Player Matchup

Fenrir
Fenrir
MAD_IMGOOFIN
Fenrir
Level 29
God Stats
12W - 10L
1,473 SR
Queue Stats
242W - 221L
1,473 Elo+
Solo
Tyr
Tyr
Samliciouss
Tyr
Level 29
God Stats
1W - 1L
1,277 SR
Queue Stats
158W - 125L
1,647 Elo+
Solo
Cthulhu
Cthulhu
Villain22DM
Cthulhu
Level 4
God Stats
2W - 2L
1,367 SR
Queue Stats
6W - 11L
1,300 Elo+
Solo
Gilgamesh
Gilgamesh
coolerka23
Gilgamesh
Level 17
God Stats
13W - 3L
1,594 SR
Queue Stats
101W - 98L
1,558 Elo+
Solo
Sol
Sol
noir-baindito
Sol
Level 23
God Stats
5W - 4L
1,797 SR
Queue Stats
100W - 108L
1,445 Elo+
Solo
Team Averages
Level 20
1,502 SR
1,485 Elo+

VS

Team Averages
Level 15
1,585 SR
1,489 Elo+
Ares
Ares
LegionForceX117
Ares
Level 20
God Stats
2W - 7L
1,568 SR
Queue Stats
58W - 52L
1,617 Elo+
Solo
Nemesis
Nemesis
ViniciuScorpioN
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,382 Elo+
Solo
Raijin
Raijin
baggy_plateau8
Raijin
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 24L
1,517 Elo+
Solo
Chaac
Chaac
oachkaztlschwoaf
Chaac
Level 24
God Stats
8W - 6L
1,671 SR
Queue Stats
207W - 269L
1,409 Elo+
Solo
Neith
Neith
pandaLove1294
Neith
Level 18
God Stats
0W - 2L
1,687 SR
Queue Stats
26W - 21L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
11 / 2 / 7
14,914
574
16,583
19,675
13,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
6 / 7 / 12
14,420
555
11,937
20,080
21,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Villain22DM
Cthulhu
11
2 / 6 / 4
10,726
413
2,459
7,921
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
coolerka23
Gilgamesh
20
5 / 1 / 6
16,467
633
10,311
16,212
15,609
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
13 / 3 / 8
16,624
639
24,240
26,991
10,334
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 5
12,089
465
13,449
23,743
15,753
10
0 / 8 / 4
8,372
322
1,337
12,504
4,192
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 4 / 1
13,498
519
12,925
16,079
10,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 12 / 4
9,900
381
6,719
25,080
18,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
5 / 9 / 5
12,361
475
9,231
20,390
8,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
37
37
Kills
18
19
Deaths
39
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
6
5
1.42
W
Fenrir
11
2
7
7.25
W
6
7
12
1.71
W
Cthulhu
Villain22DM
Cthulhu
2
6
4
0.67
L
0
8
4
0.25
L
4
4
1
1.13
W
Gilgamesh
coolerka23
Gilgamesh
5
1
6
8
W
13
3
8
5.67
L
3
12
4
0.42
L
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,530
Damage
43,661
90,879
Taken
97,796
64,947
Mitigated
57,547
33,159
Healing
19,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,449
1,791
150
5,544
23,743
15,753
388
4,816
18,753
88,680
0
W
Fenrir
16,583
5,701
0
4,501
19,675
13,446
2,106
6,809
11,481
0
103,141
W
11,937
1,287
0
6,457
20,080
21,234
244
5,787
14,136
0
68,634
W
Cthulhu
Villain22DM
Cthulhu
2,459
299
0
187
7,921
4,324
0
2,983
4,938
15,038
0
L
1,337
630
0
180
12,504
4,192
0
3,111
9,267
0
11,196
L
12,925
1,032
0
4,493
16,079
10,760
0
2,043
14,036
88,687
0
W
Gilgamesh
coolerka23
Gilgamesh
10,311
2,750
0
4,581
16,212
15,609
3,326
6,609
9,260
0
100,291
W
24,240
6,337
0
17,433
26,991
10,334
7,410
7,503
19,345
148,365
0
L
6,719
1,315
0
4,096
25,080
18,837
1,404
8,045
16,959
0
54,883
L
9,231
5,036
0
4,616
20,390
8,005
370
8,639
11,697
0
80,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,151
Gold Earned
56,220
613
Minions Killed
506
0
Camps Cleared
0
2,305,432
Distance Traveled
1,971,683
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,089
465
125
5
0
410,397
0
W
Fenrir
14,914
574
119
5
0
554,672
1
W
Tyr
14,420
555
80
3
0
453,990
4
W
Cthulhu
10,726
413
39
2
0
279,877
2
L
Nemesis
8,372
322
13
1
0
311,142
5
L
Raijin
13,498
519
184
7
0
399,669
2
W
Gilgamesh
16,467
633
182
7
0
513,829
1
W
Sol
16,624
639
193
7
0
503,064
3
L
Chaac
9,900
381
63
2
0
437,307
0
L
Neith
12,361
475
121
5
0
413,168
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role