
God Stats
28W - 23L
1,573 SR
Queue Stats
117W - 114L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
B1B2B3B4
Fafnir
16
4 / 4 / 6
10,505
525
6,542
11,754
7,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
FineWillhelm
Erlang Shen
19
11 / 1 / 3
12,109
605
18,982
13,792
9,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
KedS0N
Izanami
13
1 / 2 / 3
8,768
438
2,743
8,797
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Maxnumz
Merlin
17
4 / 2 / 2
10,671
534
7,499
10,676
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
sobsalty
Scylla
13
1 / 7 / 4
8,914
446
3,616
9,779
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 7 / 3
9,619
481
10,144
14,640
6,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
16
11 / 2 / 2
10,672
534
13,519
14,086
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Ratbutts
Bacchus
12
0 / 6 / 10
8,732
437
6,742
14,214
13,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

5
0 / 2 / 0
6,236
312
372
2,310
1,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
2 / 4 / 6
9,105
455
6,636
10,922
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
37
21
Kills
16
16
Deaths
21
18
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
B1B2B3B4
Fafnir
4
4
6
1.75
L
Anubis
3
7
3
0.64
L
Loki
11
2
2
6
W
Erlang Shen
FineWillhelm
Erlang Shen
11
1
3
12.5
W
Izanami
KedS0N
Izanami
1
2
3
1.25
W
Merlin
Maxnumz
Merlin
4
2
2
2.5
L
Bacchus
Ratbutts
Bacchus
0
6
10
0.83
L
0
2
0
0
L
2
4
6
1.25
W
Scylla
sobsalty
Scylla
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,382
Damage
37,413
54,798
Taken
56,172
27,518
Mitigated
28,934
13,550
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
B1B2B3B4
Fafnir
6,542
1,263
0
2,869
11,754
7,093
217
4,749
7,005
28,486
0
L
Anubis
10,144
1,256
0
3,498
14,640
6,541
1,051
3,264
11,376
49,059
0
L
Loki
13,519
4,706
0
562
14,086
4,949
1,220
3,626
10,460
0
70,515
W
Erlang Shen
FineWillhelm
Erlang Shen
18,982
11,044
0
5,676
13,792
9,966
300
6,618
7,174
0
85,690
W
Izanami
KedS0N
Izanami
2,743
1,452
0
3,078
8,797
3,439
2,129
1,363
7,434
0
54,191
W
Merlin
Maxnumz
Merlin
7,499
152
0
1,306
10,676
3,982
100
1,948
8,728
82,595
0
L
Bacchus
Ratbutts
Bacchus
6,742
523
0
2,033
14,214
13,235
156
5,245
8,969
29,342
0
L
372
61
0
0
2,310
1,105
0
1,607
703
0
5,036
L
6,636
2,623
0
3,855
10,922
3,104
1,158
3,915
7,007
0
54,918
W
Scylla
sobsalty
Scylla
3,616
657
0
621
9,779
3,038
597
2,208
7,571
34,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,967
Gold Earned
44,364
533
Minions Killed
359
0
Camps Cleared
0
1,747,142
Distance Traveled
1,553,134
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,505
525
50
3
0
368,610
2
L
Anubis
9,619
481
101
5
0
337,433
3
L
Loki
10,672
534
111
6
0
400,189
5
W
Erlang Shen
12,109
605
142
7
0
440,117
2
W
Izanami
8,768
438
107
5
0
249,259
3
W
Merlin
10,671
534
159
8
0
383,657
10
L
Bacchus
8,732
437
32
2
0
383,637
2
L
Bellona
6,236
312
10
1
0
108,920
0
L
Neith
9,105
455
105
5
0
322,955
1
W
Scylla
8,914
446
75
4
0
305,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role