Player Matchup

Neith
Neith
Platinum I
CrazyLegsConty
Neith
Platinum I
Level 127
God Stats
592W - 694L
1,595 SR
Queue Stats
705W - 835L
1,898 MMR
Solo
Guan Yu
Guan Yu
Gold I
Dsmirk
Guan Yu
Gold I
Level 160
God Stats
24W - 22L
1,539 SR
Queue Stats
1,044W - 1,188L
1,618 MMR
Solo
Zeus
Zeus
Gold IV
randalltheman
Zeus
Gold IV
Level 160
God Stats
16W - 15L
1,581 SR
Queue Stats
92W - 97L
1,455 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,572 SR
1,657 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 51
1,667 SR
1,726 MMR
Chaac
Chaac
Gold V
BanProdigy
Chaac
Gold V
Level 64
God Stats
5W - 4L
1,639 SR
Queue Stats
176W - 204L
1,401 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
Magneti
Kuzenbo
Diamond I
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond II
firetrai7
Scylla
Diamond II
Level 51
God Stats
25W - 7L
1,861 SR
Queue Stats
97W - 21L
2,278 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
12,108
550
12,181
15,394
5,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Dsmirk
Guan Yu
16
2 / 1 / 2
12,308
559
7,162
27,037
20,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 8 / 2
12,452
566
12,785
12,890
6,998
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
GilgameshSetAphroditeAthenaCabrakan

VS

Bans
TiamatDanzaburouBaba YagaCu ChulainnChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
5 / 3 / 7
13,613
619
12,807
23,002
22,896
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kuzenbo
Magneti
Kuzenbo
17
5 / 1 / 9
15,122
687
17,187
25,553
40,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
firetrai7
Scylla
18
4 / 1 / 5
13,657
621
15,582
9,945
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
14
14
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
3
7
2.83
L
1
5
3
0.5
L
Guan Yu
Dsmirk
Guan Yu
2
1
2
3
W
Kuzenbo
Magneti
Kuzenbo
5
1
9
9.5
W
Scylla
firetrai7
Scylla
4
1
5
6.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,128
Damage
45,576
55,321
Taken
58,500
33,374
Mitigated
66,667
14,363
Healing
18,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
12,807
2,361
0
7,979
23,002
22,896
1,417
5,816
17,186
439
51,023
L
12,181
6,494
0
4,472
15,394
5,580
0
7,805
7,188
0
80,472
L
Guan Yu
Dsmirk
Guan Yu
7,162
1,301
509
6,865
27,037
20,796
0
15,302
10,295
0
51,573
W
Kuzenbo
Magneti
Kuzenbo
17,187
5,376
0
7,204
25,553
40,067
588
5,408
20,145
52,692
0
W
Scylla
firetrai7
Scylla
15,582
1,742
0
2,935
9,945
3,704
2,429
1,631
8,314
102,722
0
L
12,785
397
0
2,517
12,890
6,998
0
8,147
4,482
64,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,868
Gold Earned
42,392
248
Minions Killed
252
0
Camps Cleared
0
1,005,192
Distance Traveled
1,204,669
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,613
619
61
3
0
429,060
0
L
Neith
12,108
550
100
5
0
310,093
2
L
Guan Yu
12,308
559
61
3
0
440,357
0
W
Kuzenbo
15,122
687
39
2
0
388,594
5
W
Scylla
13,657
621
152
7
0
387,015
6
L
Zeus
12,452
566
87
4
0
254,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role