Player Matchup

Ares
Ares
BombeiroW
Ares
Level 28
God Stats
9W - 10L
1,515 SR
Queue Stats
121W - 122L
1,431 Elo+
Party 1
Heimdallr
Heimdallr
DeyvOMagoLiberal
Heimdallr
Level 14
God Stats
8W - 8L
1,277 SR
Queue Stats
84W - 72L
1,420 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Xyz_llllllll06
Tsukuyomi
Level 26
God Stats
8W - 6L
1,476 SR
Queue Stats
100W - 90L
1,426 Elo+
Solo
Anubis
Anubis
broken_NbKz
Anubis
Level 26
God Stats
7W - 6L
1,472 SR
Queue Stats
80W - 88L
1,357 Elo+
Solo
Fenrir
Fenrir
heyJGabriel
Fenrir
Level 22
God Stats
3W - 7L
1,396 SR
Queue Stats
67W - 72L
1,375 Elo+
Party 1
Team Averages
Level 23
1,427 SR
1,402 Elo+

VS

Team Averages
Level 21
1,483 SR
1,407 Elo+
Ravana
Ravana
ELDRAGONROJAS
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 74L
1,478 Elo+
Solo
Nemesis
Nemesis
Edgar l HSD
Nemesis
Level 23
God Stats
12W - 12L
1,633 SR
Queue Stats
270W - 366L
1,369 Elo+
Solo
Cerberus
Cerberus
Lukazmania
Cerberus
Level 17
God Stats
29W - 24L
1,581 SR
Queue Stats
145W - 175L
1,438 Elo+
Solo
Xbalanque
Xbalanque
MrArt_8
Xbalanque
Level 7
God Stats
0W - 6L
1,166 SR
Queue Stats
2W - 7L
1,255 Elo+
Solo
Janus
Janus
poch8
Janus
Level 29
God Stats
15W - 16L
1,533 SR
Queue Stats
102W - 92L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
1 / 3 / 16
13,112
504
7,508
21,903
21,502
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
20
11 / 2 / 11
14,643
563
26,472
21,783
10,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Xyz_llllllll06
Tsukuyomi
20
14 / 2 / 6
15,138
582
28,260
22,881
26,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anubis
19
9 / 3 / 11
13,484
519
20,165
13,172
6,389
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
20
13 / 4 / 8
14,621
562
20,212
24,070
14,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 14 / 1
11,612
447
14,216
27,114
12,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Edgar l HSD
Nemesis
16
3 / 8 / 3
10,962
422
9,720
27,893
13,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Lukazmania
Cerberus
14
2 / 8 / 3
9,428
363
7,335
23,321
22,475
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Xbalanque
MrArt_8
Xbalanque
14
1 / 12 / 2
9,411
362
6,515
24,135
8,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
poch8
Janus
19
4 / 6 / 2
12,822
493
23,586
19,381
7,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
24
48
Kills
13
14
Deaths
48
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
1
3
16
3
W
Heimdallr
11
2
11
8.25
L
3
14
1
0.25
L
Nemesis
Edgar l HSD
Nemesis
3
8
3
0.56
L
Cerberus
Lukazmania
Cerberus
2
8
3
0.44
L
Xbalanque
MrArt_8
Xbalanque
1
12
2
0.17
W
Tsukuyomi
Xyz_llllllll06
Tsukuyomi
14
2
6
8.5
W
Anubis
9
3
11
4.83
W
Fenrir
13
4
8
4.25
L
Janus
poch8
Janus
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,617
Damage
61,372
103,809
Taken
121,844
79,189
Mitigated
63,563
26,527
Healing
18,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
7,508
701
0
2,328
21,903
21,502
1,582
10,054
11,509
25,238
0
W
Heimdallr
26,472
17,688
0
10,948
21,783
10,415
6,065
5,521
16,102
0
118,835
L
14,216
7,234
0
4,549
27,114
12,038
0
3,327
23,783
0
67,140
L
Nemesis
Edgar l HSD
Nemesis
9,720
5,324
0
7,605
27,893
13,147
0
6,087
21,806
0
61,424
L
Cerberus
Lukazmania
Cerberus
7,335
572
0
1,391
23,321
22,475
0
9,256
14,065
25,583
0
L
Xbalanque
MrArt_8
Xbalanque
6,515
2,682
0
990
24,135
8,458
217
4,670
19,462
0
43,107
W
Tsukuyomi
Xyz_llllllll06
Tsukuyomi
28,260
7,271
0
4,377
22,881
26,395
2,174
3,039
19,800
0
104,780
W
Anubis
20,165
120
0
2,813
13,172
6,389
3,478
6,220
6,602
69,864
0
W
Fenrir
20,212
2,780
0
6,061
24,070
14,488
95
5,057
18,875
0
107,964
L
Janus
poch8
Janus
23,586
695
384
3,346
19,381
7,445
0
4,333
15,048
100,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,998
Gold Earned
54,235
627
Minions Killed
501
0
Camps Cleared
0
2,313,218
Distance Traveled
2,145,021
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,112
504
29
1
0
447,461
7
W
Heimdallr
14,643
563
163
6
0
441,100
0
L
Ravana
11,612
447
109
4
0
416,636
3
L
Nemesis
10,962
422
99
4
0
430,958
0
L
Cerberus
9,428
363
43
2
0
393,421
0
L
Xbalanque
9,411
362
72
3
0
443,262
0
W
Tsukuyomi
15,138
582
172
7
0
531,151
2
W
Anubis
13,484
519
118
5
0
397,366
4
W
Fenrir
14,621
562
145
6
0
496,140
0
L
Janus
12,822
493
178
7
0
460,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role