Player Matchup

Thor
Thor
Colfy0
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
Lemannigwench
Gilgamesh
Level 7
God Stats
5W - 3L
1,500 SR
Queue Stats
12W - 25L
1,300 Elo+
Solo
Scylla
Scylla
Ogrilla2099
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,407 Elo+
Solo
Ymir
Ymir
Viktor2679
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,024 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mbruno08
Ah Muzen Cab
Level 22
God Stats
6W - 6L
1,473 SR
Queue Stats
107W - 118L
1,296 Elo+
Solo
Team Averages
Level 9
1,495 SR
1,301 Elo+

VS

Team Averages
Level 17
1,433 SR
1,335 Elo+
Camazotz
Camazotz
BoloYueng8495
Camazotz
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
29W - 19L
1,087 Elo+
Solo
Khepri
Khepri
DrBirdie26
Khepri
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,455 Elo+
Party 1
Baron Samedi
Baron Samedi
Kilotanker2
Baron Samedi
Level 23
God Stats
4W - 5L
1,426 SR
Queue Stats
18W - 21L
1,470 Elo+
Party 1
Chaac
Chaac
TazDingh0
Chaac
Level 29
God Stats
2W - 1L
1,239 SR
Queue Stats
8W - 13L
1,218 Elo+
Solo
Jing Wei
Jing Wei
bioheilig
Jing Wei
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 30L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Colfy0
Thor
15
1 / 7 / 8
9,080
395
4,308
13,977
4,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Lemannigwench
Gilgamesh
18
2 / 3 / 2
10,551
459
7,816
15,685
14,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
16
5 / 7 / 4
10,229
445
7,164
13,753
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 3 / 6
9,119
396
11,646
14,245
7,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
mbruno08
Ah Muzen Cab
18
6 / 7 / 1
11,490
500
13,266
17,619
12,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BoloYueng8495
Camazotz
18
11 / 4 / 5
12,465
542
17,005
25,356
19,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
DrBirdie26
Khepri
14
0 / 6 / 5
10,226
445
3,179
12,696
12,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Kilotanker2
Baron Samedi
19
5 / 3 / 2
12,644
550
11,167
11,756
6,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
TazDingh0
Chaac
16
4 / 2 / 3
11,405
496
8,472
18,394
16,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
bioheilig
Jing Wei
16
6 / 5 / 3
11,059
481
11,490
13,873
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
44
18
Kills
26
27
Deaths
20
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Camazotz
BoloYueng8495
Camazotz
11
4
5
3.38
L
Thor
Colfy0
Thor
1
7
8
0.71
W
Khepri
DrBirdie26
Khepri
0
6
5
0.42
W
Baron Samedi
Kilotanker2
Baron Samedi
5
3
2
2
L
Gilgamesh
Lemannigwench
Gilgamesh
2
3
2
1
L
Scylla
5
7
4
1
W
Chaac
TazDingh0
Chaac
4
2
3
2.75
L
4
3
6
2.33
W
Jing Wei
bioheilig
Jing Wei
6
5
3
1.5
L
Ah Muzen Cab
mbruno08
Ah Muzen Cab
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,200
Damage
51,313
75,279
Taken
82,075
43,127
Mitigated
60,553
5,200
Healing
30,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
BoloYueng8495
Camazotz
17,005
7,633
385
14,792
25,356
19,013
834
4,752
20,454
0
82,501
L
Thor
Colfy0
Thor
4,308
1,319
0
1,386
13,977
4,815
0
1,243
12,694
0
37,246
W
Khepri
DrBirdie26
Khepri
3,179
674
0
747
12,696
12,795
421
5,139
7,430
24,840
0
W
Baron Samedi
Kilotanker2
Baron Samedi
11,167
905
774
2,637
11,756
6,270
4,784
673
11,065
77,074
0
L
Gilgamesh
Lemannigwench
Gilgamesh
7,816
1,926
0
1,051
15,685
14,561
0
1,456
14,177
0
66,969
L
Scylla
7,164
342
0
408
13,753
4,262
50
1,402
12,238
35,853
0
W
Chaac
TazDingh0
Chaac
8,472
1,837
0
6,989
18,394
16,463
2,047
2,157
16,157
0
50,154
L
11,646
1,820
0
801
14,245
7,362
0
1,623
12,615
44,451
0
W
Jing Wei
bioheilig
Jing Wei
11,490
8,455
0
4,188
13,873
6,012
4,008
5,640
8,159
0
68,185
L
Ah Muzen Cab
mbruno08
Ah Muzen Cab
13,266
6,384
0
1,554
17,619
12,127
2,032
7,857
9,209
0
77,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,469
Gold Earned
57,799
425
Minions Killed
467
0
Camps Cleared
0
1,698,474
Distance Traveled
1,963,749
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
12,465
542
107
5
0
398,955
1
L
Thor
9,080
395
52
2
0
351,735
5
W
Khepri
10,226
445
32
1
0
411,915
0
W
Baron Samedi
12,644
550
147
6
0
337,106
0
L
Gilgamesh
10,551
459
118
5
0
423,479
0
L
Scylla
10,229
445
72
3
0
343,482
1
W
Chaac
11,405
496
99
4
0
430,005
3
L
Ymir
9,119
396
57
2
0
219,174
1
W
Jing Wei
11,059
481
82
4
0
385,768
0
L
Ah Muzen Cab
11,490
500
126
5
0
360,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role