Player Matchup

Danzaburou
Danzaburou
Cooller4321
Danzaburou
Level 65
God Stats
18W - 14L
1,777 SR
Queue Stats
371W - 399L
1,433 Elo+
Solo
Fenrir
Fenrir
M10_Samuu
Fenrir
Level 61
God Stats
13W - 11L
1,578 SR
Queue Stats
286W - 424L
1,351 Elo+
Party 1
Athena
Athena
arrrubioo
Athena
Level 81
God Stats
24W - 18L
1,657 SR
Queue Stats
136W - 143L
1,428 Elo+
Solo
Artio
Artio
logolikos
Artio
Level 53
God Stats
20W - 31L
1,524 SR
Queue Stats
142W - 210L
1,388 Elo+
Party 1
Zeus
Zeus
vChorizo
Zeus
Level 83
God Stats
1W - 6L
1,247 SR
Queue Stats
125W - 163L
1,384 Elo+
Solo
Team Averages
Level 69
1,557 SR
1,397 Elo+

VS

Team Averages
Level 93
1,602 SR
1,432 Elo+
Hades
Hades
Giolandoboh
Hades
Level 128
God Stats
36W - 21L
1,668 SR
Queue Stats
430W - 424L
1,469 Elo+
Solo
Neith
Neith
KACTPAT0P
Neith
Level 69
God Stats
32W - 42L
1,430 SR
Queue Stats
527W - 608L
1,437 Elo+
Solo
Nemesis
Nemesis
Penguin hal0
Nemesis
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
809W - 888L
1,372 Elo+
Solo
Ymir
Ymir
SAMURAI RICK25
Ymir
Level 103
God Stats
9W - 6L
1,875 SR
Queue Stats
68W - 66L
1,498 Elo+
Solo
Scylla
Scylla
davidfamily_99
Scylla
Level 67
God Stats
19W - 11L
1,538 SR
Queue Stats
200W - 231L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cooller4321
Danzaburou
13
2 / 1 / 3
7,488
535
5,675
8,301
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
M10_Samuu
Fenrir
12
2 / 3 / 1
7,004
500
3,910
10,228
4,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
arrrubioo
Athena
11
3 / 1 / 1
7,374
527
5,705
10,087
4,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
logolikos
Artio
11
0 / 4 / 2
6,599
471
6,310
11,720
6,938
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zeus
12
0 / 6 / 0
6,881
492
1,716
6,845
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 3
8,001
572
10,483
9,754
4,606
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
KACTPAT0P
Neith
10
0 / 4 / 1
5,807
415
4,104
6,756
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
Penguin hal0
Nemesis
12
4 / 0 / 9
7,754
554
6,627
7,224
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 2
7,259
519
4,673
8,646
4,150
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 0 / 5
8,343
596
6,016
4,781
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
7
Kills
15
15
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cooller4321
Danzaburou
2
1
3
3.5
W
4
2
3
2.75
W
Neith
KACTPAT0P
Neith
0
4
1
0.13
L
Fenrir
M10_Samuu
Fenrir
2
3
1
0.83
W
Nemesis
Penguin hal0
Nemesis
4
0
9
8.5
W
2
1
2
3
L
Athena
arrrubioo
Athena
3
1
1
3.5
W
5
0
5
7.5
L
Artio
logolikos
Artio
0
4
2
0.25
L
Zeus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,316
Damage
31,903
47,181
Taken
37,161
21,613
Mitigated
14,880
14,262
Healing
11,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cooller4321
Danzaburou
5,675
2,131
0
3,922
8,301
3,384
739
2,415
5,886
0
41,718
W
10,483
1,196
66
5,978
9,754
4,606
885
5,300
4,454
47,991
0
W
Neith
KACTPAT0P
Neith
4,104
1,130
0
983
6,756
1,832
0
1,416
5,340
0
22,473
L
Fenrir
M10_Samuu
Fenrir
3,910
1,298
294
3,663
10,228
4,346
0
3,496
6,710
0
39,656
W
Nemesis
Penguin hal0
Nemesis
6,627
3,515
0
1,716
7,224
2,875
0
2,941
4,241
0
36,315
W
4,673
850
502
1,025
8,646
4,150
88
1,551
7,095
17,669
0
L
Athena
arrrubioo
Athena
5,705
1,340
0
1,125
10,087
4,898
0
3,911
6,136
33,144
0
W
6,016
611
0
1,340
4,781
1,417
444
2,263
2,300
39,763
0
L
Artio
logolikos
Artio
6,310
751
332
4,103
11,720
6,938
90
7,094
4,586
34,638
0
L
Zeus
1,716
159
0
823
6,845
2,047
43
3,824
2,691
32,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,346
Gold Earned
37,164
376
Minions Killed
314
0
Camps Cleared
0
1,343,234
Distance Traveled
1,279,923
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,488
535
89
6
0
266,135
7
W
Hades
8,001
572
101
7
0
201,270
1
W
Neith
5,807
415
34
2
0
236,570
3
L
Fenrir
7,004
500
80
6
0
258,973
3
W
Nemesis
7,754
554
59
4
0
299,556
1
W
Ymir
7,259
519
31
2
0
277,052
3
L
Athena
7,374
527
46
3
0
320,674
0
W
Scylla
8,343
596
89
6
0
265,475
2
L
Artio
6,599
471
68
5
0
265,177
1
L
Zeus
6,881
492
93
7
0
232,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role