Player Matchup

Fenrir
Fenrir
JesusXChrist
Fenrir
Level 29
God Stats
4W - 1L
1,613 SR
Queue Stats
93W - 80L
1,608 Elo+
Solo
Anubis
Anubis
LazyxAlpha
Anubis
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 7L
1,743 Elo+
Solo
Tyr
Tyr
Tyleerr
Tyr
Level 21
God Stats
8W - 3L
1,315 SR
Queue Stats
47W - 39L
1,631 Elo+
Solo
Pele
Pele
spycyCurry
Pele
Level 4
God Stats
3W - 4L
1,772 SR
Queue Stats
15W - 21L
1,820 Elo+
Solo
Izanami
Izanami
timecofe
Izanami
Level 16
God Stats
32W - 33L
1,646 SR
Queue Stats
134W - 123L
1,638 Elo+
Solo
Team Averages
Level 16
1,569 SR
1,688 Elo+

VS

Team Averages
Level 24
1,608 SR
1,614 Elo+
Athena
Athena
DoctorGroges
Athena
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 114L
1,596 Elo+
Solo
Mulan
Mulan
DontIntOnMe
Mulan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,583 Elo+
Solo
Sol
Sol
EBANYRAK
Sol
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 71L
1,610 Elo+
Solo
Loki
Loki
PrinceAbubu
Loki
Level 26
God Stats
1W - 2L
1,810 SR
Queue Stats
87W - 53L
1,640 Elo+
Solo
Chronos
Chronos
maxm
Chronos
Level 25
God Stats
18W - 11L
1,728 SR
Queue Stats
164W - 117L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 5 / 4
8,272
517
7,319
12,969
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
LazyxAlpha
Anubis
19
8 / 5 / 1
11,275
705
11,949
14,207
9,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyr
16
3 / 1 / 1
9,357
585
7,094
9,236
5,481
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 5 / 1
6,750
422
1,907
6,686
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
timecofe
Izanami
14
0 / 2 / 2
8,670
542
3,432
7,972
2,222
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
4 / 2 / 4
9,428
589
5,039
11,811
11,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

4
0 / 1 / 0
5,329
333
701
1,409
377
17
5 / 4 / 0
10,380
649
7,274
12,634
3,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
4 / 4 / 6
8,891
556
7,257
12,220
4,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
maxm
Chronos
16
5 / 4 / 4
9,572
598
12,315
10,194
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
15
Kills
18
18
Deaths
15
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Athena
4
2
4
3
L
0
1
0
0
L
5
4
0
1.25
W
Fenrir
3
5
4
1
W
Anubis
LazyxAlpha
Anubis
8
5
1
1.7
L
4
4
6
1.75
W
Tyr
3
1
1
3.5
L
Chronos
maxm
Chronos
5
4
4
1.75
W
1
5
1
0.3
W
Izanami
timecofe
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,701
Damage
32,586
51,070
Taken
48,268
23,750
Mitigated
22,597
14,524
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
5,039
1,529
0
474
11,811
11,147
0
2,507
9,304
42,806
0
L
701
46
0
472
1,409
377
0
0
1,409
0
3,961
L
7,274
2,727
0
6,005
12,634
3,550
900
5,667
6,967
80,771
0
W
Fenrir
7,319
1,640
0
1,287
12,969
5,074
26
4,823
8,020
0
46,538
W
Anubis
LazyxAlpha
Anubis
11,949
641
0
5,829
14,207
9,370
754
8,636
5,535
91,180
0
L
7,257
2,447
0
3,035
12,220
4,167
0
2,547
9,673
0
55,272
W
Tyr
7,094
780
0
4,350
9,236
5,481
1,902
2,045
7,191
0
58,934
L
Chronos
maxm
Chronos
12,315
2,794
0
2,611
10,194
3,356
0
1,228
8,966
65,348
0
W
1,907
472
0
686
6,686
1,603
126
3,558
2,952
0
10,771
W
Izanami
timecofe
Izanami
3,432
2,342
0
2,372
7,972
2,222
2,499
4,974
2,744
0
59,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,324
Gold Earned
43,600
521
Minions Killed
463
0
Camps Cleared
0
1,578,010
Distance Traveled
1,296,471
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,428
589
95
6
0
339,912
3
L
Mulan
5,329
333
9
1
0
37,547
0
L
Sol
10,380
649
144
9
0
281,420
3
W
Fenrir
8,272
517
72
5
0
338,600
3
W
Anubis
11,275
705
172
11
0
278,567
3
L
Loki
8,891
556
92
6
0
344,978
5
W
Tyr
9,357
585
119
7
0
331,839
1
L
Chronos
9,572
598
123
8
0
292,614
6
W
Pele
6,750
422
31
2
0
342,362
0
W
Izanami
8,670
542
127
8
0
286,642
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role