Player Matchup

Tiamat
Tiamat
Isuya5
Tiamat
Level 16
God Stats
0W - 2L
1,453 SR
Queue Stats
5W - 7L
1,362 Elo+
Party 2
Cthulhu
Cthulhu
MeihuaIV
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,141 Elo+
Party 2
Apollo
Apollo
TaroxBlessed
Apollo
Level 26
God Stats
3W - 5L
1,501 SR
Queue Stats
53W - 51L
1,562 Elo+
Solo
Bellona
Bellona
chaill11
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Set
Set
home_classic1
Set
Level 17
God Stats
1W - 3L
1,346 SR
Queue Stats
4W - 7L
1,325 Elo+
Party 2
Team Averages
Level 15
1,460 SR
1,378 Elo+

VS

Team Averages
Level 13
1,649 SR
1,579 Elo+
King Arthur
King Arthur
Broex
King Arthur
Level 13
God Stats
21W - 7L
1,921 SR
Queue Stats
58W - 38L
1,725 Elo+
Party 1
Apollo
Apollo
JD4D
Apollo
Level 16
God Stats
52W - 26L
1,911 SR
Queue Stats
134W - 100L
1,736 Elo+
Party 1
Athena
Athena
ZoloLoco
Athena
Level 8
God Stats
39W - 35L
1,623 SR
Queue Stats
45W - 37L
1,688 Elo+
Party 1
Neith
Neith
cloudymoii
Neith
Level 12
God Stats
3W - 3L
1,290 SR
Queue Stats
29W - 57L
1,246 Elo+
Solo
Ymir
Ymir
dramactic
Ymir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Isuya5
Tiamat
7
0 / 4 / 1
4,574
416
2,034
5,613
2,338
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MeihuaIV
Cthulhu
7
0 / 5 / 0
4,785
435
2,723
7,033
4,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
10
2 / 4 / 0
6,117
556
2,265
7,268
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
chaill11
Bellona
8
1 / 6 / 0
4,923
448
1,547
6,930
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 6 / 1
4,952
450
1,682
8,842
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Broex
King Arthur
12
5 / 1 / 0
7,442
677
5,007
6,433
2,893
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
JD4D
Apollo
13
11 / 1 / 0
8,022
729
9,976
5,739
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
ZoloLoco
Athena
11
3 / 1 / 4
6,674
607
2,769
7,247
3,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
2
0 / 0 / 0
4,196
381
0
0
0
Boots

Boots

+6%
Movement Speed

Ymir
13
6 / 0 / 7
7,574
689
6,388
4,918
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
25
25
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Broex
King Arthur
5
1
0
5
L
Tiamat
Isuya5
Tiamat
0
4
1
0.13
W
Apollo
JD4D
Apollo
11
1
0
11
L
Cthulhu
MeihuaIV
Cthulhu
0
5
0
0
L
Apollo
2
4
0
0.5
W
Athena
ZoloLoco
Athena
3
1
4
5
L
Bellona
chaill11
Bellona
1
6
0
0.17
W
Neith
0
0
0
0
W
Ymir
6
0
7
9.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,251
Damage
24,140
35,686
Taken
24,337
16,293
Mitigated
10,615
5,283
Healing
8,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Broex
King Arthur
5,007
806
0
2,026
6,433
2,893
132
0
6,433
0
35,187
L
Tiamat
Isuya5
Tiamat
2,034
324
0
1,320
5,613
2,338
0
452
5,161
14,576
0
W
Apollo
JD4D
Apollo
9,976
5,533
0
2,068
5,739
2,207
3,478
1,706
4,012
0
49,969
L
Cthulhu
MeihuaIV
Cthulhu
2,723
304
0
573
7,033
4,105
354
2,972
4,061
16,667
0
L
Apollo
2,265
1,246
0
1,588
7,268
2,496
103
3,266
4,002
0
28,529
W
Athena
ZoloLoco
Athena
2,769
1,121
183
2,007
7,247
3,496
237
1,635
5,462
16,267
0
L
Bellona
chaill11
Bellona
1,547
577
0
168
6,930
4,417
117
654
6,276
0
10,073
W
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
6,388
1,755
0
1,956
4,918
2,019
403
1,165
3,673
38,833
0
L
1,682
770
0
1,634
8,842
2,937
65
1,813
7,029
0
17,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
33,908
170
Minions Killed
281
0
Camps Cleared
0
1,031,218
Distance Traveled
876,566
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,442
677
74
7
0
232,986
1
L
Tiamat
4,574
416
18
2
0
214,425
1
W
Apollo
8,022
729
86
8
0
209,117
2
L
Cthulhu
4,785
435
27
2
0
210,605
2
L
Apollo
6,117
556
57
5
0
182,694
0
W
Athena
6,674
607
31
3
0
199,909
0
L
Bellona
4,923
448
27
2
0
221,163
1
W
Neith
4,196
381
0
0
0
5,139
0
W
Ymir
7,574
689
90
8
0
229,415
4
L
Set
4,952
450
41
4
0
202,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role