Player Matchup

Tiamat
Tiamat
Fat Loki8578
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,470 Elo+
Solo
Cernunnos
Cernunnos
LanaILoveYou_
Cernunnos
Level 15
God Stats
4W - 2L
1,657 SR
Queue Stats
28W - 22L
1,580 Elo+
Solo
Da Ji
Da Ji
MasterExotic
Da Ji
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 31L
1,549 Elo+
Solo
Mercury
Mercury
daguilera71
Mercury
Level 28
God Stats
3W - 5L
1,406 SR
Queue Stats
59W - 67L
1,464 Elo+
Solo
Anhur
Anhur
lazada447experto
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,515 Elo+
Solo
Team Averages
Level 18
1,513 SR
1,516 Elo+

VS

Team Averages
Level 13
1,561 SR
1,532 Elo+
Osiris
Osiris
BengaliBeast1971
Osiris
Level 26
God Stats
32W - 38L
1,542 SR
Queue Stats
143W - 140L
1,516 Elo+
Party 1
Aphrodite
Aphrodite
Itsbritneyybeach
Aphrodite
Level 17
God Stats
12W - 10L
1,762 SR
Queue Stats
209W - 163L
1,527 Elo+
Solo
Bastet
Bastet
StrawberrySodaa
Bastet
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 49L
1,741 Elo+
Solo
Ymir
Ymir
Yejis--
Ymir
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,471 Elo+
Party 1
Neith
Neith
lHSlGeneral
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
1 / 2 / 4
10,937
476
5,755
10,972
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
LanaILoveYou_
Cernunnos
18
5 / 8 / 3
11,839
515
21,821
19,891
7,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
10 / 7 / 1
10,448
454
18,317
22,814
8,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
daguilera71
Mercury
18
3 / 5 / 4
11,361
494
8,192
20,359
8,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 14 / 4
9,169
399
7,318
17,956
5,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 12
12,381
538
15,455
20,569
21,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Aphrodite
19
6 / 1 / 13
12,449
541
13,724
18,444
7,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 4 / 9
13,940
606
28,333
15,839
6,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Yejis--
Ymir
16
6 / 1 / 11
11,482
499
8,738
22,137
28,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 12 / 6
9,159
398
4,091
13,606
4,248
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
87
22
Kills
36
36
Deaths
22
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
7
4
12
3.25
L
Tiamat
1
2
4
1.5
W
Aphrodite
6
1
13
12.5
L
Cernunnos
LanaILoveYou_
Cernunnos
5
8
3
0.81
L
10
7
1
1.5
W
15
4
9
4.88
W
Ymir
Yejis--
Ymir
6
1
11
11.5
L
Mercury
daguilera71
Mercury
3
5
4
1
W
2
12
6
0.42
L
3
14
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,403
Damage
70,341
91,992
Taken
90,595
35,041
Mitigated
69,024
20,014
Healing
30,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,455
6,393
0
4,442
20,569
21,814
3,915
128
20,441
0
72,019
L
Tiamat
5,755
615
0
4,494
10,972
4,887
892
1,332
9,640
73,416
0
W
Aphrodite
13,724
2,359
8,938
14,216
18,444
7,993
557
1,419
16,773
90,733
0
L
Cernunnos
LanaILoveYou_
Cernunnos
21,821
10,901
729
4,006
19,891
7,624
0
4,206
15,685
0
80,910
L
18,317
3,351
0
4,978
22,814
8,876
246
6,553
16,261
0
53,940
W
28,333
7,619
0
427
15,839
6,834
2,621
1,711
14,001
0
107,401
W
Ymir
Yejis--
Ymir
8,738
1,302
0
1,177
22,137
28,135
627
853
21,201
47,651
0
L
Mercury
daguilera71
Mercury
8,192
2,975
0
4,763
20,359
8,284
0
4,382
15,977
0
70,296
W
4,091
1,516
0
815
13,606
4,248
1,462
1,106
12,424
0
20,050
L
7,318
3,865
0
1,044
17,956
5,370
0
6,166
11,790
0
25,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,754
Gold Earned
59,411
515
Minions Killed
522
0
Camps Cleared
0
1,880,050
Distance Traveled
2,162,756
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,381
538
127
6
0
462,615
0
L
Tiamat
10,937
476
140
6
0
336,884
3
W
Aphrodite
12,449
541
160
7
0
457,693
5
L
Cernunnos
11,839
515
127
6
0
367,352
1
L
Da Ji
10,448
454
78
3
0
360,906
1
W
Bastet
13,940
606
136
6
0
498,814
3
W
Ymir
11,482
499
64
3
0
406,008
2
L
Mercury
11,361
494
134
6
0
483,349
3
W
Neith
9,159
398
35
2
0
337,626
2
L
Anhur
9,169
399
36
2
0
331,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role