Player Matchup

Merlin
Merlin
Jaturak
Merlin
Level 25
God Stats
8W - 9L
1,059 SR
Queue Stats
63W - 68L
1,360 Elo+
Solo
Khepri
Khepri
Keknobi
Khepri
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,457 Elo+
Solo
Medusa
Medusa
Sagadugu
Medusa
Level 27
God Stats
24W - 29L
1,427 SR
Queue Stats
33W - 37L
1,367 Elo+
Solo
Arachne
Arachne
oSaintzz
Arachne
Level 16
God Stats
1W - 0L
1,605 SR
Queue Stats
9W - 5L
1,412 Elo+
Solo
Fenrir
Fenrir
trecko10
Fenrir
Level 7
God Stats
10W - 10L
1,789 SR
Queue Stats
29W - 41L
1,437 Elo+
Solo
Team Averages
Level 17
1,476 SR
1,407 Elo+

VS

Team Averages
Level 20
1,440 SR
1,410 Elo+
Yemoja
Yemoja
BOSSBOB
Yemoja
Level 16
God Stats
9W - 6L
1,555 SR
Queue Stats
32W - 45L
1,364 Elo+
Solo
Agni
Agni
Exercyst260
Agni
Level 29
God Stats
121W - 115L
1,506 SR
Queue Stats
145W - 143L
1,469 Elo+
Solo
Bakasura
Bakasura
KT-staxkz
Bakasura
Level 16
God Stats
0W - 1L
1,377 SR
Queue Stats
11W - 16L
1,359 Elo+
Solo
Bellona
Bellona
SleeplessMess
Bellona
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 40L
1,386 Elo+
Solo
Cerberus
Cerberus
jumpywizard1
Cerberus
Level 29
God Stats
8W - 18L
1,263 SR
Queue Stats
79W - 73L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jaturak
Merlin
20
5 / 3 / 16
16,823
990
19,667
13,089
5,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
Keknobi
Khepri
20
0 / 0 / 11
13,688
805
4,108
2,381
3,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
Sagadugu
Medusa
20
5 / 5 / 13
15,382
905
18,066
25,666
16,213
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
oSaintzz
Arachne
20
15 / 6 / 11
19,501
1,147
51,055
32,621
13,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
trecko10
Fenrir
20
5 / 5 / 16
15,348
903
15,134
17,585
11,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

33

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BOSSBOB
Yemoja
20
3 / 0 / 12
16,663
980
8,920
14,184
21,754
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
4 / 2 / 11
16,114
948
26,771
7,821
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
KT-staxkz
Bakasura
20
6 / 11 / 4
15,226
896
10,204
20,657
9,026
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
20
2 / 8 / 11
15,324
901
16,920
38,906
37,736
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
jumpywizard1
Cerberus
20
4 / 9 / 13
15,787
929
22,622
37,912
21,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
70
30
Kills
19
19
Deaths
30
67
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BOSSBOB
Yemoja
3
0
12
9
L
4
2
11
4.75
W
Merlin
Jaturak
Merlin
5
3
16
4.33
L
Bakasura
KT-staxkz
Bakasura
6
11
4
0.73
W
Khepri
Keknobi
Khepri
0
0
11
5.5
W
Medusa
Sagadugu
Medusa
5
5
13
2.3
L
Bellona
2
8
11
0.94
L
Cerberus
jumpywizard1
Cerberus
4
9
13
1.17
W
Arachne
oSaintzz
Arachne
15
6
11
3.42
W
Fenrir
trecko10
Fenrir
5
5
16
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,030
Damage
85,437
91,342
Taken
119,480
50,240
Mitigated
93,086
10,924
Healing
20,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BOSSBOB
Yemoja
8,920
1,702
7,658
2,281
14,184
21,754
0
2,298
11,886
29,785
0
L
26,771
227
0
1,568
7,821
3,218
0
586
7,235
55,811
0
W
Merlin
Jaturak
Merlin
19,667
522
0
818
13,089
5,946
0
7,702
5,133
71,765
0
L
Bakasura
KT-staxkz
Bakasura
10,204
7,738
0
187
20,657
9,026
0
2,830
17,827
0
15,609
W
Khepri
Keknobi
Khepri
4,108
0
0
214
2,381
3,363
0
800
1,581
16,721
0
W
Medusa
Sagadugu
Medusa
18,066
10,618
0
0
25,666
16,213
0
15,359
9,878
0
54,961
L
Bellona
16,920
5,219
0
3,051
38,906
37,736
0
7,554
31,352
0
79,044
L
Cerberus
jumpywizard1
Cerberus
22,622
710
708
5,304
37,912
21,352
0
10,507
27,405
63,035
0
W
Arachne
oSaintzz
Arachne
51,055
34,317
0
9,585
32,621
13,084
0
23,015
9,490
0
78,543
W
Fenrir
trecko10
Fenrir
15,134
5,502
0
307
17,585
11,634
0
11,437
6,148
0
29,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,742
Gold Earned
79,114
335
Minions Killed
386
13
Camps Cleared
6
1,617,902
Distance Traveled
1,429,130
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
16,663
980
48
3
1
297,297
1
L
Agni
16,114
948
76
4
2
338,452
1
W
Merlin
16,823
990
125
7
3
314,864
0
L
Bakasura
15,226
896
17
1
1
180,449
0
W
Khepri
13,688
805
21
1
2
284,350
0
W
Medusa
15,382
905
77
5
0
305,883
0
L
Bellona
15,324
901
134
8
2
303,210
0
L
Cerberus
15,787
929
111
7
0
309,722
0
W
Arachne
19,501
1,147
61
4
8
380,400
0
W
Fenrir
15,348
903
51
3
0
332,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role